RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
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Best of luck with the new job prospects. Sounds exciting. I'm with you that after a few years, work travel starts to get old.

I'd like to watch some of your upcoming live streams, but I am not always available at the same time. Is it possible to watch your streams post-live?
Oh yeah, it got real old real quick. But the pay made it worth it.

Stream times are all over the board right now. I'm just streaming whenever I'm working on art. This week it's mostly been in the mornings, but in the future, who knows.

At the moment I haven't been recording the streams. I think if I get up to like 100 or so followers on Picarto I'll look into dropping the $15 a month they want to host the old streams, but at the moment I don't know if there is enough of a demand to justify the expense. But I'll certainly keep everyone posted when and if that develops.

Someone suggested I just record them and throw them into a downloadable archive for patrons, but again, that sounds like extra work on my part and I'm not sure if there is enough demand to justify the work. I could be wrong, but I'm still feeling out this whole streaming thing.

Total amateur hour over when it comes to all this streaming stuff. :p
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
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So just a heads up, I'm in talks with about four artists who want to work on the game, and it sounds like I might hire all of them!

It's gonna cost me a pretty penny, but I think if I have them doing the initial set up and I do the final touches and renders, the game will not only be visually consistent, but we'll get a shit ton of content done at once!

Fucking Exciting.

(though honestly if even one of them worked out I'd be very happy)
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
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So just a heads up, I'm in talks with about four artists who want to work on the game, and it sounds like I might hire all of them!

It's gonna cost me a pretty penny, but I think if I have them doing the initial set up and I do the final touches and renders, the game will not only be visually consistent, but we'll get a shit ton of content done at once!

Fucking Exciting.

(though honestly if even one of them worked out I'd be very happy)
Sending the good waves your way, masta!
 

RomanHume

Purveyor of Porn
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Jan 5, 2018
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But more seriously, thi, good for you regarding the artists. I hooe it goes through seamlessly :)
This is where being a professional business analyst comes in handy. I think I've devised a system where the artists can just download the script. Go to a shared repository and download the assets they need. Do the work, send it back, I'll do some final adjustments and then render.

If it works like I envision it, I'll have an art production line kicking in which I'll do the last 10% of the work, and that's just to ensure consistency across the game.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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This is where being a professional business analyst comes in handy. I think I've devised a system where the artists can just download the script. Go to a shared repository and download the assets they need. Do the work, send it back, I'll do some final adjustments and then render.

If it works like I envision it, I'll have an art production line kicking in which I'll do the last 10% of the work, and that's just to ensure consistency across the game.
IIRC, we had something like that set up on visual studio or something with github maybe(?) when we were setting up to do my first project idea before my 2D artist got sidetracked with real life (work, school, family, etc.). Probably have to set up something like that again, every time you finish a part, you sync it with the project and the rest of the team can then check for it and update. I am not fond of 'the cloud', but it has some advantages. :p
 
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fabulous007

Active Member
Dec 30, 2019
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I think I've devised a system where the artists can just download the script. Go to a shared repository and download the assets they need. Do the work, send it back, I'll do some final adjustments and then render.
It sounds even better than just handing the entire story of some characters (though it was still a good idea to keep consistency for the concerned character).
Fingers crossed, the perspective of having faster releases while still keeping Cassie and Amanda (and the others) with their current appearance and a similar quality sure is exciting.
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
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It sounds even better than just handing the entire story of some characters (though it was still a good idea to keep consistency for the concerned character).
Fingers crossed, the perspective of having faster releases while still keeping Cassie and Amanda (and the others) with their current appearance and a similar quality sure is exciting.
I'm still planning to give only one character to each artist, but by not having them do the final render and instead passing the unrendered file back to me, it gives me an opportunity to adjust camera angles, lighting and surfaces to be consistent with the rest of the game. It's still a huge portion off my plate, but still let's me retain enough creative control to ensure uniformity in the game's visuals.

It's a grand experiment and I'll be interested to see how it works.

It would be a tremendous irony to have lost my entire team in 2019 and have them fully replaced with a more efficient infrastructure in 2020.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
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As an added thought, fuck anyone who says I'm milking patreon. I'm about to shell out a $1,000 on contract artists against a patreon income of $900 proving once again that I believe in this project enough to invest my own money in it.

I'm not bitching. But I do still get that accusation occasionally from different corners of the internet when people review my content_quantity/release_schedule ratio.

Here's to you! Bastards! (and you know who you are!)
cock rocket.gif
 
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