Now, allow me to share my thoughts about the game...
Having played the previous versions of Divine arms, I would rate this version a 6.5/10. To be honest, the initial versions of the game had SO much potential; the gameplay was solid, and the combat mechanics were really unique. Sadly, this version focuses waaayyy too much on puzzles, and the ones involving "charmed enemies" aren't designed well. Besides that, the story is flat-out boring. More often that not, I found myself skipping all the cringeworthy dialogue I had to deal with.
In the game's current state, it also has a lot of "balancing issues," and its puzzles need A LOT of work. Like I said in my previous post, DON'T play without cheats on. You'll just frustrate yourself.
I would've given this a 6/10, but hey at least the combat's still refined. Plus, if you DO manage to complete 1.95 (by purifying the crystal in level 1), you get an impromptu endless mode (a big area with gankers, red guys, and rapevines), so hey at least there's that.
Props to kreig for doing all of this though. It's really hard to program this type stuff.
If you're reading this kreig, I wish you luck in completing your game, and I hope the storms die out in your area, fellow compatriot
(don't think I don't know what mahalai actually means)