See.. that’s categorically not true! I do like you, I was simply responding to the attitude you seemed to have whenever anyone on a site dedicated to sharing games asked for a workaround to tge same type of obstacles that appear in countless other games on this site.. as for the “ Passive aggression“ it only surfaced after you reacted.. in your haste to defend your work, you missed the bigger point I was making: I was a faithful paying customer until you and yours seemingly intentionally tried to slow the progress of the players by convoluting the process. It’s important to note that no matter how innocent your intent was, the end result to us naïve lay end users is a bad taste in the mouth and then to add insult injury when confronted on that matter you get defensive.. I liken it to going into your favorite restaurant and the establishment changes the one thing in the restaurant that you religiously show up for you get upset and then they belittle you or get aggressive with you trying to defend their choice to change said item there by sending good faithful paying customer down the road to a alternative location it doesn’t make good business sense..
Hey I cannot serve you a dodo à la broche, even if I wanted.
As for intentionally slowing down the process well, that is game designing for you. We are building a game, not a visual novel.
The goal is to control the pace of the game, and to achieve that end we use game mechanics.
I will use an example.
The game has a school setting, but currently is not much more than a faint flavor or a slight tint.
So now that we have the players need income to buy toy required to train the girls they will quite probably keep teach classes regularly.
Players won't be able to stock money up (or just cheat and add themselves money) and never work again for money.
So, we can add some occasional interaction during those now mandatory and regular actions.
In that example that means covert classroom play, the girls getting naughty and/or getting ordered to be naughty in class.
That same kind of event would also works well when training Frankie a girl could be a little distracting during his training, and that could well be the reason why Frankie is more than happy to pay for the service.
And about your bigger point that you were a "paying customer", well we don't see the situation the same way.
I don't see patrons as "paying customer" but as "willing and able to pay supporters".
After all the game is free to play.
Even if you were a customer, chasing lost customer also doesn't make good business sense.