@botc76
Well, you really don't like to helping anybody get you what you want huh ?
I mean, if you were the only one affected by the save breaking I would having such a great time.
You know what I find funny ? It's that you seem to
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Hélas ! You are not the only one. And people really helping, you know, supportive, well I would be sad I hadn't as little empathy.
But what I do have a sense of justice. So while I would be on board to mess with you everyday of the week I wouldn't want them to be collateral damage.
So I hope that clarify that "treating players as fools" thingy, if anything I would enjoy treating you as a fool. Your butthurt factor is really good.
So now, about that subject of giving a mean to a quick path to the last content.
Well, it's a trade of.
As you may have noticed, the biggest amount of bugs happen when I do break saves. Once currently does with the other, it's pretty obvious you cannot break stuff just by looking at it, so having things break when touching it seem quite logical.
For the amount of bug introduced each time, we are trying to improve our workflow so we more room for testing and such, but bad habits die hard.
So when there is save break bug happen.
Now comes the hard choice.
What happen if we give a mean to jump to the new content ? Well people already following the game would jump right until the end and not go thought the bulk of the game.
Doing that they don't encounter the bugs introduced.
On the other hand new player have to play from the start. So they do encounter the bugs.
And here lies the hard choice.
Should we allow for more comfort for the recurring player and risk to lose more new players to the bugs being troubleshot over a way longer period ?
As you also may have noticed the past week I have been addressing most of the bugs report in less than an hour, and I must say I'm quite proud of that feat.
I couldn't have pulled that off during much longer than that.
That also mean that all the bug reported were fixed. And a v0.37.4 is under way, only carrying minor improvements this time.
And it will be available as a patch, without needing to download everything again.
So here are the reason of the status quo on the matter of not releasing or implementing a quick way to the end.
I get that when the game mechanics transform significantly, sometimes you can't help breaking old saves, but were is the problem to provide a save that starts at the point were the last version ended?
Is that question answered ?
So yeah, you can downgrade your rating of the game on account of me not feeling sorry and having a blast interacting with people on this thread regardless of the friendliness of the person I interact with. But just a tip to that such seasoned veteran that you are : you might want to check the review rule #3.