Melissa fan
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- Sep 23, 2019
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Not yet...but the next update is the Cassie update.Is there any way to do anythng with Cassie?
Awesome I hope the next update isn't too far off.Not yet...but the next update is the Cassie update.
Did you composite her into the Daz-based scene, in this case?Low res version of some exclusive art I did for the gallery.
Still messing with Blender. Getting a thing or two figured out, so it's no perfect. But we'll get it there eventually.
Cheers mates!
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I set everything up in Daz and then imported to Blender. I applied the Blender Materials I put together for Cassie on, and then I added a Mapping and Bump Node to the couch and Pillows. The remainder I just left using the Blender default because I was planning on the background being blurry and not having much detail anyway.Did you composite her into the Daz-based scene, in this case?
If you migrated that scene into Blender instead, the materials came across nicely.
... Neighbor's ... Daddy, look what you did to me!Low res version of some exclusive art I did for the gallery.
Still messing with Blender. Getting a thing or two figured out, so it's no perfect. But we'll get it there eventually.
Cheers mates!
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Sounds good, I'm curious about translating the camera alignment, too.I set everything up in Daz and then imported to Blender. I applied the Blender Materials I put together for Cassie on, and then I added a Mapping and Bump Node to the couch and Pillows. The remainder I just left using the Blender default because I was planning on the background being blurry and not having much detail anyway.
I didn't think the process was too painful and the whole transfer just took a couple of minutes.
What I need to do is find a way to mark the camera position in Daz and so that when I export to Blender the camera's align.
At some point I'll work on just place a simple Geometric object on the camera in Daz and then snapping the camera in Blender to it. Rotate it towards the subject, and voila, it should work. (at least in theory).
Fucking hell mate! If you're just going to tear apart all the hard work I've done then I guess I'm just going to have do more hard work and keep getting better!Sounds good, I'm curious about translating the camera alignment, too.
Just a tiny observation: her skin seems a bit "pocky" in this test shot, which I also realize is not a full render (per the noise). If that's not noise and actual appearance of texture detail, might want to consider dialing down the normal a bit and see how that looks.
O.O Looks good! Nice to see she's taking care of herself 'down there...' even though she's all knocked up!Fucking hell mate! If you're just going to tear apart all the hard work I've done then I guess I'm just going to have do more hard work and keep getting better!
So I reworked the eye shaders and found a better specular balance. Also improved the lip coloration and redid the lighting. Still getting used to lights in Blender, but it go easier once I discovered how to "look" from the light's perspective like I do in Daz. Made set up much easier.
Up until now I haven't rendered much in Blender. So I've been relatively ignorant of Blender's render controls. I knew Blender was capable of rendering in layers, I just finally took the time to figure out how to do it. So this was a much higher quality pass than the last round.
Still, the whole thing only took about 15 minutes, tops. Anyway, opinions please!
(Also, $15+ patrons have access to a 1920 X 1080 version of this image on patreon) Cheers!
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Damn, just realized the back light was off so she's got this "unnatural" shadow on her right shoulder... oh well, I'll fix that in the next go around.
That looks great! Much more subtle skin material and she is looking more "alive" and natural, I feel.Fucking hell mate! If you're just going to tear apart all the hard work I've done then I guess I'm just going to have do more hard work and keep getting better!
So I reworked the eye shaders and found a better specular balance. Also improved the lip coloration and redid the lighting. Still getting used to lights in Blender, but it go easier once I discovered how to "look" from the light's perspective like I do in Daz. Made set up much easier.
Up until now I haven't rendered much in Blender. So I've been relatively ignorant of Blender's render controls. I knew Blender was capable of rendering in layers, I just finally took the time to figure out how to do it. So this was a much higher quality pass than the last round.
Still, the whole thing only took about 15 minutes, tops. Anyway, opinions please!
(Also, $15+ patrons have access to a 1920 X 1080 version of this image on patreon) Cheers!
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Damn, just realized the back light was off so she's got this "unnatural" shadow on her right shoulder... oh well, I'll fix that in the next go around.
The goal is to keep them exactly the same, just more life-like. I'm not changing any of their physical properties (well, except in the pregnancy example), and if I can re-texture it, I'll even keep Amanda's dreaded Colony Hair (which I can manipulate just find without any problems in Blender).O.O Looks good! Nice to see she's taking care of herself 'down there...' even though she's all knocked up!
Also... don't go changing them toooooo much. We don't want another "Magic Door" incedent do we? DO WE?! ...do we?
First, thanks for the feedback on the test renders. And I agree, her face is very flat. I'm using all the maps and layers that came with the original character. But for some reason, the maps that come with the Blair character have a lot of subtle detail in everything except her face. I'm going to continue working on it and see what I can do to improve.RomanHume: So your latest batch of blender renders are looking pretty good. The only think I notice that catches my attention is that Cassie's face seems a little too smoothed over, but perhaps that is just due to the low resolution.
The difference between Daz and Blender is the trade off between simplicity and full control. Daz keeps things simple by saving new adopters from having to really know anything about how 3D modeling, texturing and rigging work. Everything is control with simple tools and sliders. It's great for getting started.But, I am wondering, what is the benefit of Blender vs. Daz rendering? Your renders of Amanda in the last update looked great, which were in Daz right? What does Blender do for you that you can't do in Daz, once you master it? Does Blender give you more fine-grained control of the lighting, skin textures, model parameters, etc., so you can customize better than in Daz? Are there more or better resources available with Blender that don't work in Daz? I've only dabbled in Daz, and never used blender, so I really don't know why you would pick one over the other, except Daz seems much more popular with VN's I see here, probably because it is free (as is Blender) and semi-user friendly.
Thanks a lot for the explanation. I should watch a few Blender tutorials to see if I can understand its capabilities better. So, if I wanted to learn 3DCG, would you recommend I start with Daz for a few months and then experiment with Blender to see if I can take advantage of the added capability, or if you were doing it all over again, would you start with Blender from the beginning?The difference between Daz and Blender is the trade off between simplicity and full control. Daz keeps things simple by saving new adopters from having to really know anything about how 3D modeling, texturing and rigging work. Everything is control with simple tools and sliders. It's great for getting started.
That's honestly a tough question for me to answer. I think ultimately it depends on what you're end goal is. Me personally, my goal is total creative freedom. I realize to achieve that I need to learning everything there is about 3D modelling from start to finish. Many developers get along just fine without that depth of knowledge and are quite successful otherwise.Thanks a lot for the explanation. I should watch a few Blender tutorials to see if I can understand its capabilities better. So, if I wanted to learn 3DCG, would you recommend I start with Daz for a few months and then experiment with Blender to see if I can take advantage of the added capability, or if you were doing it all over again, would you start with Blender from the beginning?