- Mar 24, 2022
- 183
- 185
i'm stucked at the begining against the legions...
and i hate having the feeling to lose my time... especially when i try to discover a game... that's annoying...
Yet :
- i never saw any games that asks to have weaknesses, but no compensating forces.
- i never saw any games where losing levels is easy... but winning levels is a pain in ass* (* not in the sense, it's long and boring, like in "Domina", in the sense that it's just impossible, because from what I've seen, all the enemies are likely to steal levels from you, on the other hand, when you defeat them, it just gives you EXP, but not whole levels... )
- And above all... i never saw any games where you apparemently can gain weaknesses but no strenghs...
[edit] - in another point, i have already seen overly directive games... and that's not what i can properly, a "RPG"...
[edit2] - I forgot to mention the fact that, i never saw games where, when you lose, the game become harder...
In short... my first impression is the following : this game is developped to be lost... and you'll excuse me, but i don't play games to lose unwillingly... and i don't want to lose my time...
[edit3] : the only solution I have found to move forward... since the loot from the chests is random... is to quit and reload a save loop, until you have suitable equipment... and that, even in a bad rpg i've never seen... i shouldn't even have to hope for a suitable gear like a pokemon player hopes for a shiny pokemon.
and i hate having the feeling to lose my time... especially when i try to discover a game... that's annoying...
Yet :
- i never saw any games that asks to have weaknesses, but no compensating forces.
- i never saw any games where losing levels is easy... but winning levels is a pain in ass* (* not in the sense, it's long and boring, like in "Domina", in the sense that it's just impossible, because from what I've seen, all the enemies are likely to steal levels from you, on the other hand, when you defeat them, it just gives you EXP, but not whole levels... )
- And above all... i never saw any games where you apparemently can gain weaknesses but no strenghs...
[edit] - in another point, i have already seen overly directive games... and that's not what i can properly, a "RPG"...
[edit2] - I forgot to mention the fact that, i never saw games where, when you lose, the game become harder...
In short... my first impression is the following : this game is developped to be lost... and you'll excuse me, but i don't play games to lose unwillingly... and i don't want to lose my time...
[edit3] : the only solution I have found to move forward... since the loot from the chests is random... is to quit and reload a save loop, until you have suitable equipment... and that, even in a bad rpg i've never seen... i shouldn't even have to hope for a suitable gear like a pokemon player hopes for a shiny pokemon.
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