Thank you for that reply. I didn't think you were harsh at all. It was pretty constructive, which I appreciate. I'm glad you wrote because I've been wondering if there were anyone who played the initial release and didn't touch til about now. I know things were shaky when we first dropped the game. We've gone through and redid a lot....still some stuff I want to re-render.
The criticism you mentioned about the animation angles is very fair. We've been called out on that before, lol. Everyone at least has been very understanding on that front. Most of the time, the angles are the way they are to hide the part that isn't working well. Some of the animations are not built for every model, so there is quite a bit of going back through and editing. Some are easy, some not so much. Trying to get better on that end...if it's an animation I created from scratch, normally you see everything or I try to get in as much as I can. If I'm using something from renderotica, that's normally where some of the issues come into play. Normally each animation is like at least 200 frames, going back and editing one frame by frame isn't so bad as long as it isn't multiple things, but when you have quite a few animations and it's like 5 or 6 things per frame you have to edit, you tend to go down the path of least resistance. I've been learning though how to better use some of the assets from renderotica, so hopefully we'll be able to showoff more.
Thank you for the compliment with the humor. I often write what I think is funny and I know not everyone shares that sense of humor, lol. Glad there have been a few that appreciates that.
Anyways, thank you for the comments and hopefully we'll see more of you on the thread and maybe become a patron at some point
ReturnofPoncho