Viper posted it in Divine Arms depository folder on dropboxI'm sorry, but I don't quite understand where exactly was that gallery leaked, can someone explain?
Viper posted it in Divine Arms depository folder on dropboxI'm sorry, but I don't quite understand where exactly was that gallery leaked, can someone explain?
i'm in for feedback. i've no problem with the leaks. it's inevitable. i remember the Chinese pestered us old time flash devs, so i am no longer surprised. we're all pirates one way or another, but I do appreciate the 48 hour grace time for the pledgers.Wow, welcome @ViperV. Some comments may be a bit salty but try to take some feedback from us. Keep it calm, we can talk and have fun. You asked nicely, it warmed my heart so I'll take a break from posting leaks, what do you say about it?
really sorry, i'm not the best person to express himself when he knows he's late. i know i owe it to you guys to be transparent, but i just didnt wanna flood the feed with more about being late. but i get it, better than nothing. i'll see what i can work out with that.I am well aware of that and why you changed the old pledges to the current $1. What I am dissapointed with is you going MIA on us. :/
Just write a short explaination and you can delay it for another 2 weeks no one who continue to support really mind that. And please, don't make it sound like people who lurk in forums like here or ulmf aren't yours or chris's supporter. As much as I love your work I am still willing to fork out the money as long as you still deliver.
Just for clarification, Chris never left the project. He just needed rest from time to time. In fact, the lndulge scenes from the Fungus Brute and Ganker that's currently in the gallery started production in January.Got an idea...(putting the scam debate aside).Since Chris Armin is off the project (that is official right?) i'm afraid the main draw of his game, the sex animations, are now all out in the open. Are we going to get more or have we seen it all before there is a game attached to it?
Let's say this is all Chris Armin has done. Four monsters with a couple scenes a piece. What if the sequel or next "world" of the game featured a whole new animator? Not anyone wildly different but someone who could put three to four new monsters with their own scenes featured in this next chapter of the game. Off the top of my head Derpixon would be a great candidate.
Feel free to snag this idea ViperV for future use. Love the work and can't wait to see how the game comes out at the end. BTW i am a patreon and have the intention of supporting as long as progress is being made. Even if the progress is insanely slow sometimes.
Thanks so much for the clarification! Does that mean the current new scenes added in the depository yesterday will be expanded on?Just for clarification, Chris never left the project. He just needed rest from time to time. In fact, the lndulge scenes from the Fungus Brute and Ganker that's currently in the gallery started production in January.
As for animator changes, the Game Over scenes will be done by guest animators and me. There will be static scenes and animated scenes. As much as I want to keep Chris forever, only time can tell if he wishes to keep at it full time. (there's a part-time option we discussed) I want consistency for the scenes, but as soon as the guest animators come in, I think I am more than prepared to accept the fact that the game will have mixed animators.
Gee I wonder who can those guys be?i lurk here. always wanted to make an account but the ulmf scam meme guys irked me for a while. as for Bas134, when i posted the update, i suddenly realized the link was already leaked a while back and didn't bother to edit the post. anyway, it's cool.
Why don't you open the SPlyr_WRAPPER.html file? The browser (Chrome in my case) will ask you to get Adobe Flash Player. Click on it and it should run just fine.Guys, question. What kind of data is it u download for Windows? Because mine is an .exe data and it just opens a blank Flashplayer window, changed it to .swf but didnt work either.
Any suggestions?
nope. those things have different coding structures so it would not work with the player and would need some long tweaking to do so. I simply... forgot to remove the "_struggle" files from the SWF folder.Is there any way to view the "struggle" scenes in the current build?