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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
is there a walkthrough for the game??
Officially there is no walk through for the game. However, if it helps, to experience all the content only requires two playthrough. One picking all the blue choices, the other picking all the red.

does anyone know a way to gaurentee pregnancy?
The pregnancy mechanic pivots on how many times you cum in a character. There is no way to guarantee it without using the console and manipulating the variables behind the scenes.

But in the next release of the game there is the option to turn on an indicator that lets you know when a character is pregnant. So when that comes out all you really have to do is keep blowing your load into a character until the indicator comes on.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
That knowledge could turn into side stories, short comics, standalone special renders and the next therapist for our gentleman!
I know the possibilities have me super excited!

Very nice. I have been messing with Blender a bit lately as well, though I have not even considered trying people yet. It was pretty imposing at first, but the new 2.8 version has made it a lot easier to work with, and I am finding it rather enjoyable. It's not only free, but it's almost on par with what they use at Pixar from what I have read.

It looks like you are already doing some amazing work, I can't wait to see how much better your project can get now. Best of luck!
I always find Udemy courses to be exceptionally helpful too. I picked up a 15 hour Blender course and burned through that over the weekend (I typically watch at 2x speed because the instructors talk soooo sloooooow.)

Even though the course I watched was for 2.7x, the information was still good and I only had to stop and occasionally research the new hotkey for something.

I think hair is going to be the next great challenge. I'm never happy with the lack of movement in Daz's hair assets. But I've been watching some videos on Blender's Hair particle system and comparing it to ZBrush's fibermesh, and either way, hair is a tricky monster.

But like all thing, time and practice.

This is all true (the good and not-so-organized) because I think he just puts things out based on latest thoughts of what to show/try.

Others of mention to consider:

(general)​
(complex scenes and in-depth techniques)​
(human sculpting with Zbrush and Blender)​
(good for specific projects)​
("lazy" tutorials)​
(good for effects)​
Some excellent resources! Thank you!

CGCookie I'm a fan of. His stuff on rigging is top notch and I've bookmarked many, many of his tutorials I want to check out when time permits.

Danny Mac is hit and miss. He has some great ideas for tutorials, and then fails to actually do the tutorial. He has one on controlling hair using curves. Sounds fucking awesome. But it's a two minute tutorial with a five minute run length, in which he spends three rambling and the other two showing that it can be done without really going into any specifics.

that is good work on jane there good work (y)
Thank you!

Porting from Daz to Blender would definitely set this game apart as a much more ambitious project. Can't wait to see whats to come.
No one has ever doubted my ambition. My sanity yes, but never my ambition. :p

And he went from a cake doughnut, to a yeast one! :LOL:
How can one possibly choose between the two?
 

fried

Almost
Moderator
Donor
Nov 11, 2017
2,313
6,100
Danny Mac is hit and miss. He has some great ideas for tutorials, and then fails to actually do the tutorial. He has one on controlling hair using curves. Sounds fucking awesome. But it's a two minute tutorial with a five minute run length, in which he spends three rambling and the other two showing that it can be done without really going into any specifics.
I agree, what I like from Danny Mac are his head sculpting demonstrations and end-to-end process workflows which include Blender (some are purchases from Gumroad):

  • 3D Character Workflow For Beginners Tutorial
  • Misty model timelapse
  • Sculpting The Head
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
I agree, what I like from Danny Mac are his head sculpting demonstrations and end-to-end process workflows which include Blender (some are purchases from Gumroad):

  • 3D Character Workflow For Beginners Tutorial
  • Misty model timelapse
  • Sculpting The Head
I have no doubt the guy is a genius (his work clearly speaks for itself). I just wish he was better at teaching. =D

One of the most comprehensive courses I ever reviewed was by . It uses ZBrush and Maya but holy shit, does this guy cover everything, step by step. His accent is a little thick sometimes, the material was so good. (And it's always on sale for $12, so it's a big win)

From what I can tell, there is very little Maya-technique that I've learned that I cannot apply to Blender.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
I was thinking to become patron for this, but I am not paying for somebody's education and learning different ways to make images for game, I am paying for regular releases, and, man, if you don't pick up the pace on this, I don't see your earnings growing much any time soon.
Then I'll tell you right now, don't support me.

My goal is to make the best game I can and if you're not on board with that, don't give me a dollar.

I have a full time job and a family to support and I work on this game when I can. And when I'm not working on this game, I'm working on things to make it better.

If that's not good enough for you, keep your money because I don't want you to become a patron and then suddenly feel entitled to tell me how to operate.

Cheers mate.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
On the subject of patronage though, I will say I have some of the best patrons out there!

People who have chosen to support this project clearly have faith that I'm not full of shit and I genuinely want to bring them the best possible entertainment.

My growth may not be the fastest, but my patrons are the most loyal. Even during the downtime when our computer was fried, 80% of the patrons we had stayed with us on the promise that we'd get up and running again and continue to deliver the best we possibly could. (How many other devs would have just abandoned their game in the face of such a setback?)

They know my dedication to this project is unwavering and that if I could, I'd work on this project full time. They continue to support the long term vision of this game and hopefully the ones to follow it.

I do my very best to do right by my patrons. I give them regular updates on progress and I'm ALWAYS reachable for questions, comments and concerns. I respond to every message, discord and forum post (not always quickly, but I do respond).

And when a lot of other devs are experiencing that end of moth drop in patronage, I see very few people pulling their investments out when the billing cycle comes.

And to anyone thinking about becoming a patron, know that you are not paying for regular updates and quick delivery.

What you're paying for is the best quality content that I can write, render and produce. You're paying for a variety of story choices and a branching plot that will hopefully have a great deal of replay-ability. You're paying for the continued refinement of the models, characters and game interface that will hopefully add further enjoyment to your experience. Your supporting a developer who loves and respects his player community, patron and pirate a like. And you're paying for the hope that one day he can hang up the old job and work on this full time, enabling him to produce larger updates with each release.

If these aren't things you want to pay for, then don't send me a single cent!

I cannot promise tons of content. But I can promise quality content! Quality that I am always looking to improve because you deserve the best for your investment. And I want to bring it to you.

Salute!
 

aweriel

Member
Jun 18, 2017
337
1,562
I was thinking to become patron for this, but I am not paying for somebody's education and learning different ways to make images for game, I am paying for regular releases, and, man, if you don't pick up the pace on this, I don't see your earnings growing much any time soon.
Peoples learning through entire life... so you have now excuse becoming patron for nobody,
Of course, sometimes ( to often ) born people who know everything, those people names idiots
 
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whippetmaster

Active Member
Oct 4, 2018
804
1,139
hamlet17 Dude. Your post comes across as extremely rude, self-centered, and impatient. Learn your place!
All devs have their own timeline and development cycle. What works for them works. Your money doesn't talk, it walks. It's their tip jar and the dev controls that once it's given to them. The dev is in control, not you. You don't call any shots unless the dev lets you. You're lucky if they even post a "choose the next scene" poll.
Final word- when you pay the dev, they are in charge. Not you. Never you. Get that in your head.

Roman Hume, I'll wait for the next release. <-- this is the right attitude, btw.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
I was thinking to become patron for this, but I am not paying for somebody's education and learning different ways to make images for game, I am paying for regular releases, and, man, if you don't pick up the pace on this, I don't see your earnings growing much any time soon.
And now that I'm looking back over your post history in this thread I see that you've never contributed anything meaningful to the conversation surrounding this game. It's just complaints about the release times and whining about when the game is going to leak.

I don't believe for a second you were ever thinking of becoming a patron. So let me amend my previous statement and say that you and your potential patronage can go take a piss mate.

If I ever see your name show up on my patreon account as a donor I'll refund that dollar back to you and block your account.

begone.gif
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
hamlet17 Dude. Your post comes across as extremely rude, self-centered, and impatient. Learn your place!
All devs have their own timeline and development cycle. What works for them works. Your money doesn't talk, it walks. It's their tip jar and the dev controls that once it's given to them. The dev is in control, not you. You don't call any shots unless the dev lets you. You're lucky if they even post a "choose the next scene" poll.
Final word- when you pay the dev, they are in charge. Not you. Never you. Get that in your head.

Roman Hume, I'll wait for the next release. <-- this is the right attitude, btw.
My attitude regarding patronage is mixed. I look at my patrons as investors. And as investors they are entitled to certain things. Like information regarding development, timely responses from the developer. As often as possible, accurate estimates of delivery (which I'm getting better at now that I'm working solo.)

I try to be as open an honest about every part of this project because I don't want my patrons to ever feel like they've gotten the old bait and switch. I try to be transparent and accessible to build that trust and that is why I think most of my patrons are so loyal. Because they knew full well what they were supporting from day one, and I do my best to uphold that trust as best as any man can.

But I'm always very open and receptive to feedback, criticism, and when there is an overwhelming call for something, I find a way to work with the community and find an amicable solution for everyone.

When I first announced wanting to have a trans character, there was tremendous lash back. I could have done what other devs might do and say "this is the vision, like it or not" and rolled with it. She was always going to be an avoidable character. But there was call against even having her avoidable. So I devised a solution that I think works great for everyone by letting you turn her off and getting an alternate story. (Even this received a lot of criticism when announced but I had faith it'd work and it did.)

I guess my point is, I very much listen to my patrons, and I listen to forums and communities like this. There is a ton of great feedback. But when that feedback is just "work faster, I want it now", well, I'm doing everything I can. My schedule is not what I prefer, but it's what I got.

Anyway, I got a little windy there. But, thanks for your vote of confidence! Seriously.
(And for what it's worth, I'm finishing up the last of the Nanami chapter now. If I can wrap up the sex scene next week it'll be done! Exciting times!)

Cheers mate!

*edited to fix some stupid typos. :cautious:
 
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fried

Almost
Moderator
Donor
Nov 11, 2017
2,313
6,100
I was thinking to become patron for this, but I am not paying for somebody's education and learning different ways to make images for game, I am paying for regular releases, and, man, if you don't pick up the pace on this, I don't see your earnings growing much any time soon.
Becoming a patron doesn't mean you put the Dev team on a schedule, it means that you are supporting what they do because it hopefully aligns with things you'd like to see them enabled to do and then deliver over time. Some Devs just crank out releases and others take more time for other needs between releases. This is another form of income for the Dev team, to enable them on the path towards releases or other outputs we'd appreciate seeing.

This is not a retail purchase model.

So, you can support who you want for whatever reasons, but this Dev's work and growth is directly in line with patron interests towards improving their deliverables over time.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,382
33,711
But in the next release of the game there is the option to turn on an indicator that lets you know when a character is pregnant. So when that comes out all you really have to do is keep blowing your load into a character until the indicator comes on.
Oh, that is a nice touch.
Even though the course I watched was for 2.7x, the information was still good and I only had to stop and occasionally research the new hotkey for something.
Yeah, most of the 2.79 and older tutorials still work, mostly, though a few things have changed, and there are easier ways of doing a lot of things now. on 2.79 I struggled to do a lot of things, but in 2.8 I am churning things out faster than I ever thought possible (for my unskilled, disabled, and dyslexic ass). And from what I heard, in 2.84 we will get better particle collision detection
(yes, I just did the 2nd sprinkles tutorial).
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
Oh, that is a nice touch.

Yeah, most of the 2.79 and older tutorials still work, mostly, though a few things have changed, and there are easier ways of doing a lot of things now. on 2.79 I struggled to do a lot of things, but in 2.8 I am churning things out faster than I ever thought possible (for my unskilled, disabled, and dyslexic ass). And from what I heard, in 2.84 we will get better particle collision detection
(yes, I just did the 2nd sprinkles tutorial).
One thing that has helped when watching the older tutorials is that even though they've moved around panels and changed hotkeys, the icons for things seem to be the same. Like the icons for the particles menu, materials, object data, etc. So even when the tutor's layout is different, I can usually look at the icon on the panel he's using and quickly identify it's new location in 2.8.

Everyone once in awhile you get thrown a loop. Like the old function was called "remove duplicates" I think, and now it's "Merge Vertices by Distance" or some such. The both work the same and a quick google search quickly identifies the change.

I've not seen an old tutorial yet that wasn't still applicable to 2.8.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
Reading the dev's answers in this tread is almost as entertaining as playing his game .
Although...I guess I could read that one of two ways. Either my answers are not entertaining, and therefore neither is my game. Or my game is incredibly entertaining and therefore so are my answers.

I choose the latter! Is it the latter? You know what, don't tell me. I'm pretending it's the latter!
 

Freezer14

Member
Dec 10, 2017
288
740
Although...I guess I could read that one of two ways. Either my answers are not entertaining, and therefore neither is my game. Or my game is incredibly entertaining and therefore so are my answers.

I choose the latter! Is it the latter? You know what, don't tell me. I'm pretending it's the latter!
It's gotta be, right? I can't remember the last time I cracked up laughing seeing a developer call out folks for demanding that a game be made as if they're the only person that matters.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,382
33,711
One thing that has helped when watching the older tutorials is that even though they've moved around panels and changed hotkeys, the icons for things seem to be the same. Like the icons for the particles menu, materials, object data, etc. So even when the tutor's layout is different, I can usually look at the icon on the panel he's using and quickly identify it's new location in 2.8.

Everyone once in awhile you get thrown a loop. Like the old function was called "remove duplicates" I think, and now it's "Merge Vertices by Distance" or some such. The both work the same and a quick google search quickly identifies the change.

I've not seen an old tutorial yet that wasn't still applicable to 2.8.
Even most of the hotkeys still work too, the didn't change that many, and worse case now, we have the new right click context menus, and that is a huge improvement.
It's gotta be, right? I can't remember the last time I cracked up laughing seeing a developer call out folks for demanding that a game be made as if they're the only person that matters.
I am sure Roman will agree, Nottravis of Heavy Five is also pretty entertaining. ;)
 

Freezer14

Member
Dec 10, 2017
288
740
Even most of the hotkeys still work too, the didn't change that many, and worse case now, we have the new right click context menus, and that is a huge improvement.

I am sure Roman will agree, Nottravis of Heavy Five is also pretty entertaining. ;)
I'll agree with that, too. Though I will admit, I haven't visited the H5 thread for a while. Not since shortly after the last update. Guess I ought to head back and see what I've missed.
 
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