That is a trouble with the Patreon model. Even if your financially sound, after awhile you realize that you have paid $100, $200, $500 over the course of a year or two for a video game. Eventually, no game is worth that much.
I wonder if this is the price to pay for niche games that cater to a small crowd - would they have been made otherwise? Just thinking out loud - some of the games that are featured on F95 are very professionally done. Unless they can be sold on Steam etc., is there another way?
I've definitely had to reconsider the money I spend on Patreon and other platforms. $5 here or $20 here doesn't seem like too much. But when it's monthly, and you're supporting a lot of stuff, it kind of sneaks up on you. Then when you look back and realize you spent what amounts to an insane amount of money for a game, it takes you aback a little. I realize we're not just paying for the game. We're paying to support the developer that makes the game. But I'm going to be more strategic and selective with my support now. Support might be only an occasional thing now for some games that I used to support, or others I just realize that I wasn't getting my money's worth from them will just get dropped. Nothing against the developer there in most cases. It's that the game didn't match me well. There's not always a lot of replay value in some of these games either, or even just replaying certain scenes. The scenes are fun the first time through, but then the novelty is gone. There are older games I go back to time and again though. Or I'd go back to DH and DFD more, except to replay a scene I want would require remembering which update it was in versus just loading a save. Patreon's crackdown on certain taboos has also meant that most developers just hint at certain things versus being tailored to them, as past games were, so maybe that's affecting my viewpoint somewhat.It's a fair point. Patreon has been a godsend for independent creators, and I think that's great. Taken as a whole there is a lot of money available to creators via Patreon, money that would otherwise never have found creators. As individuals though, the long-term cost of a game is VERY high. If you can find a game that is complete/late in development, then you can get an absolute steal! But if you're backing a game like DH or DFD from the beginning, after about 10 months it's starting to get expensive...and you aren't even half way. That's one of the reasons I think the sweet spot for a monthly game is 18 months. For me, when I start to push two years with one project I begin to question the money I'm spending.
If money starts becoming less of an issue though, I'm definitely coming back to support more games. Maybe not at the levels I did in the past though. I don't have to always pay for the first day access, or some of bonuses.