tigerdiamond

Well-Known Member
Mar 1, 2020
1,475
1,773
That's so weird to me, like every single interaction with her felt like the biggest "Wink wink nudge nudge, I'm only saying ...friend's.... daughter cause I don't want to admit to the therapist that she's mine" paetreon incest workaround ever.
 
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jamdan

Forum Fanatic
Sep 28, 2018
4,290
22,948
Cassie's dad is the dad from all the other incest games, nobody knows who he is or why he isn't in any games, but we do know he is her daddy.

Until some perv changes her pet-name.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,758
32,313
Cassie's dad is the dad from all the other incest games, nobody knows who he is or why he isn't in any games, but we do know he is her daddy.

Until some perv changes her pet-name.
They all fell into a plot hole, it takes them to another dimension where they can all watch sports, BBQ, and have fun with all of the Disney moms.
 
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goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,686
Here is the pregnancy coding or those who care...
You don't have permission to view the spoiler content. Log in or register now.
2 things come to mind:
  1. You keep saying "her" when referring to Lola. What is lola.gender?
  2. If I cum in a girl who is on the pill 20 times, she's guaranteed to get pregnant! Good thing it doesn't work like that in real life, or I'd have a TON more kids running around!

Ah and what's the difference with Dr Amana? Is it because the patch is unofficial?
The incest stuff isn't in the script. The script is modified by the mod writer. In the other case, it's a switch that turns on the existing incest code/text. There is no existing incest code/text in Dr. Amana.
 
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alex13_zen

Active Member
Sep 30, 2019
570
730
Are all screenshots from the 1st page actually taken in-game? I haven't seen the scenes from screenshots 4 and 5 (the one with Cassie in the skimpy bikini and the one with Jane in the office at night). Did I miss them due to the choices I made?
 
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Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
15,703
Are all screenshots from the 1st page actually taken in-game? I haven't seen the scenes from screenshots 4 and 5 (the one with Cassie in the skimpy bikini and the one with Jane in the office at night). Did I miss them due to the choices I made?
Yes they are. It just is based on which way you went with their relationships.
I'd add that you'd have to have a majority of red choices for Cassie and blue choices for Jane for these scenes.
 

fried

Almost
Moderator
Donor
Nov 11, 2017
2,311
6,082
I have done some limited conversion from Blender to Daz, like when I needed the Chinese food containers in Amanda's last Chapter. The problem is, if I'm using anything procedurally generated in Blender, I wouldn't know of a simple way to get it into Daz. Plus, having spent so much time now using Blender's node system, I find IRay's shaders to be more confusing and cumbersome than ever.

Share Gloss Inputs....share with what? Dual Lobe Specular Weight? What the fuck! And maybe I'm stupid but I've never gotten Anisotrophy working correctly in Daz. I know it all makes sense, but it's not intuitive. I also like having the ability to manipulate my maps' intensity and levels using color ramps in Blender. In Daz I'd have to open photoshop, make the changes, and then reload over and over again to fine tune. The thought gives me a headache.
Just so that I'm clear: my thought was how you might optimize your release schedules while maintaining a migration path to a fundamentally different graphics platform. The thinking being that you'll necessarily want to keep putting out releases on Daz while developing the Blender assets towards reaching a critical level that enables gradual cutover.

For Daz-based assets, while you get releases done in Daz you might make a goal of, say, doing at least BASIC conversion for each scene object and character to Blender before shipping that release (at least, for those assets which will be used again in future releases). This way, you have the basis for creating future releases in Blender from those objects, still needing to fine-tune their materials in Blender after basic conversion to Daz via the plugin, object export, etc. It gets you on the path but saves time from waiting for perfected materials conversion, rigging setup and so forth up-front. This prioritizes releases over conversion to Blender.

Yes, this puts a natural lag between the time you put out a next release using Daz and when you can fully Blenderize the related assets for future releases, but my assumption is that you'll reach a critical mass of essential, converted objects after only 2-3 more Daz-based releases. At such a point, future work could concentrate on Cycles material conversion, rigging preparedness, scene lighting, render settings and Blender-based posing, at the very least - all while still cranking out Daz-based releases using the same assets you have initially converted to Blender.

So, it's a gradual cutover consideration. Concentrate on just . . . Lupita, for example. And the few rooms in which we've seen her thus far. She might be a great example of related objects to fully convert and pose + render in Blender for upcoming releases, where her scenes might be coming from Blender and others still from Daz. Hopefully, the transition between scenes in terms of look and feel wouldn't be too jarring, but that cutover and comparison will need to happen at some point, anyway - making it gradual, per scene-related elements could give you a path forward without adding too much delay between actual releases.

Then you might look at the next set of characters + supporting scene elements to Blenderize and compose fully in Blender, scooping effort away from the Daz side to Blender a bit more with each release, on a per-scene basis.

If a scene could benefit from a Blender-derived prop, then just export it as .OBJ with materials (not procedural, just textures) to Daz and throw some of the many Iray shaders at them initially. Leather, metal, whatever. That can be quick to apply and tweak in Daz' Surfaces tab, without needing to deal with their node editor. When you later want to use that same object in Blender, at THAT point you fully materialize it there and maybe use the plugin to help with initial conversion, too.

I just feel that might be more manageable and allow you to switch gears on some decisions - such as materials you derive, how to best do lighting, render settings, etc. - as you gain more Blender experience in the real world, on a schedule of your own. Plus, it still allows for releases to come out on a decent basis.

This gradual cutover will take longer to become fully Blender, but the advantage is your ability to learn from practical experience and make course corrections with each new Blender scene that gets out the door in an otherwise Daz-led release, plus both you and we get more frequent releases.

I'm not being your project manager and it's likely you have all this thought through already, just thinking out loud.
 
Last edited:

ArAyAiBoy

Newbie
Feb 16, 2020
40
76
I have some ideas for the different possible endings. Originally, all choices added either +2 blue or +2 red based on your response. It didn't seem fair weighting choices heavier than that because as a play you'd have no way to know if a choice had more impact than another. Now that I have a notification system that lets you know when you've acquired points and how many, I've started to play around with choice weights a little.

So there may be times on the red path that an overtly nice gesture might earn you +6 or +8 blue points instead of the default 2. Or maybe you're on the blue path and you make a very overt rude or sexual gesture, this might give +10 red points for being such a jarring shift in character. But when it comes to the end, I envision eight possible endings for each character.
Blue + Had a Child, Red + Had a Child, Blue + No Child, Red + No Child, and Black.

The ending will depend on which trait is dominant, blue or red, or black for people on a non-sexual path. I'm thinking near the end of the game there will be a series of choices that will have large weights. Like bit +20 type choices that will possibly seal the ending for you. If you have played along a single path through most of the game, that big choice won't be enough to derail your path. But if you've been oscillating back and forth all game and are close to the middle, it could be enough to push you over into one side or the other.

My goal is to make sure that you have up until the last chapter to change the path you're on. I want you to play the game, have fun playing through different dialogues and scenarios, but not be locked into an ending withing the first half of the game. I want to make sure you always have time to evolve our character along a new path if you decide part way through that you've suffered a change of heart. Hopefully that adds some clarity to my design intent.
Ok sweeeet. This is all great to know. Thanks for taking the time out to reply to me man, much appreciated :)
Also, probably I just missed something but you mentioned you're thinking of eight possible endings but only seemed to list 5? Are there others you have in mind aside from Red/Blue + Kid/No Kid (or Black)?

I'm also pretty sure we're not supposed to try and sway you in any particular way...
...but should you decide, entirely out of the grace of your own heart of course, to create a path with a harem ending with MC + Cass, Jane and Amanda, I would definitely be willing to campaign for your right to the title of Imperator Caesar Augustus in order to express my immense gratitude :love::love::love:


(also at some point I need to sit down and make a high quality Cass gif to complete my signature!
...well first learn how people make these awesome gifs, and then make a Cass one!)
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Lupita Teaser.jpg

2020-04-20 News

Salute everyone!

I hope everyone is doing well in quarantine and all that. What can I say, life sucks right now! Not a moment of a peace to be had in this house hold. But fortunately, that hasn't stopped progress.

Work continues on the game. The patch is nearly completed and will be ready for testing soon. As I've already stated, there is a lot in it and I'll recap all that it contains when it's time to release.

Once the patch is done I'll be in a position to start releasing play tests of new material again. I've had to pause on releasing play tests until the patch is done because the new scenes take advantage of some of the code included in the patch.

Simultaneously developing several characters at once. Working on wrapping up Lupita's first scene and then I'm going to bounce over to Cassie and start jamming on her art. As always, production is slow but steady.

Working on the game solo certainly slows development, but quality has not abated and the over all game continues to improve.

Live streams are sketchy at the moment. It's hard to find quiet, uninterrupted time to do a stream while the family is home.
But I'm going to attempt to do at least an hour or two in the evenings sans microphone.

That's all I got for the moment. I have a few ideas I'm working on that I want to run past my wonderful patrons a little later, but I have to finish fermenting those thoughts.

In the meantime, stay healthy, stay safe. And we'll talk again very soon.

Cheers!
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,182
14,225
about the ending stuff... are the endings basically per character, or will there be an overall ending depending on what you did for each girl?

I'm envisioning something like those epilogues in movies that goes through what happened to each char with a short scene and some text/narration.

If that's what you had in mind, I'd like to make a suggestion. If you meet certain conditions, perhaps you can add some extra ending sequences that play out after each char is covered? For example, if you red/blued all 3 young girls, you could get a sequence about how that turned out. If you got EVERYONE pregnant... maybe you can add something lol.

"So yea, that's my life now. One moment you are balls deep in some fresh pussy. Next, you are paying child support to 16 different women. Consequences..."
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
That's so weird to me, like every single interaction with her felt like the biggest "Wink wink nudge nudge, I'm only saying ...friend's.... daughter cause I don't want to admit to the therapist that she's mine" paetreon incest workaround ever.
Nope...definitely not that at all...that would be too clever of me. As far as patreon is concerned, I'm dumb as fuck!
the spit.gif


Are all screenshots from the 1st page actually taken in-game? I haven't seen the scenes from screenshots 4 and 5 (the one with Cassie in the skimpy bikini and the one with Jane in the office at night). Did I miss them due to the choices I made?
Affirmative. They are from the game.

Just so that I'm clear: my thought was how you might optimize your release schedules while maintaining a migration path to a fundamentally different graphics platform. The thinking being that you'll necessarily want to keep putting out releases on Daz while developing the Blender assets towards reaching a critical level that enables gradual cutover.

For Daz-based assets, while you get releases done in Daz you might make a goal of, say, doing at least BASIC conversion for each scene object and character to Blender before shipping that release (at least, for those assets which will be used again in future releases). This way, you have the basis for creating future releases in Blender from those objects, still needing to fine-tune their materials in Blender after basic conversion to Daz via the plugin, object export, etc. It gets you on the path but saves time from waiting for perfected materials conversion, rigging setup and so forth up-front. This prioritizes releases over conversion to Blender.

Yes, this puts a natural lag between the time you put out a next release using Daz and when you can fully Blenderize the related assets for future releases, but my assumption is that you'll reach a critical mass of essential, converted objects after only 2-3 more Daz-based releases. At such a point, future work could concentrate on Cycles material conversion, rigging preparedness, scene lighting, render settings and Blender-based posing, at the very least - all while still cranking out Daz-based releases using the same assets you have initially converted to Blender.

So, it's a gradual cutover consideration. Concentrate on just . . . Lupita, for example. And the few rooms in which we've seen her thus far. She might be a great example of related objects to fully convert and pose + render in Blender for upcoming releases, where her scenes might be coming from Blender and others still from Daz. Hopefully, the transition between scenes in terms of look and feel wouldn't be too jarring, but that cutover and comparison will need to happen at some point, anyway - making it gradual, per scene-related elements could give you a path forward without adding too much delay between actual releases.

Then you might look at the next set of characters + supporting scene elements to Blenderize and compose fully in Blender, scooping effort away from the Daz side to Blender a bit more with each release, on a per-scene basis.

If a scene could benefit from a Blender-derived prop, then just export it as .OBJ with materials (not procedural, just textures) to Daz and throw some of the many Iray shaders at them initially. Leather, metal, whatever. That can be quick to apply and tweak in Daz' Surfaces tab, without needing to deal with their node editor. When you later want to use that same object in Blender, at THAT point you fully materialize it there and maybe use the plugin to help with initial conversion, too.

I just feel that might be more manageable and allow you to switch gears on some decisions - such as materials you derive, how to best do lighting, render settings, etc. - as you gain more Blender experience in the real world, on a schedule of your own. Plus, it still allows for releases to come out on a decent basis.

This gradual cutover will take longer to become fully Blender, but the advantage is your ability to learn from practical experience and make course corrections with each new Blender scene that gets out the door in an otherwise Daz-led release, plus both you and we get more frequent releases.

I'm not being your project manager and it's likely you have all this thought through already, just thinking out loud.
No worries. I always appreciate your advice! My primary goal right now is to continue jamming out the game in Daz to avoid any slow down or delay's. I'm going to continue playing with Blender, learning features and getting primo at it. And when the day comes that I feel more comfortable with Blender than I do with Daz, and I feel I can churn up assets in a timely fashion, I'll start making the transition. I have a tentative plan in my head. I just got to let it play out.

Ok sweeeet. This is all great to know. Thanks for taking the time out to reply to me man, much appreciated :)
Also, probably I just missed something but you mentioned you're thinking of eight possible endings but only seemed to list 5? Are there others you have in mind aside from Red/Blue + Kid/No Kid (or Black)?

I'm also pretty sure we're not supposed to try and sway you in any particular way...
...but should you decide, entirely out of the grace of your own heart of course, to create a path with a harem ending with MC + Cass, Jane and Amanda, I would definitely be willing to campaign for your right to the title of Imperator Caesar Augustus in order to express my immense gratitude :love::love::love:


(also at some point I need to sit down and make a high quality Cass gif to complete my signature!
...well first learn how people make these awesome gifs, and then make a Cass one!)
:D I'm not thinking too hard about endings just yet. The story continues evolving even as I write it now and the endings I have in mind are only skeletons at the moment.

I know a lot of people are on the hook for a Cass, Jane and Amanda harem ending. Right now I'm neither promising it or denying it. It's existence really depends on whether or not I can write such an ending convincingly. A lot would have to change with the characters between where they are now and where they'd need to be for that to happen. I'm letting that possibility stew a little on the back burner and I"ll check on it again in a few chapters and see where the characters are at developmentally.

I won't write or include anything for the sake of having it. I have to be convinced that how I'm writing remains consistent and believable with the rest of the story and the characterizations as they exist today. So time will tell on that one.

about the ending stuff... are the endings basically per character, or will there be an overall ending depending on what you did for each girl?

I'm envisioning something like those epilogues in movies that goes through what happened to each char with a short scene and some text/narration.

If that's what you had in mind, I'd like to make a suggestion. If you meet certain conditions, perhaps you can add some extra ending sequences that play out after each char is covered? For example, if you red/blued all 3 young girls, you could get a sequence about how that turned out. If you got EVERYONE pregnant... maybe you can add something lol.

"So yea, that's my life now. One moment you are balls deep in some fresh pussy. Next, you are paying child support to 16 different women. Consequences..."
We'll see. Right now the endings are a shadow in my mind. I have so far to go yet that I'll study that bridge and figure out how best to burn it when I arrive. :D
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,872
16,026
I know a lot of people are on the hook for a Cass, Jane and Amanda harem ending
I totally hate random harem endings in which totally unbelievable people are happy to share the MC. Having said that, an ending like that with those three babes sounds very tempting!! So.. I just contradict myself with only two sentences, all for the sake of teen pussy... :D my self control is outstanding!
 
Last edited:

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,758
32,313
Not sure how such a ending could work...hehehe :unsure:

Neither seems the type to like to share to me. :p
Well, most people don't think they would be the type, but when push comes to shove, if you love someone enough, you will be willing make a few sacrifices to be with them. XD
Trying to keep someone to yourself is pretty selfish if you ask me. XD
 
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desmosome

Conversation Conqueror
Sep 5, 2018
6,182
14,225
Well, most people don't think they would be the type, but when push comes to shove, if you love someone enough, you will be willing make a few sacrifices to be with them. XD
Trying to keep someone to yourself is pretty selfish if you ask me. XD
Relationships don't really work like that... but a porn game is a porn game. You can push the boundaries of plausibility a bit hehe.
 
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RC-1138 Boss

Message Maven
Apr 26, 2017
13,116
19,428
The majority of harem endings i ever saw were shitty and seemed to exist just to stroke the fragile ego of some the players via fanservice.
I really can't see how to write one around the personalities of Amanda, Cassie and Jane. For starters there isn't even any mention so far of them being into each other (in a sexual way) and Jane even warns Roger to keep their sex a secret because of Amanda.
 
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