- Nov 19, 2017
- 3
- 0
How do you get past the gate in the first act with the two buttons, where one of them shoots spikes and the other like fucks up your controls?
there is a button hidden in bush at top right-hand cornerHow do you get past the gate in the first act with the two buttons, where one of them shoots spikes and the other like fucks up your controls?
The blue orbs at the on-set are kind of useless, I imagine they get better with lvling, but their's no way to farm gold for skills in this version (unless I missed something and there's some way to get back to the world map after going into the level a second time). All together I think being able to level mid-stage (which is in the works) will fix all of the other difficulty curves you've mentioned. Grim reaper taking half gold won't be nearly as annoying after you get the magnet ability for one. Turrets are almost an aid through that section once you take it semi-slow....@ViperV Been following this for a while and I've always enjoyed it, but I feel like the gameplay has taken a few steps backwards. I'm a fan of challenging games, but this version of the game is straight-up frustrating!
Coins and hearts bounce way too far away to pick up reliably, especially with all the environmental hazards. Spell charging constantly gets interrupted if my cursor crosses a wall. The blue defensive orbs are really difficult to position; instead of popping in on the cursor they seem to pop randomly so they're hard to use strategically and sometimes just waste time by spawning inside a wall and immediately despawning. Reviving costs are too high. Checkpoints are too few. That turret section is pure hell; I die over and over and the run back is just annoying.
The artwork is amazing and the core gameplay is really fun, I just can't help but think the steep difficulty spike is going to turn off a lot of potential players. I consider myself a pretty good gamer but I'm struggling to even finish the first stage.
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i wanna ask from here bcs it's make me crazy
Only agree with this.@ViperV
Coins and hearts bounce way too far away to pick up reliably, especially with all the environmental hazards.
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Guide your magic spell through the gap between the gate and the crank.Completely stuck on this gate. I'm sure the solution is something obvious and I am just missing it.
Lot of work went into the mechanics of this game.
Being able to level up abilities mid-stage would help a lot, sure. And again, I enjoy a challenge but I think there's a difference between a situation that forces you to adjust your tactics to succeed and one that artificially inflates the difficulty through factors outside of your control.The blue orbs at the on-set are kind of useless, I imagine they get better with lvling, but their's no way to farm gold for skills in this version (unless I missed something and there's some way to get back to the world map after going into the level a second time). All together I think being able to level mid-stage (which is in the works) will fix all of the other difficulty curves you've mentioned. Grim reaper taking half gold won't be nearly as annoying after you get the magnet ability for one. Turrets are almost an aid through that section once you take it semi-slow....
I don't know... I just would hate to see the creator dumb down his game when it's not a "bullet hell" or "rage quit" genre game. It's just difficult and challenging. I'm sick of games on this site where it's clear the creator actively dumbed down their game because they think the only content their users care about is the H-scenes and anything before and after that is just filler to explain a paper thin premise for why the animation exists. Ultimately I just want progress forward instead of looking back when it's not a bug. Not shutting my brain off while I play is a piece I appreciate in this game and look forward to.
Off to the left there is an area that you need to carefully navigate a spell circle under the blueish rock and around the Blightlust and rocks to the gate switch.and what about this part, what should I do D=