thank you! that's nice of you, and i aggree with what you're sayin'
also umm.......would you happen to have that save?
it'd be kinda rude to ask for an entire json text file, and i don't really know how to do it myself
I'll provide both, the save and the code. I originally didn't want to fuck with self-switches, but I wouldn't exactly want to modify how the Reaper works either (though honestly, Dekarous uses a switch he never calls, so... switch 11 would have been better than a self-switch, oh well).
Before you do anything, backup your Map001.json file. It's also recommended to backup (compress) the original /data/ and /js/ folders in case you somehow change another json file in there and break things, so you can also just do that instead.
If you want the modified map file and the quicksave, check the end of the post. If you just want the save (or the map), extract the proper file. The folder structure is kept intact to help you locate it.
If you want to edit it yourself:
Add this directly between {"code":121,"indent":0,"parameters":[154,154,0]} and {"code":123,"indent":0,"parameters":["A",0]} for event ID 42 (EV042) in Map001.json (Cerulean Fields) - keep the commas in between too, of course:
JSON:
{"code":101,"indent":0,"parameters":["",0,0,2,""]},
{"code":401,"indent":0,"parameters":["Skip prologue?"]},
{"code":102,"indent":0,"parameters":[["Yes","No"],1,0,2,0]},
{"code":402,"indent":0,"parameters":[0,"Yes"]},
{"code":121,"indent":1,"parameters":[11,11,0]},
{"code":355,"indent":1,"parameters":["$gameSelfSwitches.setValue([1,21,'A'],true);"]},
{"code":655,"indent":1,"parameters":["$gameSelfSwitches.setValue([3,5,'A'],true);"]},
{"code":201,"indent":1,"parameters":[0,4,6,9,8,0]},{"code":0,"indent":1,"parameters":[]},
{"code":402,"indent":0,"parameters":[1,"No"]},
{"code":0,"indent":1,"parameters":[]}
What skip prologue does in the code:
- Force-enables switch 11 (talked to reaper) in case Dekarous noticed the redundancy
- Skips Grim Reaper initial talk and turns self-switch to A (if you change the 2nd page condition to be switch 11 instead, that'll also work, and yes, the switch is enabled twice so that's kind of redundant) so you directly see that page
- Teleports the MC inside of Katrina's Keep right in front of her, facing upwards, after turning the self-switch outside to A so the MC doesn't go "Huh, the Reaper was right..." when you leave, which would make you go what the fuck.
Anon's super fun (read: lame and boring) quick guide to importing saves without breaking things and without using someone else's global.rpgsave
- Backup your own save folder
- Load any save (or start a new game) and save in the slot you are going to be loading later (which is the suffix of the file for both MV and MZ; MZ uses file0 for autosaves) - for example, if you're going to use file9, save in File 9. Easy, right? No zero indexing confusion
- Download the save provided by another kind anon (or someone with a name instead of their member ID, I don't judge)
- Extract the save in your save folder and overwrite the save you just made
- Run the game; you're going to go "wait but this isn't the save I downloaded from the looks of it", why yes, you're still seeing the old metadata, we were only making sure the save structure allows you to load a save from there; now load it and shit bricks
- After wiping your butt (and applying some cream, bricks hurt), save again (either in the same slot or somewhere else, but it's recommended to use the same slot so it'll just update it properly)
- Now your save file structure should look fine as well
- Enjoy.
Skip prologue prepatched Map001.json (BACKUP your file first) as well as a save that pretty much has you right there.
Let me know if there were extra steps you wanted done.