The dev suffered a burnout and is currently recovering. He should be back soon after ironing the last details for 0.9 and the upcoming season 2
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this is sad.
i love the game.
it could potentially be in my top 10 if done right and completed, even without the sandbox. i hope dev can recover and back on track.
i love the game but i know something amiss when dev skip contents like the casino "arc", continue with the church one and just roll with it when casino arc story correlated with church one
For me the skipped content creates void, confusion and raise suspicion that the project planning is, sorry to say, a bit messy and there were definitely issues with scope and duration. TBH dev could choose not to create correlation between the two arcs but the two arcs seemingly planned to be interconnected.
Even if casino arc is just extras, it seemingly skipped because the scope is too big for dev and if they continue by introducing this arc, it would consume their efforts and it will take several iteration/increments to finish this arc til they can finally continue back on track with church arc
I assume dev thought if they continue with casino arc none of these arcs going to be finished to meet the deadline of 1.0, a milestone that seems dev set where a single big arc/season is finished
So rather than getting into casino arc, dev chose to skipped it and introduced much more fun contents that already in midway of story rather than introducing new beginning of casino arc story, continue with church one and get players to try the game features like the interrogation that seems to be the core feature of the game, and hopefully reach the end of a single arc.
Personally, the skipped casino arc don`t feel like creating a plot hole or having unique story flow like flashbacks that implemented in some other avn, but its literally skipped from a progressive story. it gave me confusion as i played. Thats when dev can actually tweak the story to make the story progression less awkward.
All in all, my suggestion is,
if sandbox become the core issue I honestly think the game can be salvaged and reworked into fully linear visual novel style with minimum or no sandbox element at all. Ofc it can still introduce branching story paths but now with less freedom and no grinding. it may sacrifice the "game" aspect but if its what hinder dev to deliver the game progress on time as planned, it will ruin the project itself in a long run. Imo the repetitive grinds, freedom of choices and questing system can flexibly adapt to linear style story, the game will definitely lost huge glamour of player choices and freedom but if its what it takes to save the game, the project, the trust of your patrons, turning the game into fully linear visual novel style is something i would do as dev. Even without the sandbox or mini games, i know i personally will still enjoy the avn. i guess it may take two or more iteration, with full intention of rework, there wont be nothing new, some patrons might leave due to the big changes, but for the long run this decision will save the game from scope creep and patron disappointments.
So in short, if i were dev i will try to save the avn by focusing on story and less focusing on game aspect or extras like mini games. Set a feasible goals each iteration and keep in touch with patrons or anyone who support the game.
i know of another game doing a rework and performed better development progression, lets say Love Season/farmers dream from dev musex. the game went from rpg style game with rpgm engine and turn into fully renpy linear visual novel style. It could deliver more story content even though with drawbacks of no more game aspects. i could still enjoy the new style avn, i even thought its better because there were more contents delivered each increment. unfortunately the dev lost focus and busy with his sides project now :/
whatever the real reason of the delay, i wish you good luck~