Shiiiiiit. This is probably a weird question to raise given it seems things are still in (relatively) early development (I assume, given the number of different paths and chapters you must have to still write up!), but does it look like there are going to be, broadly speaking, red-heavy and blue-heavy endings for each character? In which case is it fair to say that if you're too non-committal (i.e. not heavily favouring one type of answer over the other) you'll likely get some sort of noncommittal ending?
To hopefully clarify the question by explaining why I ask; to take Cass as an example (obviously I'd pick her ;P ), I tend to pick a mix of both red and blue options in the chapters so far (in fact I think in my last playthrough I went with what I wanted to say rather than what the "walkthrough" suggested was the best colour path for her character and ended up more blue than red). Cause she's #1 best girl, and the blue path sometimes feels like it's moving towards something more platonic than what I'm aiming for. But I also want an actual relationship, cause she's y'know, cool and fun to talk to and junk. So I wouldn't want to go full red, tempt her into sleeping with her...whatever the MC's specified relationship with her is in the normal version (I've only ever played with the incest patch) and then not bother trying for anything deeper. But also wouldn't want her and MC to become "just" best pals 4 lyf
And that could be me just overspeculating based on the limited info available. Obviously there are neutral paths in several instances, and having played the latest Amanda chapter (which was adorable and sweet AF btw, but also one where I worry about the possibility that needing to fall fully into one colour path or the other means the way I've been playing it, with MC kinda drawn to her but also wanting to protect and look out for her might end in just a jumbled, noncommital path, or a heavily corruption based path despite the conflicting feelings) I noticed certain options and key moments will push you *really* far down one path. So it might very well be that the game ends up so that provided you pick "right", both blue and red have romance as a central aspect, alongside key decisions that commit you to a given relationship path (so even if you pick red and blue somewhat equally, there are obvious branches where what you pick takes you down a fairly foreseeable path with a given character).
...thats a lot of digital ink to spill to basically dance around a question where the answer is likely to be not yet certain, but I'd be interested in hearing your thoughts if you're of a mind to share them
Since this so far seems like one of the few games where it might be possible to pick the choices you actually want to say, rather than the ones you need to say to raise the necessary conditional flags to move down a given path. And the latter would obviously be fine, since it's your game and all
but I figure it's probably best to get my expectations (not relating to quality but relating to what result I ought to expect from certain patterns of choices) in check if I am able to do so.
I have some ideas for the different possible endings. Originally, all choices added either +2 blue or +2 red based on your response. It didn't seem fair weighting choices heavier than that because as a play you'd have no way to know if a choice had more impact than another. Now that I have a notification system that lets you know when you've acquired points and how many, I've started to play around with choice weights a little.
So there may be times on the red path that an overtly nice gesture might earn you +6 or +8 blue points instead of the default 2. Or maybe you're on the blue path and you make a very overt rude or sexual gesture, this might give +10 red points for being such a jarring shift in character. But when it comes to the end, I envision eight possible endings for each character.
Blue + Had a Child, Red + Had a Child, Blue + No Child, Red + No Child, and Black.
The ending will depend on which trait is dominant, blue or red, or black for people on a non-sexual path. I'm thinking near the end of the game there will be a series of choices that will have large weights. Like bit +20 type choices that will possibly seal the ending for you. If you have played along a single path through most of the game, that big choice won't be enough to derail your path. But if you've been oscillating back and forth all game and are close to the middle, it could be enough to push you over into one side or the other.
My goal is to make sure that you have up until the last chapter to change the path you're on. I want you to play the game, have fun playing through different dialogues and scenarios, but not be locked into an ending withing the first half of the game. I want to make sure you always have time to evolve our character along a new path if you decide part way through that you've suffered a change of heart. Hopefully that adds some clarity to my design intent.
Fun game so far, but the dev really needs someone to check their spelling and grammar. No e in smooth. Too many you're instead of your.
Yes, yes he does. Fortunately there are lots of players that point them out and I fix them in a patch or subsequent release.
My problem is that my brain moves faster than my fingers and I type slower than I'm coming up with dialogue and responses. And usually I've read and reread the same sentence so many times trying to fix the content and flow that by the time I'm trying to fix typos, my eyes are just glossing over the sentence and completely missing anything. It's always been my Achilles heel, but I always fix things when they've been pointed out. I'm not shy about it. =D
Played it for the first time. It's good and all, but for a 2 year old game... Let's say, I was really frustrated to find out, that there were no new chapters after Nanami 2nd chapter which I thought to be a milestone before everyone else's icons will light up again.
It's been a long painful road and what started as a four man team is down to my stubbornly determined ass. I'm doing as much as I can when I can and hopefully one day I'll have enough patronage to go full time. But until then, I'm doing my best mate.
Thank you! Glad to restore a little bit of hope!
This is actually one of my favorite VN so far but damn it's short after 2yrs of development. It's nice not having to grind the shit out of the same scene 10-20 times just to advance; just make a choice and see how it pans out.
Sorry for the development time (see above). But as a player I hated games where picking what I thought was the fun or the awesome choice leads to a game over screen. I decided to use choice to flavor the game and change the content rather than punish the player for making the "wrong" choice.
And as a writer, it's fun to get to play with characters in different ways. Like writing a story for "Good Jane" and getting to write a story for "Bad Jane".
Was it just me or did Lupita have a scene in the red path? If so I can't seem to get it. I haven't played in a while and lost my old saves so I am replaying the game and was just wondering.
Way back in the alpha there was a blow job scene with Lupita, but since that time she's gone through a bit of a transition. Now she's less slutty maid and more cunning seductress. But don't worry, she's getting fucked in the next chapter. =D Well, maybe, that depends on you and your choices.
Devian:
Menstrual Synchrony (McClintock effect) is a bunch of malarky, the wiki page that was referenced about it even says so if you read it all the way. Probably made a nice paper for MK McClintock in whatever class she was in . . .
Captain Red
according to web md we all have cancer
I'm not touching this. But it does remind me of a song...
You must be registered to see the links
Thanks!
You've probably already seen these, but just in case . . .
Reasonable skin materials can be found here:
You must be registered to see the links
Skin textures of models offered by the user "hantzgruber" here are interesting starting points:
You must be registered to see the links
I saved these after you posted them and forgot to check them out. I'll have download a couple and see what their node configuration looks like. Might find something inspiring here! Thanks again!
Hey. I am slightly confused about this "doubt" in Dr.Amana? I read in char guide it says "amusement" while game shows "doubt" ? I mean i understand amusement and some choices support "amusement" or at least attempt of humor ,but then i get "doubt" as response. Which have me confused Is it doubt as "u are faking it/telling porkies" etc thing or something else ? I mean as such it would be weird to cause doubt in therapist by some choices, im confused
personally i could never be open to anyone (even doctor) strictly professional without some "amusement" ..
When you say character guide, do you mean the walkthrough? I haven't updated that in a long time and there was some changes made after publishing it. When I became the sole developer on the game I did some rewrites and made a few changes to some of the characters.
Doubt is really a reference to her doubting your sincerity in the treatment. I suppose that's not really made clear anywhere. I may have to make efforts to update that later. Maybe I need to come up with something better than doubt. I'll give it some thought. Fortunately, you can still make some of the fun choices without committing to a full red path. (See comments further up in this post).