Atherin

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May 25, 2017
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Fucking hell mate! If you're just going to tear apart all the hard work I've done then I guess I'm just going to have do more hard work and keep getting better!


So I reworked the eye shaders and found a better specular balance. Also improved the lip coloration and redid the lighting. Still getting used to lights in Blender, but it go easier once I discovered how to "look" from the light's perspective like I do in Daz. Made set up much easier.

Up until now I haven't rendered much in Blender. So I've been relatively ignorant of Blender's render controls. I knew Blender was capable of rendering in layers, I just finally took the time to figure out how to do it. So this was a much higher quality pass than the last round.

Still, the whole thing only took about 15 minutes, tops. Anyway, opinions please!
(Also, $15+ patrons have access to a 1920 X 1080 version of this image on patreon) Cheers!

View attachment 599824

Damn, just realized the back light was off so she's got this "unnatural" shadow on her right shoulder... oh well, I'll fix that in the next go around.
O.O Looks good! Nice to see she's taking care of herself 'down there...' even though she's all knocked up!

Also... don't go changing them toooooo much. We don't want another "Magic Door" incedent do we? DO WE?! ...do we?
 
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Smarmint

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Mar 23, 2019
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RomanHume: So your latest batch of blender renders are looking pretty good. The only think I notice that catches my attention is that Cassie's face seems a little too smoothed over, but perhaps that is just due to the low resolution. But, I am wondering, what is the benefit of Blender vs. Daz rendering? Your renders of Amanda in the last update looked great, which were in Daz right? What does Blender do for you that you can't do in Daz, once you master it? Does Blender give you more fine-grained control of the lighting, skin textures, model parameters, etc., so you can customize better than in Daz? Are there more or better resources available with Blender that don't work in Daz? I've only dabbled in Daz, and never used blender, so I really don't know why you would pick one over the other, except Daz seems much more popular with VN's I see here, probably because it is free (as is Blender) and semi-user friendly.
 
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fried

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Nov 11, 2017
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Fucking hell mate! If you're just going to tear apart all the hard work I've done then I guess I'm just going to have do more hard work and keep getting better!


So I reworked the eye shaders and found a better specular balance. Also improved the lip coloration and redid the lighting. Still getting used to lights in Blender, but it go easier once I discovered how to "look" from the light's perspective like I do in Daz. Made set up much easier.

Up until now I haven't rendered much in Blender. So I've been relatively ignorant of Blender's render controls. I knew Blender was capable of rendering in layers, I just finally took the time to figure out how to do it. So this was a much higher quality pass than the last round.

Still, the whole thing only took about 15 minutes, tops. Anyway, opinions please!
(Also, $15+ patrons have access to a 1920 X 1080 version of this image on patreon) Cheers!

View attachment 599824

Damn, just realized the back light was off so she's got this "unnatural" shadow on her right shoulder... oh well, I'll fix that in the next go around.
That looks great! Much more subtle skin material and she is looking more "alive" and natural, I feel.

See? My minor critique goaded you to better things :)

C'mon everybody, lay it on RomanHume !
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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O.O Looks good! Nice to see she's taking care of herself 'down there...' even though she's all knocked up!

Also... don't go changing them toooooo much. We don't want another "Magic Door" incedent do we? DO WE?! ...do we?
The goal is to keep them exactly the same, just more life-like. I'm not changing any of their physical properties (well, except in the pregnancy example), and if I can re-texture it, I'll even keep Amanda's dreaded Colony Hair (which I can manipulate just find without any problems in Blender).

I'm trusting my players to let me know if something about character seems to deviate too much from what was originally in Daz.
 

RomanHume

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Jan 5, 2018
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RomanHume: So your latest batch of blender renders are looking pretty good. The only think I notice that catches my attention is that Cassie's face seems a little too smoothed over, but perhaps that is just due to the low resolution.
First, thanks for the feedback on the test renders. And I agree, her face is very flat. I'm using all the maps and layers that came with the original character. But for some reason, the maps that come with the Blair character have a lot of subtle detail in everything except her face. I'm going to continue working on it and see what I can do to improve.

On along enough timeline, I'd like to run the mesh through ZBrush and add a bunch of details that I can then use to make a new normal map for the character. This will keep all the coloration and such the same, but add additional details like pores and minor imperfections that will make the face more life-like.

But, I am wondering, what is the benefit of Blender vs. Daz rendering? Your renders of Amanda in the last update looked great, which were in Daz right? What does Blender do for you that you can't do in Daz, once you master it? Does Blender give you more fine-grained control of the lighting, skin textures, model parameters, etc., so you can customize better than in Daz? Are there more or better resources available with Blender that don't work in Daz? I've only dabbled in Daz, and never used blender, so I really don't know why you would pick one over the other, except Daz seems much more popular with VN's I see here, probably because it is free (as is Blender) and semi-user friendly.
The difference between Daz and Blender is the trade off between simplicity and full control. Daz keeps things simple by saving new adopters from having to really know anything about how 3D modeling, texturing and rigging work. Everything is control with simple tools and sliders. It's great for getting started.

Blender by comparison is a full 3D modelling suite. It's more complex, requires a lot more training to maximize it's effectiveness, but once you know what you're doing, there is literally nothing you can't do. Things like clipping, where one mesh pushes through another (like Amanda's hair consistently does), can only be controlled in Daz through premade sliders, and plugs-ins. And even then they work with varying degrees of success. But in Blender, I can just literally grab those pixels and push them wherever I want.

The Cycles Shader that Blender uses, is also significantly faster than Daz and capable of producing (from what I've experienced) far more complex results a lot faster. Some of Amanda's art took upwards of 30 minutes to render. The Cassie image above took less than fifteen. In Blender I can also manipulate the light in near real-time. If a grab a light in Blender and move it around, I can see the effects of the change almost immediately!

In Daz, if I move a light while it's rendering, the system freezes for about a minute while it recalculates the change I made, and that's before I've even finished making my move. So in Daz I have to move a light, test render for a minute or two. Stop, make an adjustment, test render for a minute or two. It's a painful process that I don't have to suffer in Blender.

But one of the biggest advantages of Blender is that I can make all my own environments from the ground up. I can build props, items, surfaces...pretty much anything. And I can make it fast! So there is a creative freedom in that I can make whatever my story requires, without having to shop the Daz store waiting for sales. And that is assuming what I want even exists.

With Blender, if I need it. I can make it, and I can make it look good.[/spoiler]
 

Smarmint

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Mar 23, 2019
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The difference between Daz and Blender is the trade off between simplicity and full control. Daz keeps things simple by saving new adopters from having to really know anything about how 3D modeling, texturing and rigging work. Everything is control with simple tools and sliders. It's great for getting started.
Thanks a lot for the explanation. I should watch a few Blender tutorials to see if I can understand its capabilities better. So, if I wanted to learn 3DCG, would you recommend I start with Daz for a few months and then experiment with Blender to see if I can take advantage of the added capability, or if you were doing it all over again, would you start with Blender from the beginning?
 
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RomanHume

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Thanks a lot for the explanation. I should watch a few Blender tutorials to see if I can understand its capabilities better. So, if I wanted to learn 3DCG, would you recommend I start with Daz for a few months and then experiment with Blender to see if I can take advantage of the added capability, or if you were doing it all over again, would you start with Blender from the beginning?
That's honestly a tough question for me to answer. I think ultimately it depends on what you're end goal is. Me personally, my goal is total creative freedom. I realize to achieve that I need to learning everything there is about 3D modelling from start to finish. Many developers get along just fine without that depth of knowledge and are quite successful otherwise.

I will say that both are built upon the exact same foundations. They just present them to the user in different ways. The principles of 3D modelling, Texturing and Rigging are the same. It's just a difference in the level of control and the complexity of use.

The things I've learned about modelling in Blender make me appreciate what Daz is trying to do by making things simple. And learning about 3D textures has certainly helped me understand how to change surfaces in Daz. Iray's setup might be different, but the principles of PBR Texturing are the pretty much the same. So my experience is that the knowledge of one definitely helps with understanding the other.

If you just want to create some awesome art using the huge market of assets currently available, Daz is a great place to begin. You can jump right in and with a few tutorials, get a pretty start on making really cool stuff. But if you have a very active imagination and have things that you want to create that don't exist in the Daz store, then Blender is the way to go because it's total creative freedom.

To me the big gap is in the information available. There are large number of Daz tutorials available, some good, some bad, but you really have to hunt to find what you're looking for. While Blender is used a lot more in professional applications and is gaining wider acceptance in other uses. So there are a lot more structured courses and lesson available regarding Blender. And each course is built to achieve a specific thing.

For example, these are some of the Blender Courses I've completed that have enabled me to start doing some of things I've sampled above:







These are just the ones I've completed. I have a lot more sitting on my wishlist. If you're not familiar with Udemy, let me give you a tip. Some of the courses are quite expensive. Set up an account, start a wishlist, and then check it weekly. Every week they are running sales and specials. I've never payed more than $20 for a udemy course, and that includes the ones that are $150 and $200. Just wait for the sales and you can pretty much learn anything you want for cheap.

I've also done Udemy courses on Marvelous Designer, Substance Painter, and ZBrush if you're interested in those as well. It's a great resource and has saved me beaucoup hours of trying to figure shit out or find a proper tutorial online.

Hope this helps mate!
 

Krynh

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Jan 20, 2020
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What are the steps needed to get Emily Pregnant from hot tub sex? I repeated everything I did before but this time there was no pop-up message.
Steps were: pull into lap after toe sucking > kiss > nipple suck > rub pussy > fuck her.

Loading a save just after the message keeps the message, but starting the save back at the encounter the message doesn't appear.

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fried

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On along enough timeline, I'd like to run the mesh through ZBrush and add a bunch of details that I can then use to make a new normal map for the character. This will keep all the coloration and such the same, but add additional details like pores and minor imperfections that will make the face more life-like.
This reminded me . . . if you haven't tried yet, it might be a consideration to play around for an hour and see if it might complement where you are going with normal map creation:



This allows me to quickly get various maps started with initial adjustment and sometimes end there - or, update in Substance Painter/other program to adjust as needed.

I realize normals can be generated in Blender, too (I mean, what general 3D skill can't it do?) ... but sometimes specialized programs can offer a bit more of a flexible capability for functions you don't use everyday.

On the environments point ... of course Daz 3D content providers are using 3d Max, Blender, Modo, ZBrush, Substance Painter, Marvelous Designer, etc. to create most of those environments, props and clothing we find for sale:



So, any new environment work you do in Blender could be imported to Daz scenes for Iray material mapping and such, since Daz (and Poser, which I prefer) generally excel at making the jobs of flexible camera/render setup and character posing efficient (exceptions apply).

That could always be a bridge between the apps as you start to ramp up your Blender content creation, as one consideration. Cycles is far more flexible than Daz Iray from materials to rendering options, but it will still take more time to setup with newer content until you've built up your material and scene stack, IMHO.
 
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Smarmint

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Mar 23, 2019
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That's honestly a tough question for me to answer. I think ultimately it depends on what you're end goal is. Me personally, my goal is total creative freedom. I realize to achieve that I need to learning everything there is about 3D modelling from start to finish. Many developers get along just fine without that depth of knowledge and are quite successful otherwise.
Thanks for the in depth explanation and the training links, I really appreciate it. I'll keep an eye on Udemi for sales.
 
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Atherin

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May 25, 2017
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So totally wrong place to post this, if anyone has any questions please PM me and I can try to help in private.

So I've been playing Battletech and just for funnzies I went ahead and put in some custom Merc Pilots.
Started with Alexandra and College Life, so kept going and made some img's for Dr. Amana.

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JokerLeader

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Mar 16, 2019
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Is there a patch for this.
Iam on the newest version, started a new game and i have the incest + bugfix patch installed.

screenshot0001.png
 
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4.40 star(s) 78 Votes