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Smarmint

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Mar 23, 2019
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The difference between Daz and Blender is the trade off between simplicity and full control. Daz keeps things simple by saving new adopters from having to really know anything about how 3D modeling, texturing and rigging work. Everything is control with simple tools and sliders. It's great for getting started.
Thanks a lot for the explanation. I should watch a few Blender tutorials to see if I can understand its capabilities better. So, if I wanted to learn 3DCG, would you recommend I start with Daz for a few months and then experiment with Blender to see if I can take advantage of the added capability, or if you were doing it all over again, would you start with Blender from the beginning?
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
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Thanks a lot for the explanation. I should watch a few Blender tutorials to see if I can understand its capabilities better. So, if I wanted to learn 3DCG, would you recommend I start with Daz for a few months and then experiment with Blender to see if I can take advantage of the added capability, or if you were doing it all over again, would you start with Blender from the beginning?
That's honestly a tough question for me to answer. I think ultimately it depends on what you're end goal is. Me personally, my goal is total creative freedom. I realize to achieve that I need to learning everything there is about 3D modelling from start to finish. Many developers get along just fine without that depth of knowledge and are quite successful otherwise.

I will say that both are built upon the exact same foundations. They just present them to the user in different ways. The principles of 3D modelling, Texturing and Rigging are the same. It's just a difference in the level of control and the complexity of use.

The things I've learned about modelling in Blender make me appreciate what Daz is trying to do by making things simple. And learning about 3D textures has certainly helped me understand how to change surfaces in Daz. Iray's setup might be different, but the principles of PBR Texturing are the pretty much the same. So my experience is that the knowledge of one definitely helps with understanding the other.

If you just want to create some awesome art using the huge market of assets currently available, Daz is a great place to begin. You can jump right in and with a few tutorials, get a pretty start on making really cool stuff. But if you have a very active imagination and have things that you want to create that don't exist in the Daz store, then Blender is the way to go because it's total creative freedom.

To me the big gap is in the information available. There are large number of Daz tutorials available, some good, some bad, but you really have to hunt to find what you're looking for. While Blender is used a lot more in professional applications and is gaining wider acceptance in other uses. So there are a lot more structured courses and lesson available regarding Blender. And each course is built to achieve a specific thing.

For example, these are some of the Blender Courses I've completed that have enabled me to start doing some of things I've sampled above:







These are just the ones I've completed. I have a lot more sitting on my wishlist. If you're not familiar with Udemy, let me give you a tip. Some of the courses are quite expensive. Set up an account, start a wishlist, and then check it weekly. Every week they are running sales and specials. I've never payed more than $20 for a udemy course, and that includes the ones that are $150 and $200. Just wait for the sales and you can pretty much learn anything you want for cheap.

I've also done Udemy courses on Marvelous Designer, Substance Painter, and ZBrush if you're interested in those as well. It's a great resource and has saved me beaucoup hours of trying to figure shit out or find a proper tutorial online.

Hope this helps mate!
 

Krynh

Engaged Member
Jan 20, 2020
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What are the steps needed to get Emily Pregnant from hot tub sex? I repeated everything I did before but this time there was no pop-up message.
Steps were: pull into lap after toe sucking > kiss > nipple suck > rub pussy > fuck her.

Loading a save just after the message keeps the message, but starting the save back at the encounter the message doesn't appear.

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fried

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Nov 11, 2017
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On along enough timeline, I'd like to run the mesh through ZBrush and add a bunch of details that I can then use to make a new normal map for the character. This will keep all the coloration and such the same, but add additional details like pores and minor imperfections that will make the face more life-like.
This reminded me . . . if you haven't tried yet, it might be a consideration to play around for an hour and see if it might complement where you are going with normal map creation:



This allows me to quickly get various maps started with initial adjustment and sometimes end there - or, update in Substance Painter/other program to adjust as needed.

I realize normals can be generated in Blender, too (I mean, what general 3D skill can't it do?) ... but sometimes specialized programs can offer a bit more of a flexible capability for functions you don't use everyday.

On the environments point ... of course Daz 3D content providers are using 3d Max, Blender, Modo, ZBrush, Substance Painter, Marvelous Designer, etc. to create most of those environments, props and clothing we find for sale:



So, any new environment work you do in Blender could be imported to Daz scenes for Iray material mapping and such, since Daz (and Poser, which I prefer) generally excel at making the jobs of flexible camera/render setup and character posing efficient (exceptions apply).

That could always be a bridge between the apps as you start to ramp up your Blender content creation, as one consideration. Cycles is far more flexible than Daz Iray from materials to rendering options, but it will still take more time to setup with newer content until you've built up your material and scene stack, IMHO.
 
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Smarmint

Well-Known Member
Mar 23, 2019
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That's honestly a tough question for me to answer. I think ultimately it depends on what you're end goal is. Me personally, my goal is total creative freedom. I realize to achieve that I need to learning everything there is about 3D modelling from start to finish. Many developers get along just fine without that depth of knowledge and are quite successful otherwise.
Thanks for the in depth explanation and the training links, I really appreciate it. I'll keep an eye on Udemi for sales.
 
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Atherin

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Game Developer
May 25, 2017
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So totally wrong place to post this, if anyone has any questions please PM me and I can try to help in private.

So I've been playing Battletech and just for funnzies I went ahead and put in some custom Merc Pilots.
Started with Alexandra and College Life, so kept going and made some img's for Dr. Amana.

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JokerLeader

Former Legendary Game Compressor
Modder
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Mar 16, 2019
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Is there a patch for this.
Iam on the newest version, started a new game and i have the incest + bugfix patch installed.

screenshot0001.png
 
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Conklingc

Member
Jan 21, 2020
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I haven't played this yet, though I plan to, but wanted to say that I really appreciate the developer stating they would make some of the content so it could be switched off or easily avoided. There are some things that others enjoy in a game that I don't and it's nice to have a game people with different tastes can all get the full enjoyment out of.
 

fried

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Nov 11, 2017
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So, I was awarded the "Rickrolled" trophy by this site. In the middle of the day it kept forwarding me to that infamous video every time I visited a F95 page.

Kept trying to get into this topic, so wondered if it was something to do with Dr. Amana :)
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,391
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So, I was awarded the "Rickrolled" trophy by this site. In the middle of the day it kept forwarding me to that infamous video every time I visited a F95 page.

Kept trying to get into this topic, so wondered if it was something to do with Dr. Amana :)
I got it from another one, they did a fake update for a game, and the DL links to it were for that.
 
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4.40 star(s) 78 Votes