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jdoch

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Oct 16, 2017
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Will this rushed release result in a drop in quality compared to what you actually planned? If so i would prefer to wait rather than getting one chunk of the update now and compromising overall quality. That's just my own opinion of course.
 
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RomanHume

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Will this rushed release result in a drop in quality compared to what you actually planned? If so i would prefer to wait rather than getting one chunk of the update now and compromising overall quality. That's just my own opinion of course.
Not at all! It's not really rushed, it is simply what is completed and playable at this moment. But it's only 1/2 of the planned update.
 

RomanHume

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Will this rushed release result in a drop in quality compared to what you actually planned? If so i would prefer to wait rather than getting one chunk of the update now and compromising overall quality. That's just my own opinion of course.
And I guess for further clarification, the second half won't be rushed either. But it'll be faster to produce because there is only a single story path in the second half and most of it is conversation and dialogue. Generally conversation scenes are quicker to produce because after the initial setup you are only changing facial expressions and gestures between frames.

What is being released has a lot of physical contact, lap dances, fucking, that sort of thing. And unlike conversation scenes, when you have two characters physically interacting, it takes longer to set up because you have manage all the alignment and points of contact between the two characters. So that's why this first half has taken so long to put together. A LOT of physical contact.
 

TheDevian

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Robot's Touch was completed! :p
Never saw that one, have to check it out later.
Just gonna throw out that Mifly City is one of my all time favorites. I patiently wait for each update because I know I won't be disappointed. And if he abandoned it tomorrow, I'll still enjoy everything I got up till now. So so good!
I agree, I really like that game, that is why I really hope I am wrong, and that he actually completes this one. There are a lot of girls in there that I want to still have fun with, but it doesn't look good for me at present. I am too OCD to not be bothered by those failed promises. No one is perfect, and I am will to forgive a lot, but I am not willing to put trust in someone who has disappointed me so many times. :whistle:
 

Cooling Prob

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As far as Milfy City goes..When I first stumble onto all of these things about six months ago it was Love and Submission A Wife and a Mother then....Milfy City. That thing blew me away. Suck it Hollywood is what I was thinking all the way through it. I must have went through it 3 or 4 times. That guy can't quit this game
 

goobdoob

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That's right, no incest! None!
Definitely not with the ... neighbor's ... daughter! :p

Never saw that one, have to check it out later.
It's his first game, and very much an exploration on how he could make games. I recommend the Ren'Py remake, as the game is mostly running around, and that eliminates all the tediousness. It's very short.
 

TheDevian

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Definitely not with the ... neighbor's ... daughter! :p

It's his first game, and very much an exploration on how he could make games. I recommend the Ren'Py remake, as the game is mostly running around, and that eliminates all the tediousness. It's very short.
At the rate things are going around here lately, I just expect one day they take it even further, "That guy is fucking his wife, that makes them related! We can't have that! That is too close to incest for we here at patreon now!" :p

Yeah, all of his old ones I played were the ren'py remakes, as much as I dislike ren'py, RPGM can be much more frustrating, what with the map issues and limited saves. I liked Milfy City so much, I wanted to go back and try his others, which might have been a mistake on my part. :unsure: The only one I saw that did the map well in RPGM, was Private Community, but that is Ren'Py now too. We just need more devs to learn from Runey, and put 100 saves per save page. :LOL: I mean, I love that game, but that could easily be the greatest contribution to the community he makes, that is if people choose to learn from it. hehe...
 
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fried

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This should work out fine, I feel - there will be plenty for us to chew on and offer feedback/bug reports, I figure. I look forward to any story advancement/creation you have to offer for this game!

I realize you stated that asset setup for rendering between different environments might be tough, though I wonder if using an Iray Server for additional remote rendering might help, instead - it's a distributed rendering solution and my understanding is that information needed to render are sent dynamically from Daz 3D to the server.
 
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Canes

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Okay writer, let me help you out a bit because seems you are having trouble with "your" vs "you're".
You're = You Are.
Your = It means Yours. Example: Your Father.

As long as you remember "you're" means You Are, you should be fine and not embarrass yourself.
 

RomanHume

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Okay writer, let me help you out a bit because seems you are having trouble with "your" vs "you're".
You're = You Are.
Your = It means Yours. Example: Your Father.

As long as you remember "you're" means You Are, you should be fine and not embarrass yourself.
If you want to be a grammar Nazi you can't go around saying shit like "because seems" because that's not proper English either. YOUR own shit has to be perfect before you can go around coaching other people on theirs. Mine isn't perfect and that's why I don't bust the balls of others.

I know the difference between your and you're, it's just that sometimes my fingers move across this keyboard faster than my brain can spell check my shit. And when I'm done typing, I hit send because when I'm responding to twenty comments in an hour I don't have time to waste proofreading all that shit. As far as the game, I just put down another 5,000 words last Friday afternoon and I didn't go back and re-read that shit either. So feel free to rip that crap apart too when you finally see it.

As for embarrassing myself, I do that shit all the time. One could say I'm a fucking veteran at it. Doesn't faze me.

In all seriousness though, cocky shit like this just gets ignored going forward because it seems to be a waste of my very limited fucking time.

Cheers mate!

13601756.gif
 

RomanHume

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This should work out fine, I feel - there will be plenty for us to chew on and offer feedback/bug reports, I figure. I look forward to any story advancement/creation you have to offer for this game!

I realize you stated that asset setup for rendering between different environments might be tough, though I wonder if using an Iray Server for additional remote rendering might help, instead - it's a distributed rendering solution and my understanding is that information needed to render are sent dynamically from Daz 3D to the server.
I've considered this but haven't had the time to delve into searching for one that is cost and time effective (I'm sure they're out there, I just haven't had the liberty to find one.)

The one that is frequently recommended to me is . The problem is it'll take at least $1000 a month to get more processing power than I currently have. Right now I can average 150 renders in a straight 24 hour period. It's a little under ten minutes a render and includes cool down between renders for the GPU (after having burned out our first card, I let these rest for about a minute between each render for peace of mind).

Everything gets queued up and run over night or while I'm working that other job. Really it's building the scenes that take the most time.

In fact what would really speed things up would be collision detection and a pinning solution that isn't janky as fuck. I spend the most time fixing clipping, position and contact issues between characters. Like putting together a scene with two characters fucking takes a shit ton of time because Daz, as a tool, has many limitations.

The first is that pinning an item only holds it in place until a limit is reached, then Daz starts to flex a bit and shit starts moving when all you really what is for crap to stay put. It's really inconvenient when her hands are supposed to be on his chest and only her ass is bouncing up and down. But push that ass up too high, and the hands start to slide all over the place while Daz prioritizes the ass movement over the hand placement.

Meanwhile, a lack of collision detection means that even getting her hands in place and not hovering or falling through that chest is another tedious task altogether. Same goes for furniture or objects or anything else a character interacts with. You have to place it meticulously or you end up hovering or clipping.

I know it sounds trivial, but it's those little visual inconsistencies that annoy me in other games and so I try to squash them in mine. One day, in the far future when this game is done and I'm on to the second or third, I'd like to move to a true 3D platform like Maya.

But till then, I'll keep using this kitchen knife as a screwdriver.
 

jdoch

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Seems like programming a tool like this to just don't allow clipping would be an easy solution to one half of that problem.
 
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fried

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Seems like programming a tool like this to just don't allow clipping would be an easy solution to one half of that problem.
Unlike Daz 3D, Poser has some collision detection options beyond its softbody and "bullet" physics capabilities, such as forcing no touches (of variable setting) between defined objects, visually show intersection point(s) between objects, etc. I use the latter constantly, it makes the guesswork of manual posing go far faster than hunting for an object pose which seems to be "close enough" to another object for it to look like something is being hit, stepped on, grabbed, etc. without poke-through.

Collision management and related capabilities for soft body, particle, etc. physics exist in most of the general-purpose 3D packages, from what I've experienced.

Daz 3D has dForce, which is a limited physics capability. You'd think that they would investigate collision management needs, given how their software is mostly used for posing Daz-compatible characters, but until that day ... you can get scripts which will move some objects to touch others and such, but no actual collision limits or visual intersection features that I've yet seen.
 
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Dec 26, 2017
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If you want to be a grammar Nazi you can't go around saying shit like "because seems" because that's not proper English either. ...
I know the difference between your and you're, it's just that sometimes my fingers move across this keyboard faster than my brain can spell check my shit.
Perhaps that person wanted to type "because it seems" but their fingers also moved across their keyboard, etc.? Is that person now allowed an expletive-filled tirade against you as you have "tiraded" against them?

You might find this useful:
 
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RomanHume

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Perhaps that person wanted to type "because it seems" but their fingers also moved across their keyboard, etc.? Is that person now allowed an expletive-filled tirade against you as you have "tiraded" against them?

You might find this useful:
As a developer I am very receptive to criticism and feedback. As a rule, I listen to every suggestion and view comments as opportunities to increase the quality and enjoyment of my final product. But when those suggestions are book-ended by smart ass rhetoric, I'm much less receptive. In fact, if I'm under the gun and pressed for time, that smart ass rhetoric could get you verbally pissed on.

As for utility and things I might find useful, anything that isn't designed to help me get this update out in the next five days has no use to me whatsoever at this point in time.

But as a final note, when players send me lists of grammatical and spelling errors that they find in the game, I do take those suggested corrections and fix the errors. It happens every update. And I'm grateful for the assistance from these individuals because they are genuinely trying to help.


So to anyone who wants to send me corrections for the dialogue and text in the game, know that those suggestions will be received with gratitude and a very humble thanks for helping me improve the game.
 

fried

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Perhaps that person wanted to type "because it seems" but their fingers also moved across their keyboard, etc.? Is that person now allowed an expletive-filled tirade against you as you have "tiraded" against them?

You might find this useful:
It was an obvious misstype, but to have that present in an unnecessarily holier-than-thou post about care and correctness when it came to grammar/word usage felt more than a little hypocritical. The post was both offered and presented in bad faith, I felt - the Dev's reaction seemed reasonable to me.
 

Freezer14

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Not to mention, an unsolicited post centered around correcting someone else's grammar is deserving of a reply. And if said unsolicited post contains grammar mistakes of its own, then it is fair game for an "expletive-filled tirade". If you're going to be pedantic, just know that it goes both ways. It would be one thing if the "you're" vs. "your" argument was itself in response to a post wherein the wrong form was used while calling someone out for their grammar (sound familiar?), but it wasn't. It was unnecessary, but it appears hypocrisy knows no bounds.

It's okay, though. It's not like a second grammar mistake was made by capitalizing "Are" while explaining "You Are" (oh, oops). I'm sure no one here will hold it against him.
 

RomanHume

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The first half of v1.0.7 is now available for download for $5 patrons.

These links will go live this time next week for $1 patrons.

This is the first half of the planned Nanami update. It features the new sex menu, and our optional trans-gender character. (Players not wishing to experience trans content can turn it off and have the trans character replaced by a heterosexual twenty-year old so that there is no loss of content).

The second half of this update is written, coded and partially rendered as we speak. So I will continue jamming on the second half of this big update immediately. I look forward to bringing it to you very soon! But in the meantime, please enjoy what's been completed so far.

Thank you all so much for your patience and as always, I salute you!

Cheers mates!
 

RomanHume

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There, the word is out. You guys go ahead and do what you're gonna do. After two fourteen hour days of jamming on this game, I need a fucking nap.

Seriously though, I'll be monitoring email closely for the next couple of days in case I gotta jump on any bug fixes. That's something I can at least do while traveling.

Cheers all and thanks for the support and encouragement! Seriously, I appreciate the enthusiasm.






(And this is the part where I hope the fucking thing doesn't crash the first time someone tries to load it up.....fingers crossed).
 
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