Why is everyone bitching?
I check this thread sometimes (never comment) to see if there is any info about the development of the game, since the dev of this game communicates with people on this pirate site quite often which is cool to me, and pretty commendable. At some point i was also thinking what the hold up was, and correct me if i am wrong but somewhere in this thread he said that he liked doing the art more than the coding side, so he made a program that does the code for him so he never had to bother with it again and can entirely focus on making art and making a good story. And this as far as i know took a while to set up and create.
And if you all cared so much about this game, why not take 2-3 minutes to check the comment section and see whats the hold up, and check if you can find any info? Instead you take 2 minutes to write a comment to bitch and moan, while you don't even know whats going on and why there is a hold up lol..
I try to be as open and honest with ever stage of development as I can. And of course instead of bitching and whining, people can always address me directly through several different channels. I do my utmost best to reply to every communication that comes my way and give the most honest answers possible.
And I wouldn't say that I hated to code, it's just that by itself it was time consuming and required a tremendous amount of effort. Now I have script I can run that does it all for me. With just a few short notations, entire lines of code get properly written which speeds things up and greatly reduces the possibility for errors (cause if you played my game you'd know typos are my thing...even in my code.)
Well, thank you for your concern, I will indeed support devs that truly deserve it. Such as RomanHume. Bisous.
And I thank you greatly for that support!
-Sees game updated-
FUCK YESS!!!
-Sees that it's a play test-
... My boner is dead. I wait for the proper version.
Sorry for the misinformation. I didn't share it. Just keep that dick on life support and as soon as I finish the actual update we'll see if we can't revive it for you.
I see no issue in a developer taking time to rebuild their game to better suit a certain set of standards, if this developer wants to focus on art assets over code? By all means that's what we the player are interacting with, why not take the time to make robust programming to effectively carry the burden you don't want bogging you down?
The patrons have voted with their wallets, they saw this coming and if they really had such an issue they'd leave, for real bad patreons don't stay up for long outside of very few outliers who managed to find enough simps to milk. As pirates there is no room for complaints when a developer is actually doing what they said they would, and I look forward to seeing what these developments will show for progress down the line.
Plus I try to type as fast as I think that inevitably leads to many errors in my code that later have to be debugged out. So having the script write the code based off a short hand notation reduces those errors considerably. Plus it's a platform I can use for future games as well.
I think when one considers most of the summer was spent writing lines of script and dealing with all the fall out from pandemics, etc... I mean to be perfectly fair, we didn't really get to start digging into the Cassie chapter until the second week of September. That's when the first render came out for the chapter. So in about six weeks we created and rendered over 450 images to go along with 8,000 words or so of script.
For a part time project I'm not ashamed of those numbers at all.
So you aboned the playtest?
I love that aboned is now a thing!
Quit bitching, we are shite pirates, fishing always for freebees. Would be different if we were patreons. But we are not. So quit yapping. There are many devs who do really like NOTHING. This one here works always on his project, keeping the audience(yes even us) up to date like no other dev. Even does collective brainstorming with the people here, which is quite rare. It takes as much as it takes, he does not dillydally. Good thing is, it will be done, it is just a matter of time, and in our case time is not our money here.
Hey, I was a pirate before I was developer and I don't forget where I come from. My philosophy is that one day pirates may be patrons, so treat everyone like a valued player. Besides, some of the best ideas for my game came from pirates on this thread.
I appreciate the vote of confidence though. Hopefully the final numbers in this next release will speak for themselves.
Well, every single dev that tried to rebuild their system, either abandoned their games or milked for a couple of months, then remake again, and again, and again and again, and had never introduced new content ever again.
Right....but my rebuilt code is done and there's nothing else I'm looking to add to it. It has all the features I want and need to tell my store. No more, no less.
And were these other developers Live Streaming Daz and Coding sessions for four and five hour stretches throughout the week?
Shit, I had more than a couple of streams these last few weeks that lasted over six hours. I guess when it comes to milking patrons I suck at it cause clearly I'm doing too much work.
Good game, snail pace update. Not much else to say.
I mean, I like the first part of what you said. And of course I won't deny the second either.
Actually I'm a patreon, but I'm always here anyway, Patreon and discord are pretty boring if you want to discuss (and it's not like I can afford to patreon EVERY dev anyway). But in my experience it's us who are patreons that keep the discussion civil and are fairly patient. When someone is in here bitching in Engrish, endlessly asking for updates and generally turning the thread toxic, it's a pretty safe bet that they're not patreons.
Firstly, thank you so much for your support! Every bit helps and thanks to you guys we've just about finished the build on the second computer which will help with the renders tremendously. Having two systems jamming out the art is going to be amazing!
The shower scenes in that play test took almost 2 hours a piece to render. Easily the longest in the series but there was a lot of water and reflective surfaces in the chrome that I blame for it.
And for what it's worth, my patrons are the best! Not because they are patrons, but because they are on F95 and know where to get the game for free but still choose to support the project and that means a lot to me!
At least it is good that it was just a playtest and people are finding bugs.. so you still win one way or another..
And surprisingly I haven't had that many come in. So that bolsters my confidence further in the coding.
I did not understand this. Are you saying that you don't want to be able to overwrite the "neighbor" by "dad" as it is doing now, or that for some reason it is not working?
Uh, not quite. So in the "Contacts" tab, you can select a character and change what they call you. When you create the character and give him a name, this field is still defaulted to Roger. So in those instances where you'd get called by your nickname, it will still show "Roger" unless you manually changed it in the planner for each character.
I'm just working on a way to get those fields to update, but only if you haven't gone in and manually changed the nickname. It's a loophole I have to close up and I'm hoping I come up with a simple solution before the release.
Sure I could use a flag or something when the player changes the nickname in the planner. But I'm to avoid introducing a bunch of flags and variables to track stuff because the more there are, the greater the chance for a game break.
You don’t mind this game for the second or third time, if my memory does not change, the first version of the game was released in 2017 or I don’t remember exactly and the name was different right now I don’t remember
Yeah that was back when I had a couple other guys helping develop the game and everyone on the forum hated us. Ah...those were the days.
Guess you were wrong eh?
Man the people on the early pages of this thread were very whiny about the game.
I mean, we got slammed pretty hard. But knowing the history of some other devs and being completely new to Daz, Patreon, Renpy...and, well everything. We made some dumb mistakes in the beginning. Some of those were written off as us being arrogant and greedy when in fact we had absolutely no way to know how to properly market the game.
But everything that was said was read and the valuable advice was taken and adhered to and the basic bitching was discarded. So ultimately all the negative feedback helped steer everything into a better direction.
I believe the patrons who watch the livestreams of the dev working and interact with him on a daily basis are more than happy with where their money goes.
I certainly hope so! None of them have complained to me any way.