What do you mean exactly by your playstyle? If you defeated the boss slime earlier and got the rain event, just wait a few days and she should be there for you to defeat her again. Most of the enemies respawn after about 3 days in game. I'll make it so she's respawned once you trigger the rain event. Thanks for your feedback.I've never played the game before the most recent patch (4.51), so it's not an issue of an older save.
But I might have found the problem: I'm at day 4 at lv 28 and have gone to all unlockable places and beat all bosses multiple times (well, as far as you can "beat" some of them) and done all there is to do, as far as you can do it: Except trigger the event with the 3 succubi, that sets you back to lv 1.
So maybe that's just something you didn't consider and I'm "sequence braking" unintentionally?
I've attached my save folder in a zip file, maybe that helps.
Additional note after a few more minutes of playtime: My playstyle seems to also break missions. I've gone to the island while it rained, beat the slimes and now I'm locked into the cave to defeat the slime boss - but I've already done that the day before (and twice before that), so the boss is missing and I can't get out (well, I can use the stone, but I'm stuck in the cave when visiting the island).
Boy is it frustrating, when a game gives you multiple paths only to then break on any other but one specific path (it makes the illusion of choice just that more blatently obvious - and also throws away a lot of grinding/invested time). Don't get me wrong, I wouldn't care / bug report / vent, if this game wasn't as good as it is.
By "playstyle" I'm just referring to my approach so far as per my former posts = doing things "out of order", apparently.What do you mean exactly by your playstyle? If you defeated the boss slime earlier and got the rain event, just wait a few days and she should be there for you to defeat her again. Most of the enemies respawn after about 3 days in game. I'll make it so she's respawned once you trigger the rain event. Thanks for your feedback.
EDIT: I think I know why that heal issue happens, if it happens only when the enemies are faster than you, it might be because you do not have enough MP to cast healing when they do their move.
Well, I wouldn't say you did things out of order, if there was supposed to be any order to the stuff the player should do, it would be simply enforced by the game.By "playstyle" I'm just referring to my approach so far as per my former posts = doing things "out of order", apparently.
I'm of course aware of the respawn; I've fought the slime boss three times already. I was just frustrated for being punished for thouroughly approaching the game's options (kinda like Square back in 2006 punishing you really hard for opening all the chests at the start of FFXII, which baffled all players and critics and so they later changed it completely).
Thank you for listening to my feedback.
Anyways, can I bug you with 3 more things, that bug me?
1. Is there a permanent AP gauge while fighting, that I'm just not seeing? Or was it maybe left out intentionally? Imho it would really help to strategize better, if there was an AP gauge.
2. Is there a way to change how stat modifiers are displayed (maybe by "blinking"/cycling though the stat symbols)? Because as soon as two are active and you activate evade, for example, you don't see it being active, even though it is.
3. Is there a way to gauge when an enemy plans to knock you onto the floor? The lesser slimes project that pretty clearly, for example, but other's don't seem to give you any indication as far as I can tell.
Re "AP": Now I feel dumb, because I've never made the connection. AP usually refers to action points (and those are usually gained by attacking or receiving damage) and there's an AP bar in the status screen, so I've assumed it should also be presented in bar form like HP/MP. Mea culpa.Well, I wouldn't say you did things out of order, if there was supposed to be any order to the stuff the player should do, it would be simply enforced by the game.
If by AP you mean arousal, then yes it's the heart in the right corner. See the in game Guidebook for more info.
When it comes to states you should hover over them to see the full list of effects you currently have on you, same goes for the enemies. As for the 3rd question, it's mostly dependant on the enemy. Safest bet is to use evade as it saves you from being stomped on, more powerful attacks etc.
I tried to make the statuses be more visible (more than 2 at the time) since the project's inception as I knew it would be debuff heavy. However back then, it was creating some conflicts so I've decided to settle on the status screen and the hover option. It's worth noting that you can access the status screen in battle too, just need to press back on the battle menu.Re "AP": Now I feel dumb, because I've never made the connection. AP usually refers to action points (and those are usually gained by attacking or receiving damage) and there's an AP bar in the status screen, so I've assumed it should also be presented in bar form like HP/MP. Mea culpa.
Re "hovering": I'm playing with a game pad (yeah, yeah, I know, that leaves me without a free hand ). I know I can also switch to the status screen, if I want to see all active effects and their explaination, but it would be ideal to be able to gauge everything without any further action required (like my car's gauges ).
That's actually the status screen I was talking about. But as I've said, it's not ideal, because you can't gauge everything with one look (same goes for hovering, really, though that's still more convenient than switching to a different screen).It's worth noting that you can access the status screen in battle too, just need to press back on the battle menu.
Save/Load. Use water to cure debuff on your ATK. Use "Preparation" skill before battle - you have a good chance to kill Fairy Vixen in first movie, becouse she have low HP.Is there some strategy to defeat the fairy? I haven't been able to do so yet. I'm level 23 or something using the consacrated prayer.
She usually just kisses me first turn, then becomes big on the second. Then she uses her heals and I can't really outdamage her while managing the status effects/arrousal/health.
I've just had my second encounter while exploring the road east of home, I haven't gotten any further yet. Is there someplace I have to explore first?
trying my luck again xD,can someone please upload saves?
the fairy can be a little dangerous if you don't have a lot of water and don't manage those kisses, and I'm telling it from the point of using testing character with level 108 with very decent equip. Every time you get kissed, wash your face so much that kids believing in cooties will say you are overreacting. What also helps a lot is going to the Angel and getting your fetishes lowered, that way you wont have the problem I had when I failed EVERY check. The trick is to lay the damage heavy and real fast, as protracted engagement with fairy will end up with you in a shock and a mouthful of cock.Is there some strategy to defeat the fairy? I haven't been able to do so yet. I'm level 23 or something using the consacrated prayer.
She usually just kisses me first turn, then becomes big on the second. Then she uses her heals and I can't really outdamage her while managing the status effects/arrousal/health.
I've just had my second encounter while exploring the road east of home, I haven't gotten any further yet. Is there someplace I have to explore first?