Sounds good, I'm curious about translating the camera alignment, too.
Just a tiny observation: her skin seems a bit "pocky" in this test shot, which I also realize is not a full render (per the noise). If that's not noise and actual appearance of texture detail, might want to consider dialing down the normal a bit and see how that looks.
Fucking hell mate! If you're just going to tear apart all the hard work I've done then I guess I'm just going to have do more hard work and keep getting better!
So I reworked the eye shaders and found a better specular balance. Also improved the lip coloration and redid the lighting. Still getting used to lights in Blender, but it go easier once I discovered how to "look" from the light's perspective like I do in Daz. Made set up much easier.
Up until now I haven't rendered much in Blender. So I've been relatively ignorant of Blender's render controls. I knew Blender was capable of rendering in layers, I just finally took the time to figure out how to do it. So this was a much higher quality pass than the last round.
Still, the whole thing only took about 15 minutes, tops. Anyway, opinions please!
(Also, $15+ patrons have access to a 1920 X 1080 version of this image on patreon) Cheers!
Damn, just realized the back light was off so she's got this "unnatural" shadow on her right shoulder... oh well, I'll fix that in the next go around.