A couple of observations.
I had saved my progress shortly into Crystal's path. I specifically did that to avoid having bought the wrong paddle. However, when I loaded the game from that save, I started getting messages that I already had received.
Yeah there was a bug since the 0.40.0 I fixed in the 0.40.3 that lead to triggers (the system at the root of the SMS events) were reinitialized every loading, so when you leaded for the first time in the 0.40.3 it could just be the residual effect of that bug. It should not happen anymore.
Also, I did read the post a couple of posts above on the income mechanics, and it does make sense to me. But that was only after I read the details of the mechanics. Without that, I felt that the game had bugged out when my income wasn't going beyond 2. Maybe incorporate the explanation of the mechanics into the UI - like call it income level instead of income. Expectations are different when you say income.
However, I still feel certain aspects are brutal. Specifically, if I didn't work enough, my income level zeroes out - especially in the early game. And without the explanation of the mechanics - it feels like I just lost all the income that was farmed.
Well it was by design.
I wondered a long time I should add a tutorial right when I implemented the system or if I should gather the feedback of the player first.
But at one point we were so late that the choice made itself. Plus you don't have the occasion to gather first impression data twice.
That way I can make a better tutorial or maybe just try to improve on the obscure points and see if it sticks.
Lastly, I am not too sure if this is a bug or a part of the reward/frustration mechanics - but I started off with Harley this time - just for the kicks
To that effect I bought the red o-ring and armcuffs for chains, just as the popup suggested. But when I went to tutor her, it didn't register that I had bought those elements. I restarted the game and went with the rote method of corrupting Crystal first, but if we aren't supposed to corrupt Harley early on, maybe block her out till we corrupt Crystal. Just my 2 cents here.
Nope that was totally a bug.
Corrected in the 0.40.3
All in all, this is a really good game. To be completely fair to myself, I have mixed feelings with the income mechanics and the way it is being represented, but I respect the developers freedom to design something unique for their game. Hopefully, this will evolve over time so that it is able to cater to the likes and preferences of others, while still holding true to the original aesthetics of the game mechanics that was conceived by the developers.
Oh, mixed feeling aren't they the best ? Keeps you on the edge, you'know.
Yeah, I dont know Maybe I'll try to find something to better convey what is going on with the income changes.
I try very hard to make every bit UI, as diegetic as I can. That is why there is no "file" for the girls that you can look at and see a loading bar or a number for each of the girl stats.
The old girl assessment was pretty good in that regard but very clunky to use. So I replaced it by the grayed out options.
Now that I have added yet an other way to give the player info ergonomically, I think it might be ok to bring back the assessments as it also by itself has some erotic potential. Since it is not needed in the flow of the gameplay it can be a good aside ... But I digress.
Yeah, income system, very early, probably still in the rough, will be tuned in the back-end as well as the front-end.
you will be waiting a week or so, the dev think its unfair for his patrons to fix the game on here at the same time
Well appart from intriguing ghost bugs, and some gracefully not working bug that will only prevent you from advancing some girls story, I would say it is almost good.