TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,701
32,064
This is where being a professional business analyst comes in handy. I think I've devised a system where the artists can just download the script. Go to a shared repository and download the assets they need. Do the work, send it back, I'll do some final adjustments and then render.

If it works like I envision it, I'll have an art production line kicking in which I'll do the last 10% of the work, and that's just to ensure consistency across the game.
IIRC, we had something like that set up on visual studio or something with github maybe(?) when we were setting up to do my first project idea before my 2D artist got sidetracked with real life (work, school, family, etc.). Probably have to set up something like that again, every time you finish a part, you sync it with the project and the rest of the team can then check for it and update. I am not fond of 'the cloud', but it has some advantages. :p
 
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fabulous007

Active Member
Dec 30, 2019
674
1,118
I think I've devised a system where the artists can just download the script. Go to a shared repository and download the assets they need. Do the work, send it back, I'll do some final adjustments and then render.
It sounds even better than just handing the entire story of some characters (though it was still a good idea to keep consistency for the concerned character).
Fingers crossed, the perspective of having faster releases while still keeping Cassie and Amanda (and the others) with their current appearance and a similar quality sure is exciting.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,340
It sounds even better than just handing the entire story of some characters (though it was still a good idea to keep consistency for the concerned character).
Fingers crossed, the perspective of having faster releases while still keeping Cassie and Amanda (and the others) with their current appearance and a similar quality sure is exciting.
I'm still planning to give only one character to each artist, but by not having them do the final render and instead passing the unrendered file back to me, it gives me an opportunity to adjust camera angles, lighting and surfaces to be consistent with the rest of the game. It's still a huge portion off my plate, but still let's me retain enough creative control to ensure uniformity in the game's visuals.

It's a grand experiment and I'll be interested to see how it works.

It would be a tremendous irony to have lost my entire team in 2019 and have them fully replaced with a more efficient infrastructure in 2020.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,340
As an added thought, fuck anyone who says I'm milking patreon. I'm about to shell out a $1,000 on contract artists against a patreon income of $900 proving once again that I believe in this project enough to invest my own money in it.

I'm not bitching. But I do still get that accusation occasionally from different corners of the internet when people review my content_quantity/release_schedule ratio.

Here's to you! Bastards! (and you know who you are!)
cock rocket.gif
 

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,580
18,934
As an added thought, fuck anyone who says I'm milking patreon. I'm about to shell out a $1,000 on contract artists against a patreon income of $900 proving once again that I believe in this project enough to invest my own money in it.

I'm not bitching. But I do still get that accusation occasionally from different corners of the internet when people review my content_quantity/release_schedule ratio.

Here's to you! Bastards! (and you know who you are!)
View attachment 519232
Ignore the moaners, you wouldn't have patrons if we thought you were milking! ;) PS Love that film!
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,340


2020-01-16 HOT NEWS! (And without the naked picture of Amanda I gave to my patrons)


Never let it be said this dog can't hunt. I set out to find a single artist to help produce art for this game and I've potentially found FOUR!

I'm going to lose a little production time this weekend and early next week because I'm building an infrastructure that can support a five+ man art team.

To ensure consistency across the game, I need to set up a repository for all the of the assets I use and give access so that the artists can use the same. With everyone using the same models, locations and morphs, there will be no variance in character design.

Secondly, I need to design and implement a chapter template that will inform the artists which assets a scene uses, what the scene should convey, and the associated script.

How's this going to work?

I will send the chapter template to the artist. They will review what assets they need and go to the repository and grab the correct files. They will do all the posing, lighting and camera work for the scene. Test the renders. And then send back the un-rendered file to me. I will review the file. Make some final adjustments and ensure the compositions and style are in line with the rest of the game and then queue up the final render.

I'll still have to touch every single piece of art going into the game, but with 95% of the work done before it hits me, it'll be a huge time saver.

Expectations?

I don't expect all four of the artists to work out. But I'm giving everyone a trial run to see what the final output looks like and then re-evaluating things from there. Though I must say, the work these folks have done is very good.

It's going to cost some money to implement (pretty much all of our monthly patron intake), but that's ok. It's for the good of the project! And hopefully if we can start generating content faster we'll also see an up tick in patron support.

The Cost?

At $250 a chapter across 4 artists, that's a straight grand right there. But don't worry, I'm chipping in the difference to help us hit the mark. I believe in this project that much!

The production line I'm setting up it will put to ease all the fears I have of losing control of the visual style of the game. This particular arrangement allows me to keep that.

Summary

Let's just say 2020 is off to an exciting start! I hope this marks the beginning of a very productive year.
The characters I've handed off to the contractors are Lupita, Monica, Emily and Nanami. Call me greedy, but I want Amanda, Cassie and Jane all to my lonesome.

Live Streams

I'm taking off a couple more days next week to do live streams. I enjoyed doing them this week and I'd like to make that a regular thing a few times a week. They're very productive!

Closing

That's all I got for now. Cheers mates! We wouldn't even be able to consider this expansion without your help! I thank you dearly for that!

As ever, I salute you!
 

fried

Almost
Moderator
Donor
Nov 11, 2017
2,311
6,080
I resisted volunteering (i.e., was not going to accept money), hoping someone more full-time would do so - glad to see the enthusiasm for this work!
 

DonkeyFace

Active Member
Dec 24, 2017
881
3,048
As an added thought, fuck anyone who says I'm milking patreon. I'm about to shell out a $1,000 on contract artists against a patreon income of $900 proving once again that I believe in this project enough to invest my own money in it.

I'm not bitching. But I do still get that accusation occasionally from different corners of the internet when people review my content_quantity/release_schedule ratio.

Here's to you! Bastards! (and you know who you are!)
View attachment 519232
Holy shit! If I am ever tempted to cross you, I'll remind myself of this post and quickly refrain. The last thing I need is a penis missile coming my way.
 

balvenie1401

Well-Known Member
Dec 29, 2017
1,379
2,168
RomanHume very exciting news indeed, hopefully this helps you get most of the way to more consistent patches, timewise I mean, the quality is there already.. would love to see this amass much more support, the concept and the characters are good, always been. Best of luck with the new endevour :)
 
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