RomanHume

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Honestly, the more I see the second image, the more I think the problem lies in the color of her lips. Have you tried just giving her a little color there? I don't mean make up. Just more vivid color. My guess is that that would change a lot.
I was waiting for update to finish on the lap top and upped the subsurface of the lips and tweaked the subsurface radius of the face. I think it's definitely an improvement.

What can I say, I'm learning.

Cassie woMakeup 2.jpg
 

Atherin

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May 25, 2017
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Might want to still save it for "sick/tired" config later. Cause if that is what you were trying to achieve, I would change nothing. Honestly, I would love to nurse Cassie with lots of love.
If Cassie is going to be involved in any kind of nursing, I think we can all agree there is only one way that could properly go down...


Edit: Sorry forgot to tag them as Fan Art. Iz Fan Art of course.
 

RomanHume

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Gonna stream me screwing around with Blender while I wait for the laptop to finish updating. Link in the sig. Cheers folks.
 
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weaselman

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Apr 6, 2018
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she's T-posing to establish dominance

edit: I don't like the meme that every woman without make-up looks tired/sick unless she puts on "natural looking make-up"
but I concede that the third cassie picture looks better then the second and I can't put my finger on exactly why that is!
 
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fabulous007

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Dec 30, 2019
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RomanHume I have to say that you really have a talent to make nice-looking perky tits. I know I should be focusing elsewhere but those of the two girls above are work of art ahah.
 
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fried

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RomanHume

Sommelier of Pussy & Purveyor of Porn
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Jan 5, 2018
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Did you composite her into the Daz-based scene, in this case?

If you migrated that scene into Blender instead, the materials came across nicely.
I set everything up in Daz and then imported to Blender. I applied the Blender Materials I put together for Cassie on, and then I added a Mapping and Bump Node to the couch and Pillows. The remainder I just left using the Blender default because I was planning on the background being blurry and not having much detail anyway.

I didn't think the process was too painful and the whole transfer just took a couple of minutes.

What I need to do is find a way to mark the camera position in Daz and so that when I export to Blender the camera's align.

At some point I'll work on just place a simple Geometric object on the camera in Daz and then snapping the camera in Blender to it. Rotate it towards the subject, and voila, it should work. (at least in theory).
 

fried

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I set everything up in Daz and then imported to Blender. I applied the Blender Materials I put together for Cassie on, and then I added a Mapping and Bump Node to the couch and Pillows. The remainder I just left using the Blender default because I was planning on the background being blurry and not having much detail anyway.

I didn't think the process was too painful and the whole transfer just took a couple of minutes.

What I need to do is find a way to mark the camera position in Daz and so that when I export to Blender the camera's align.

At some point I'll work on just place a simple Geometric object on the camera in Daz and then snapping the camera in Blender to it. Rotate it towards the subject, and voila, it should work. (at least in theory).
Sounds good, I'm curious about translating the camera alignment, too.

Just a tiny observation: her skin seems a bit "pocky" in this test shot, which I also realize is not a full render (per the noise). If that's not noise and actual appearance of texture detail, might want to consider dialing down the normal a bit and see how that looks.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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Sounds good, I'm curious about translating the camera alignment, too.

Just a tiny observation: her skin seems a bit "pocky" in this test shot, which I also realize is not a full render (per the noise). If that's not noise and actual appearance of texture detail, might want to consider dialing down the normal a bit and see how that looks.
Fucking hell mate! If you're just going to tear apart all the hard work I've done then I guess I'm just going to have do more hard work and keep getting better!


So I reworked the eye shaders and found a better specular balance. Also improved the lip coloration and redid the lighting. Still getting used to lights in Blender, but it go easier once I discovered how to "look" from the light's perspective like I do in Daz. Made set up much easier.

Up until now I haven't rendered much in Blender. So I've been relatively ignorant of Blender's render controls. I knew Blender was capable of rendering in layers, I just finally took the time to figure out how to do it. So this was a much higher quality pass than the last round.

Still, the whole thing only took about 15 minutes, tops. Anyway, opinions please!
(Also, $15+ patrons have access to a 1920 X 1080 version of this image on patreon) Cheers!

Cassie_Pregnant_2.0_lo_res.jpg

Damn, just realized the back light was off so she's got this "unnatural" shadow on her right shoulder... oh well, I'll fix that in the next go around.
 
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