Nope, use pet names to fake it.As long as there's incest I'm in.
About harem, what I care about is being able to do all the girls in one single play, not the group thing.
I haven't played this in a long time, I hope the incest patch works just fine.
but... but i have yesterday update the incest patchNope, use pet names to fake it.
Oh shit, I forgot to add: You won't want to come back for the next update either. Cassie's chapter is currently in development. She's one of the three "short tittyless babyface girls" you mentioned.With all the different women and new ones that can be introduce into this game Dev actually dropped an all out Pedo Content update why the story gets side bar for pedo. I try my best to avoid the Shenanigans as you stated unless you force my hand to continue the story. This is not how this game started a year ago MC wasn't a molester and never had any thoughts to molest the moment we the player take control he starts molesting seriously, Dev you know the introduction got a bunch of us hooked aren't I supposed to be a busy ass business man seems now I have all the time in the world and I'm supposed to be seeking revenge on my boss for his manipulation. Don't start with this their 18 crap all 3 of those short tittyless babyface girls no way in hell are 18 they look no older than 13.
I get excited every time some one picks up those breadcrumbs.Chrono Trigger AND Alpha Protocol references in the same update? Be still my heart.
On the patreon page, filter posts by "Exclusive Gallery" and you'll see the currently available posts. Now the update is done, I"m going to work on adding to the gallery between work on the next chapter. There's not much there at the moment, but what's there is fucking HOT!Omg what the hell that render is so hot. The postures, the expressions, the Cassie. Huh.
Btw, how do 15$ patrons have access to the gallery you talked about a while ago ? is it available by the end of the month ?
Hey, whatever brings you around.I'm only here for the short tittyless babyface girls
Thank you for the compliments! Let me know right away if the quality ever starts to slip! Cheers mate!Emily, Jane and Lupita are my top 3 girls in the game, but every single one of them is lovable and sexy in their own way... This is a stellar game RomanHume, great job!
Regarding Blue Choices:After a replay I inderstood that for every chapter there are two routes. Even more, those routes remember very specific choices you made. To make things even more complex, even non main lovers can get pregnant...
The choice tree of this game is enormous. Not only that is a lot of works but things are gonna get even bigger. Full curse of dimentionality problem. Hope Dev manages to get everything under control.
Now to what really matters.. shall I go red or blue? Cause I tried to be a nice "neighbor" this time for Cassie and end up missing her awesome swimsuit. I was a nice guy to Amanda and did not even get a kiss while my douchebag me got her off... Try to show Jane she could be honest and only got a peck instead of getting her pregnant... being nice does not pay off!!! Just kidding... am i?
Hahaha you did not have to explain the color choices. It was really obvious and I was joking. But thank you nonetheless.Regarding Blue Choices:
Being nice will definitely pay off. There are no real "wrong" choices in the game. But the blue path is the slower, more romantic path that will lead to a longer lasting and deeper relationship while the red path is more opportunistic, manipulative and shallow.
That said, it's just taking a little longer for the pieces to all fall into place on the blue path, but trust that they will and for those looking for more intimate and romantic partnerships will be satisfied.
Regarding Choice Trees:
But don't worry, I have the "pathing problem" on lock. My inspiration were games like Late Shift, Mass Effect, Any of the Tell Tale Games, Alpha Protocol, etc. The trick is understanding the art of writing a story with different paths that all lead to the same place. The perfect example is the Strip Club Scene in Nanami's second chapter. The trick is to write it in such a way as all paths start and end in the same place.
Based on your choices, you get there different ways and the stuff that happens a long the way will matter, but as long as all roads lead right back to Rome, you can keep things under control from a narrative perspective. When you make choices in the game, it's not really the game that changes, it's your journey that is altered. It's an art, writing in such a way so that no matter how far left or right the story splits, things always meet back up again before once more splitting off.
Tell Tale games do this so flawlessly. You make choices left and right and end up all over the place, but no matter what, you always end up in the same general place by the end of Chapter. There will be some differences when you get there, but every plot line jumps into the next chapter from the same place.
Short story made long - fear not. It's under control.
Fortunately I'm a math nerd, so when first thinking about the game it was easy to see how the choices in a branching story could just get exponentially bigger and bigger with each update. And as a huge fan of games of choice, I knew it could be done because I had played many that were so well done.About the game tree: awesome you thought about it. Your game is too good to end up as another "sorry guys.. i was too greedy, stretch the game too much and and now is too complex for me to finish reasonably"
Shit, you're right. There's a side scene coming where you deal with the repercussions of telling her after which she'll be either red or blue, but I wasn't thinking about the overall sequencing and the fact that this can occur prior to that resolution (was totally on the back burner).Ok, so I found a story snafu:You don't have permission to view the spoiler content. Log in or register now.
There could be some dire diferences between letting Mordin sacrifice himself or shoting him in the back like a backstabbing bastard...heheRegarding Blue Choices:
Being nice will definitely pay off. There are no real "wrong" choices in the game. But the blue path is the slower, more romantic path that will lead to a longer lasting and deeper relationship while the red path is more opportunistic, manipulative and shallow.
That said, it's just taking a little longer for the pieces to all fall into place on the blue path, but trust that they will and for those looking for more intimate and romantic partnerships will be satisfied.
Regarding Choice Trees:
But don't worry, I have the "pathing problem" on lock. My inspiration were games like Late Shift, Mass Effect, Any of the Tell Tale Games, Alpha Protocol, etc. The trick is understanding the art of writing a story with different paths that all lead to the same place. The perfect example is the Strip Club Scene in Nanami's second chapter. The trick is to write it in such a way as all paths start and end in the same place.
Based on your choices, you get there different ways and the stuff that happens a long the way will matter, but as long as all roads lead right back to Rome, you can keep things under control from a narrative perspective. When you make choices in the game, it's not really the game that changes, it's your journey that is altered. It's an art, writing in such a way so that no matter how far left or right the story splits, things always meet back up again before once more splitting off.
Tell Tale games do this so flawlessly. You make choices left and right and end up all over the place, but no matter what, you always end up in the same general place by the end of Chapter. There will be some differences when you get there, but every plot line jumps into the next chapter from the same place.
Short story made long - fear not. It's under control.