CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
Sep 15, 2018
47
17
Here's a quick incest patch for anyone that just can't get their rocks off without it:


Instructions: extract inside the main DAST folder


(Personally, I think the game is fine as it is. It seems pretty clear to me that Roger is deliberately (and kinda awkwardly) lying to Doctor Amana about his exact relationship with Cassie. This is more of a "viewing thru someone else's perspective" than a "self-insert" kind of experience. We're just kinda watching Roger talk to his therapist and nudging his past decisions slightly this way or slightly that way.)




is this patch still valid for the current version of dast v1.0.6 ?
 

HSTphan

Member
Aug 3, 2017
117
81
The last release date listed is 2019-02-08. I was supporting this developer on Patreon, but I have now cancelled that. This is kind of ridiculous.
 
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Kingvlad

Active Member woow
Mar 21, 2018
888
12,011

Real quick friends, just want to let you know I'm still here. Work is still moving forward even though the real job blues has been kicking my ass this summer. There were some technical difficulties last week (Daz and Nvidia both had updates) that cause several problems to sort out (finally had to roll back the Nvidia driver to fix the problem). But we're up another 100 renders completed for the week so despite it all, we're doing well.

You're going to hear from me a little less this weekend and next week as I'm pouring what little free time I have into the project.

Lita's beta test is almost done, another day or two should see Lola's. Then it's a quick slide to the finish. Little bit of a hump with Nanami's sex scene, but we're looking good.

I'll be back after the release with all kinds of news and fill you in on all the behind the scenes stuff, but for now, it's full attention on finishing up the renders. It's all that needs done. Just have to finish getting it done.

We'll talk soon mates!

Cheers!
 

fried

Almost
Moderator
Donor
Nov 11, 2017
2,313
6,101
It seemed that the Dev team disbanded and became a one-person army part way through the process, after they had already started down a refactoring (i.e., redesigning the code, pipeline, content, etc.) path pretty heavily. So, I can understand that took a couple of months to try and settle, then the Dev mentioned having to shelve some ideas for better ones gleaned by the experience and has since been working on the actual story dev+content. So, longer than a three month window you might typically expect at the far end, but understandable to an extent - because some things were promised that they want to ensure are included. A mid-term deliverable of the new platform was offered more recently, btw (no new content though).

It's tough to know when to stop and ship it vs. adding in more, I figure. I would think that after things got stretched out from the refactoring and team downsizing, the desire to deliver ALOT in the next release as a way to make up for the additional time became the new priority.

But honestly, I feel delivering something sooner and then adding smaller updates at a quicker pace can be better in many cases - maybe this is one? I don't know, it may be that some timelines/paths needed rewrites to work better in the larger scope of things, but again I feel that such things could be handled by concentrating on a few areas of change at a time and catching up with old branches later. I tend to be a completist and like seeing a larger picture working properly, but have been trying to accept that some things I want to change might not happen at fully coordinated or even pacings of their individual parts- it's a tough habit to break.
 
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michaeljn

New Member
Sep 27, 2017
8
9
March, April, May, June.
Four months is hardly seven. And considering the dev is still active and posting rather consistent updates with plans and posts on what to expect, I would go out on a limb and say no, the game is in fact, not abandoned.
tbf, it was early feb. Doubt the update will be out till July. Thats 5 months from Feb to June, and odds are it won't have the content for 5 months. A lot of background stuff might be there, but you can't SEE background stuff. Honestly, the dev keeps speculating release dates that are way off. Think the project atm is too big for one person, he needs to tone it down a bit
 
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Freezer14

Member
Dec 10, 2017
288
740
If it's time to be pedantic, let's be completely pedantic. The complaint was "7 months without updates." From February to March is one month. And to be fair to RomanHume, to expect an update inside of that time frame is ridiculous, so around March 8, it would have been one month. If you want to count the amount of time between expected updates (considering most games aren't updated more than once a month, one month is a reasonable amount of time to not count against a developer), that's fine. Then we go from March to April. That's two months. April to May is three, and May to June is four. Those are the "months without updates". Until July 8, it's not five months. If you want to hold the time from June 8, to now against him, fine. But it hasn't been five months. Much less seven. On July 8, then we can say five months. Until then, it's four months and change. It may be approaching five months without an update, but even if we were promised one update a month (which, unless I missed something, we weren't), then only four updates would have been missed.

My initial point was never to imply that the coming update would make up for those months, but to simply point out where a comment was being a) unfair to the developer, and b) simply false. It hasn't been seven months since the last game update, and regardless of whether the speculated release dates have been way off or not, we have been getting consistent, frequent updates about the development stages of the next update from the dev directly. I don't consider that to be abandoned. Delayed, sure. But not abandoned. I could not be any more excited for this new update, but I am trying to temper my impatience, and be fair to a creator that is clearly working hard. Especially given their circumstances.

[EDIT: corrected a spelling error]
 
Last edited:

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
I'm going to release a statement here on the record. I'm not defending myself, or even going to debate how this has unfortunately played out, but here's the deal.

I'm the sole survivor here. The last one standing on this project. And I am so grateful for everyone who is contributing on Patreon. I am. I will shout praises regarding the quality of my patrons every day! But the $500 patreon brings in pays for some hardware upgrades and keeps the game in digital assets. It doesn't begin to pay my mortgage, my car payments, the cost of putting three kids through school, and keep the lights on and food on the table. It just doesn't. So I have to have a job.

I've got a salaried position that I've worked for a very long time that supports me and my family. I have to work that job. I don't have a choice in the matter. In a good week, that job takes about 45 to 50 hours to do (I'm well compensated for it so I don't complain). In a bad week, it can take upwards of 60 hours, on call. It is what it is. That's the real job blues.

But late at night, when the kids are in bed, and the wife is busy doing her own thing, I sit in this office and work on this project. Sometimes on days like today when the family is out with friends, and everyone is out of the house, I spend the afternoon cranking out renders and making progress on the game. I don't do it because I have to. I don't do it because I need the money. It's a passion. I love what I'm working on, and I think as it goes on, it's going to be a great story, a great game, and a lot of fun.

If I could conjure more hours in a week, I absolutely would. I'd love to work on this game full time. But that's not an option at this point. It's just not. So I will continue to do everything I can with every free moment that I have. It's just how it is. I wish it to be different just as much as you do, but I gotta carry the full weight of this thing now, and it's heavy as hell.

This game will be finished! I am old, and I am stubborn as fuck and I will not accept abandonment as an option. But at the same time, I will not put out what I think is sloppy, sub-par work. I refuse to compromise on quality. I love this game. I love this project. I love the characters I've written, the story I've devised, and the art that I have so recently learned to create for the visuals. I will not put out anything less than my best! Doing so is cheating you, cheating me, and cheating the game.

I will continue to learn new skills, new techniques, and new work-flows that will help me produce the highest quality possible game, on my own. I fully expect as I get more and more comfortable and experienced, speed will develop naturally. As I learn new tools and new processes, I'll find efficient ways to cut corners and achieve the net result with less effort. I will continue to grow and evolve as a creator and you will only get a better product as a result.

In the last few months there was a lot of change that happened all at once. The project got thrown in the air and turned upside down. But I've worked my ass off to learn everything I need from coding, rendering, visual art, etc to catch this thing and keep it from hitting the ground. I spent two weekends taking a 40 hour course on Python just so I could learn everything I would need so that I can do all the coding by myself. I spent another week doing 26 hours of photoshop training because I realized that if I can fix lighting, color and white balance issues in a few minutes in photoshop it will save me from hours of re-rendering in Daz. I've busted ass to try and fill the knowledge gap on my own in the vacuum left by my disbanded partners. I love this project that much.

So, in closing, know that in the meantime, I'm doing absolutely everything I can with what time I'm given to drive this thing forward. It's been a rough few months. But I look for it to get better. I'm past the learning curve and all time now is spent on production. I will produce this game as quickly as I can at the highest level of quality I can produce. And fortune willing, if we ever muster enough support for me to do this full time, we'll really kick some ass together.

But for now, if what I'm doing isn't good enough, isn't fast enough, or isn't meeting your expected standards, then I encourage you to move on and check back with us in a year. You'll be impressed with what's been accomplished.

And to all my loyal patrons who have stuck by me in the meantime, you do not know how eternally grateful I am for your support. It's not about the money. But by your contributions you are showing a vote of confidence in me. You are demonstrating with your hard earned money that you appreciate the all I'm giving and that you believe this will all be worth it in the end, and for that I cannot thank you enough.

Thank you for your support, your encouragement, and you're appreciation! You are the very best, and I, with all my heart and soul, salute you!

-Roman

(Now if you'll pardon me, I gotta get back to work on this game! Cheers Mates!)
 

bobbo69

Engaged Member
Donor
Jun 18, 2017
3,993
7,493
I'm going to release a statement here on the record. I'm not defending myself, or even going to debate how this has unfortunately played out, but here's the deal.

I'm the sole survivor here. The last one standing on this project. And I am so grateful for everyone who is contributing on Patreon. I am. I will shout praises regarding the quality of my patrons every day! But the $500 patreon brings in pays for some hardware upgrades and keeps the game in digital assets. It doesn't begin to pay my mortgage, my car payments, the cost of putting three kids through school, and keep the lights on and food on the table. It just doesn't. So I have to have a job.

I've got a salaried position that I've worked for a very long time that supports me and my family. I have to work that job. I don't have a choice in the matter. In a good week, that job takes about 45 to 50 hours to do (I'm well compensated for it so I don't complain). In a bad week, it can take upwards of 60 hours, on call. It is what it is. That's the real job blues.

But late at night, when the kids are in bed, and the wife is busy doing her own thing, I sit in this office and work on this project. Sometimes on days like today when the family is out with friends, and everyone is out of the house, I spend the afternoon cranking out renders and making progress on the game. I don't do it because I have to. I don't do it because I need the money. It's a passion. I love what I'm working on, and I think as it goes on, it's going to be a great story, a great game, and a lot of fun.

If I could conjure more hours in a week, I absolutely would. I'd love to work on this game full time. But that's not an option at this point. It's just not. So I will continue to do everything I can with every free moment that I have. It's just how it is. I wish it to be different just as much as you do, but I gotta carry the full weight of this thing now, and it's heavy as hell.

This game will be finished! I am old, and I am stubborn as fuck and I will not accept abandonment as an option. But at the same time, I will not put out what I think is sloppy, sub-par work. I refuse to compromise on quality. I love this game. I love this project. I love the characters I've written, the story I've devised, and the art that I have so recently learned to create for the visuals. I will not put out anything less than my best! Doing so is cheating you, cheating me, and cheating the game.

I will continue to learn new skills, new techniques, and new work-flows that will help me produce the highest quality possible game, on my own. I fully expect as I get more and more comfortable and experienced, speed will develop naturally. As I learn new tools and new processes, I'll find efficient ways to cut corners and achieve the net result with less effort. I will continue to grow and evolve as a creator and you will only get a better product as a result.

In the last few months there was a lot of change that happened all at once. The project got thrown in the air and turned upside down. But I've worked my ass off to learn everything I need from coding, rendering, visual art, etc to catch this thing and keep it from hitting the ground. I spent two weekends taking a 40 hour course on Python just so I could learn everything I would need so that I can do all the coding by myself. I spent another week doing 26 hours of photoshop training because I realized that if I can fix lighting, color and white balance issues in a few minutes in photoshop it will save me from hours of re-rendering in Daz. I've busted ass to try and fill the knowledge gap on my own in the vacuum left by my disbanded partners. I love this project that much.

So, in closing, know that in the meantime, I'm doing absolutely everything I can with what time I'm given to drive this thing forward. It's been a rough few months. But I look for it to get better. I'm past the learning curve and all time now is spent on production. I will produce this game as quickly as I can at the highest level of quality I can produce. And fortune willing, if we ever muster enough support for me to do this full time, we'll really kick some ass together.

But for now, if what I'm doing isn't good enough, isn't fast enough, or isn't meeting your expected standards, then I encourage you to move on and check back with us in a year. You'll be impressed with what's been accomplished.

And to all my loyal patrons who have stuck by me in the meantime, you do not know how eternally grateful I am for your support. It's not about the money. But by your contributions you are showing a vote of confidence in me. You are demonstrating with your hard earned money that you appreciate the all I'm giving and that you believe this will all be worth it in the end, and for that I cannot thank you enough.

Thank you for your support, your encouragement, and you're appreciation! You are the very best, and I, with all my heart and soul, salute you!

-Roman

(Now if you'll pardon me, I gotta get back to work on this game! Cheers Mates!)
Wow, just fucking wow, we believe in you, just try and don't listen to the negative posts about your output, just keep on doing what you're doing and everything should be good, quite the speech you just posted there, I'm really impressed ;)
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,406
33,764
I'm going to release a statement here on the record. I'm not defending myself, or even going to debate how this has unfortunately played out, but here's the deal.

I'm the sole survivor here. The last one standing on this project. And I am so grateful for everyone who is contributing on Patreon. I am. I will shout praises regarding the quality of my patrons every day! But the $500 patreon brings in pays for some hardware upgrades and keeps the game in digital assets. It doesn't begin to pay my mortgage, my car payments, the cost of putting three kids through school, and keep the lights on and food on the table. It just doesn't. So I have to have a job.

I've got a salaried position that I've worked for a very long time that supports me and my family. I have to work that job. I don't have a choice in the matter. In a good week, that job takes about 45 to 50 hours to do (I'm well compensated for it so I don't complain). In a bad week, it can take upwards of 60 hours, on call. It is what it is. That's the real job blues.

But late at night, when the kids are in bed, and the wife is busy doing her own thing, I sit in this office and work on this project. Sometimes on days like today when the family is out with friends, and everyone is out of the house, I spend the afternoon cranking out renders and making progress on the game. I don't do it because I have to. I don't do it because I need the money. It's a passion. I love what I'm working on, and I think as it goes on, it's going to be a great story, a great game, and a lot of fun.

If I could conjure more hours in a week, I absolutely would. I'd love to work on this game full time. But that's not an option at this point. It's just not. So I will continue to do everything I can with every free moment that I have. It's just how it is. I wish it to be different just as much as you do, but I gotta carry the full weight of this thing now, and it's heavy as hell.

This game will be finished! I am old, and I am stubborn as fuck and I will not accept abandonment as an option. But at the same time, I will not put out what I think is sloppy, sub-par work. I refuse to compromise on quality. I love this game. I love this project. I love the characters I've written, the story I've devised, and the art that I have so recently learned to create for the visuals. I will not put out anything less than my best! Doing so is cheating you, cheating me, and cheating the game.

I will continue to learn new skills, new techniques, and new work-flows that will help me produce the highest quality possible game, on my own. I fully expect as I get more and more comfortable and experienced, speed will develop naturally. As I learn new tools and new processes, I'll find efficient ways to cut corners and achieve the net result with less effort. I will continue to grow and evolve as a creator and you will only get a better product as a result.

In the last few months there was a lot of change that happened all at once. The project got thrown in the air and turned upside down. But I've worked my ass off to learn everything I need from coding, rendering, visual art, etc to catch this thing and keep it from hitting the ground. I spent two weekends taking a 40 hour course on Python just so I could learn everything I would need so that I can do all the coding by myself. I spent another week doing 26 hours of photoshop training because I realized that if I can fix lighting, color and white balance issues in a few minutes in photoshop it will save me from hours of re-rendering in Daz. I've busted ass to try and fill the knowledge gap on my own in the vacuum left by my disbanded partners. I love this project that much.

So, in closing, know that in the meantime, I'm doing absolutely everything I can with what time I'm given to drive this thing forward. It's been a rough few months. But I look for it to get better. I'm past the learning curve and all time now is spent on production. I will produce this game as quickly as I can at the highest level of quality I can produce. And fortune willing, if we ever muster enough support for me to do this full time, we'll really kick some ass together.

But for now, if what I'm doing isn't good enough, isn't fast enough, or isn't meeting your expected standards, then I encourage you to move on and check back with us in a year. You'll be impressed with what's been accomplished.

And to all my loyal patrons who have stuck by me in the meantime, you do not know how eternally grateful I am for your support. It's not about the money. But by your contributions you are showing a vote of confidence in me. You are demonstrating with your hard earned money that you appreciate the all I'm giving and that you believe this will all be worth it in the end, and for that I cannot thank you enough.

Thank you for your support, your encouragement, and you're appreciation! You are the very best, and I, with all my heart and soul, salute you!

-Roman

(Now if you'll pardon me, I gotta get back to work on this game! Cheers Mates!)
Yeah dude, keep it up. That kind of attitude earns a good bit of respect from a lot of us around here, and a many of us are pulling for you. Best of luck!!!
 

quinfax

Active Member
Jun 4, 2018
513
1,589
I'm going to release a statement here on the record. I'm not defending myself, or even going to debate how this has unfortunately played out, but here's the deal.

I'm the sole survivor here. The last one standing on this project. And I am so grateful for everyone who is contributing on Patreon. I am. I will shout praises regarding the quality of my patrons every day! But the $500 patreon brings in pays for some hardware upgrades and keeps the game in digital assets. It doesn't begin to pay my mortgage, my car payments, the cost of putting three kids through school, and keep the lights on and food on the table. It just doesn't. So I have to have a job.

I've got a salaried position that I've worked for a very long time that supports me and my family. I have to work that job. I don't have a choice in the matter. In a good week, that job takes about 45 to 50 hours to do (I'm well compensated for it so I don't complain). In a bad week, it can take upwards of 60 hours, on call. It is what it is. That's the real job blues.

But late at night, when the kids are in bed, and the wife is busy doing her own thing, I sit in this office and work on this project. Sometimes on days like today when the family is out with friends, and everyone is out of the house, I spend the afternoon cranking out renders and making progress on the game. I don't do it because I have to. I don't do it because I need the money. It's a passion. I love what I'm working on, and I think as it goes on, it's going to be a great story, a great game, and a lot of fun.

If I could conjure more hours in a week, I absolutely would. I'd love to work on this game full time. But that's not an option at this point. It's just not. So I will continue to do everything I can with every free moment that I have. It's just how it is. I wish it to be different just as much as you do, but I gotta carry the full weight of this thing now, and it's heavy as hell.

This game will be finished! I am old, and I am stubborn as fuck and I will not accept abandonment as an option. But at the same time, I will not put out what I think is sloppy, sub-par work. I refuse to compromise on quality. I love this game. I love this project. I love the characters I've written, the story I've devised, and the art that I have so recently learned to create for the visuals. I will not put out anything less than my best! Doing so is cheating you, cheating me, and cheating the game.

I will continue to learn new skills, new techniques, and new work-flows that will help me produce the highest quality possible game, on my own. I fully expect as I get more and more comfortable and experienced, speed will develop naturally. As I learn new tools and new processes, I'll find efficient ways to cut corners and achieve the net result with less effort. I will continue to grow and evolve as a creator and you will only get a better product as a result.

In the last few months there was a lot of change that happened all at once. The project got thrown in the air and turned upside down. But I've worked my ass off to learn everything I need from coding, rendering, visual art, etc to catch this thing and keep it from hitting the ground. I spent two weekends taking a 40 hour course on Python just so I could learn everything I would need so that I can do all the coding by myself. I spent another week doing 26 hours of photoshop training because I realized that if I can fix lighting, color and white balance issues in a few minutes in photoshop it will save me from hours of re-rendering in Daz. I've busted ass to try and fill the knowledge gap on my own in the vacuum left by my disbanded partners. I love this project that much.

So, in closing, know that in the meantime, I'm doing absolutely everything I can with what time I'm given to drive this thing forward. It's been a rough few months. But I look for it to get better. I'm past the learning curve and all time now is spent on production. I will produce this game as quickly as I can at the highest level of quality I can produce. And fortune willing, if we ever muster enough support for me to do this full time, we'll really kick some ass together.

But for now, if what I'm doing isn't good enough, isn't fast enough, or isn't meeting your expected standards, then I encourage you to move on and check back with us in a year. You'll be impressed with what's been accomplished.

And to all my loyal patrons who have stuck by me in the meantime, you do not know how eternally grateful I am for your support. It's not about the money. But by your contributions you are showing a vote of confidence in me. You are demonstrating with your hard earned money that you appreciate the all I'm giving and that you believe this will all be worth it in the end, and for that I cannot thank you enough.

Thank you for your support, your encouragement, and you're appreciation! You are the very best, and I, with all my heart and soul, salute you!

-Roman

(Now if you'll pardon me, I gotta get back to work on this game! Cheers Mates!)
It's probably not helping when i spam porn in the discord. :p

Excelsior
 

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,696

Real quick friends, just want to let you know I'm still here. Work is still moving forward even though the real job blues has been kicking my ass this summer. There were some technical difficulties last week (Daz and Nvidia both had updates) that cause several problems to sort out (finally had to roll back the Nvidia driver to fix the problem). But we're up another 100 renders completed for the week so despite it all, we're doing well.

You're going to hear from me a little less this weekend and next week as I'm pouring what little free time I have into the project.

Lita's beta test is almost done, another day or two should see Lola's. Then it's a quick slide to the finish. Little bit of a hump with Nanami's sex scene, but we're looking good.

I'll be back after the release with all kinds of news and fill you in on all the behind the scenes stuff, but for now, it's full attention on finishing up the renders. It's all that needs done. Just have to finish getting it done.

We'll talk soon mates!

Cheers!
RomanHume some advice - NEVER install updates! :ROFLMAO:


Only half kidding there
 

jdoch

Member
Oct 16, 2017
157
275
RomanHume I think the Problem was simply that all those "Update Next Week"-Posts set certain expectations. I think the lesson here is to not announce stuff like that before it is a sure thing.

All your real fans appreciate your difficult Situation and Commitment to this project. There are a lot of devs on here who can only dream of even accomplishing what you already did, let alone what is yet to come.

We believe in you and appreciate all your hard work!
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
hi guys,
i´m sorry to tell you that i don´t have much time in the future to update the incest patch and before someone ask for that it is better to say that i give this patch up.When someone have interesting to update the patch in the future they can use my patch and only put there the new text line inside the patch.
I appreciate all the work you've done in the past for giving some players an angle in the story that they wanted and I wasn't allowed to provide.

Due to all of the behind the scenes changes in the code that will roll out with this next update, I'm hoping to implement the "pet names" system in the current version of the game. This will hopefully alleviate the need for further patches of this type.

Again, thank you for work on this. I'm sure you've helped some people enjoy my game who otherwise might not have for lack of a fetish. Cheers mate!
 
4.40 star(s) 78 Votes