- Nov 7, 2018
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Interesting demo! Here are a few thoughts, realizing some of these might be more aesthetic issues that will be resolved down the line:Alright, I promised you a playable demo of the new "sex system" in our game. Here it is.
Just visit our downloads page on our website and you'll find the links for both PC and Mac there.
This is not a completed scene, just a test of concept and a chance for us to get your feedback on the mechanism itself before we put it into production. We want to use this structure for all our characters going forward, not just the whores.
So please, if you have a moment, download it and let us know what you think. As always, we value your opinion and would love to know what you thin.
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- You have three different interfaces that are not aligned spatially in the game window - scene selection is on the far left, the cum button is top right (missed it the first time), regular Ren'Py nav in the bottom middle. It might be useful to find a way to unite this into a single interface because it comes across as confusing and disjointed. As I mentioned, I missed the "Cum" button completely on the first play. From a UI/UX perspective, this is a big no-no.
- That wall of white boxes takes up almost half the screen and is pretty visually ugly and looks (forgive me) very amateurish. Each box seems to have a scrollbar that doesn't need to be there either.
- It would be nice to have a way to bail out of a scene in the middle rather than having to click through multiple screens to return to the menu. Maybe a hide/show button?
- This is more a personal nitpick, but having to read a text box with each movement was a bit annoying and ruins the illusion of animation. Maybe put in some actual animation loops between the text?
The first bullet is the biggest issue for me. I don't know about anyone else, but I hate having to criss-cross the screen searching the interface for where to click when I'm in the middle of my vinegar strokes. It's like trying to figure out which wire to cut on a bomb when you only have 5 seconds until detonation.
That said, I love the idea and especially love the narration when picking my options. Really helps with the immersion more than "Doggie", "On top", etc, etc. that you see in most games.
Overall, a sound demo and assuming you can work out the kinks (heh