This game used to have a whole team, now it's just one guy (who is having to learn how to do a lot of new things).This game used to have weekly updates, now it is bi-annually...
This game used to have a whole team, now it's just one guy (who is having to learn how to do a lot of new things).This game used to have weekly updates, now it is bi-annually...
This is now linked from the OP under "Extras" - if you make updates for future game versions, feel free to use the Report function in your post and request a re-link (if needed).Fun game, though wish there was more content.
Corporate politics was interesting.
Kids were also fun to read through.
Didn't like the default textbox, made a small mod for myself. Maybe someone else finds it useful.
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Fiberglass is considered carcegenic (particles in lungs) so when you are feeling brave, get a good full mask and start to remove that shit.I live in the Southern United States. Right now my attic is like 120 degrees Fahrenheit. I fucking dare them to go up there looking for anything.
*I forgot to mention, it's full of blown in fiberglass insulation. When we bought this house I made the mistake of going up there once in the summer to run some networking cable. You get in there, immediately start sweating, and then the fiberglass sticks to your wet body and you itch for days. I vowed to never again go in there.
This is both not good advice and getting too far off-topic, FYI.Fiberglass is considered carcegenic (particles in lungs) so when you are feeling brave, get a good full mask and start to remove that shit.
I wish I had a hobby paying me over a 1000 bucks a monthdev has a full time job and does this as a hobby
Well, just have to make something people care about. Though keep in mind, there is a huge investment to go along with it, from expensive hardware to make the process go smoothly, to assets we don't know how to make ourselves yet. It can be a rewarding hobby, but it can also be an expensive one as well.I wish I had a hobby paying me over a 1000 bucks a month
No one is stopping you from trying.I wish I had a hobby paying me over a 1000 bucks a month
Believe me I would love to, maybe I could even make good money with a remake of old C64 Games with some Tits & Ass in them, and after I made enough money, I could upgrade my C64 into an Amiga.....No one is stopping you from trying.
You seem to get it from this response, but I'm amazed at how many people who are on these boards don't know the difference between revenue, expense, and profit. Between buying assets and buying/upgrading/operating computers, plenty of the hobbyists who make these games are likely in the hole for a while. For U.S. or Euro based creators, $1000 a month in revenue before expenses isn't that much money at all and I wouldn't be surprised if early on it didn't even get up to some States minimum wages when breaking down net revenue per hour of labor. Even though this is porn, it's also skilled labor considering the art/coding that goes into it - so I think that many of the hobby folks are likely doing this for intrinsic motivators since short term you could likely make more cash just taking a second job.Believe me I would love to, maybe I could even make good money with a remake of old C64 Games with some Tits & Ass in them, and after I made enough money, I could upgrade my C64 into an Amiga.....
Damn, I seem to be getting some good money making Ideas....
Well I can tell you this also, that there are devs out there with a notebook with 8 GB of memory etc, and only received maybe between 200-300$ Patreon support, but are able to bring out a monthly update without any problems, so if someone says he has a full time job, health, family etc. then I will be the last one to say anything against anybody taking to long for a game, but for me as a computer technician since the early 80's, I upgrade my 4 Sopranos to the newest hardware every 2 years an that doesn't cost me more than 6000-7000 dollars being the graphic card and Prozessor.You seem to get it from this response, but I'm amazed at how many people who are on these boards don't know the difference between revenue, expense, and profit. Between buying assets and buying/upgrading/operating computers, plenty of the hobbyists who make these games are likely in the hole for a while. For U.S. or Euro based creators, $1000 a month in revenue before expenses isn't that much money at all and I wouldn't be surprised if early on it didn't even get up to some States minimum wages when breaking down net revenue per hour of labor. Even though this is porn, it's also skilled labor considering the art/coding that goes into it - so I think that many of the hobby folks are likely doing this for intrinsic motivators since short term you could likely make more cash just taking a second job.
...but nonetheless, every thread that doesn't have giant weekly updates has at least one 'business expert' complaining about how someone is getting obscenely rich grossing $5000-$15,000 a year on a side gig. I just can't wait to see a pic of Ianva new sports car from this month's take.
I get venting at someone pulling $10000+ a month and lying about update progress, but this ain't that, and it's often not.
I have a business degree, so I'm comfortable talking about gross/net, ROI, etc, etc, etc, but I have little idea where the time sinks are for creators, so I can't really speak to it. I've downloaded Honey Select/DAZ and found that Daz has a significantly harsher learning curve and creation time would be much greater if I could manage even getting it running right. I gave up pretty quickly on that, while I was able to get through HS1 pretty quickly without any guides or manuals.Well I can tell you this also, that there are devs out there with a notebook with 8 GB of memory etc, and only received maybe between 200-300$ Patreon support, but are able to bring out a monthly update without any problems, so if someone says he has a full time job, health, family etc. then I will be the last one to say anything against anybody taking to long for a game, but for me as a computer technician since the early 80's, I upgrade my 4 Sopranos to the newest hardware every 2 years an that doesn't cost me more than 6000-7000 dollars being the graphic card and Prozessor.
So me not knowing the exact specs that you need to produce a game I will leave it to the other devs to give some info on that.
Just my thoughts, and my Respects go out to the devs producing these games on a 800$ discount Computer.
Roughly 771,000 acres have been scorched and air quality is dismal, according toany news??
An initial scene can take some hours to set up...pose correctly, camera, light correctly etc etc. Then however long it takes to render (hardware sufficing). The saving grace is that once a scene is set, it can be saved complete....so should require that scene again (say a bedroom) it can be fully loaded within seconds, then all you need to do is change camera and lighting angles etc...repose figures. Figures can also be saved fully clothed etc to save doing every single time. There are lots of time-saving tricks.Someone with some knowledge on how long it takes to make a scene with various inputs around engine/render quality/etc might be able to give more information about how much labor (in hours) goes into it. I just don't have any idea.
Thanks for the Insight on making these games....Life can be a bitch, I got four PC`s at my home office with newest hardware, but don`t have the knowledge in making games....An initial scene can take some hours to set up...pose correctly, camera, light correctly etc etc. Then however long it takes to render (hardware sufficing). The saving grace is that once a scene is set, it can be saved complete....so should require that scene again (say a bedroom) it can be fully loaded within seconds, then all you need to do is change camera and lighting angles etc...repose figures. Figures can also be saved fully clothed etc to save doing every single time. There are lots of time-saving tricks.
It is however even with knowledge, not a quick process (pre bought figure poses are much quicker and easier than posing yourself, that's another artform) but the main bulk of the time is in the rendering. I'd love to create my own but time and my own current hardware specs would maybe allow up to 5 renders a day of say this games quality. People would either moan at me for small regular updates or whine at me for an update every few months. Seems dev's can't win around here at times lol.
I don't know about you, but for me, just opening any scene can take anywhere from 5 - 20 min or more. But then, I can't afford to have my daz library on an SSD.An initial scene can take some hours to set up...pose correctly, camera, light correctly etc etc. Then however long it takes to render (hardware sufficing). The saving grace is that once a scene is set, it can be saved complete....so should require that scene again (say a bedroom) it can be fully loaded within seconds, then all you need to do is change camera and lighting angles etc...repose figures. Figures can also be saved fully clothed etc to save doing every single time. There are lots of time-saving tricks.
It is however even with knowledge, not a quick process (pre bought figure poses are much quicker and easier than posing yourself, that's another artform) but the main bulk of the time is in the rendering. I'd love to create my own but time and my own current hardware specs would maybe allow up to 5 renders a day of say this games quality. People would either moan at me for small regular updates or whine at me for an update every few months. Seems dev's can't win around here at times lol.
No to offend, but new hardware means little. I run 2 1080GTX's but I suffer with not enough ram and have a CPU bottleneck. Rendering in Daz if using Iray requires incredibly good cards if you wish to make use of it adequately. Can you run it on anything? pretty much sure as TheDevian stated his times for just opening a scene.Thanks for the Insight on making these games....Life can be a bitch, I got four PC`s at my home office with newest hardware, but don`t have the knowledge in making games....
The worst part is that I have a good machine, I run a Ryzen7, 64gig, and a 2080 gt with 11gig on my main pc, and it's still brutal AF. More than one PC is critical to do anything at a decent rate, and no matter what you do, or how many machines you run (or how high your power bill is), there will always be someone complaining that you are not going fast enough and that you are just milking.No to offend, but new hardware means little. I run 2 1080GTX's but I suffer with not enough ram and have a CPU bottleneck. Rendering in Daz if using Iray requires incredibly good cards if you wish to make use of it adequately. Can you run it on anything? pretty much sure as TheDevian stated his times for just opening a scene.
You want to run it well and have fast quality renders/animations? Then you some need very good hardware specifically for the job. Ideally, 2 or 3 machines as such so as with the likes of say DPC, you can be contantly rendering queued up jobs.