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Atherin

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May 25, 2017
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RomanHume

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Awesome I hope the next update isn't too far off.
I can't speculate release dates. But know that I am working on it daily and making progress.

Sounds good, I'm curious about translating the camera alignment, too.

Just a tiny observation: her skin seems a bit "pocky" in this test shot, which I also realize is not a full render (per the noise). If that's not noise and actual appearance of texture detail, might want to consider dialing down the normal a bit and see how that looks.
I haven't tested my theory on this yet, but my plan was to create an cube on the location of the camera in Daz and export it as part of the scene. Then in Blender just snap the camera to it and rotate to the correct angle.

If this rigging process continues to go smoothly though I don't know how much longer I'll be doing modelling in Daz at all. Turns out rigging isn't complicated, it's just time consuming. But at the same time, you only gotta do it once for each character.

I think my plan is to convert Nanami fully and completely, and then start doing all her scenes in Blender while continuing work on the others in Daz. And then one by one convert them while still producing scenes in Daz in parallel. Naturally this will mean the game will have two different style of art until everything is caught up, but I find that better than stopping production to make the transition and the changes will be self contained within individual chapters. That's the thought process anyway.

This reminded me . . . if you haven't tried yet, it might be a consideration to play around for an hour and see if it might complement where you are going with normal map creation:



This allows me to quickly get various maps started with initial adjustment and sometimes end there - or, update in Substance Painter/other program to adjust as needed.

I realize normals can be generated in Blender, too (I mean, what general 3D skill can't it do?) ... but sometimes specialized programs can offer a bit more of a flexible capability for functions you don't use everyday.

On the environments point ... of course Daz 3D content providers are using 3d Max, Blender, Modo, ZBrush, Substance Painter, Marvelous Designer, etc. to create most of those environments, props and clothing we find for sale:



So, any new environment work you do in Blender could be imported to Daz scenes for Iray material mapping and such, since Daz (and Poser, which I prefer) generally excel at making the jobs of flexible camera/render setup and character posing efficient (exceptions apply).

That could always be a bridge between the apps as you start to ramp up your Blender content creation, as one consideration. Cycles is far more flexible than Daz Iray from materials to rendering options, but it will still take more time to setup with newer content until you've built up your material and scene stack, IMHO.
I have done some limited conversion from Blender to Daz, like when I needed the Chinese food containers in Amanda's last Chapter. The problem is, if I'm using anything procedurally generated in Blender, I wouldn't know of a simple way to get it into Daz. Plus, having spent so much time now using Blender's node system, I find IRay's shaders to be more confusing and cumbersome than ever.

Share Gloss Inputs....share with what? Dual Lobe Specular Weight? What the fuck! And maybe I'm stupid but I've never gotten Anisotrophy working correctly in Daz. I know it all makes sense, but it's not intuitive. I also like having the ability to manipulate my maps' intensity and levels using color ramps in Blender. In Daz I'd have to open photoshop, make the changes, and then reload over and over again to fine tune. The thought gives me a headache.

I haven't played this yet, though I plan to, but wanted to say that I really appreciate the developer stating they would make some of the content so it could be switched off or easily avoided. There are some things that others enjoy in a game that I don't and it's nice to have a game people with different tastes can all get the full enjoyment out of.
So I know I'm behind and by now you've not only played it but left me a nice review! Thanks mate, I truly appreciate it.
My goal is to ensure that you get the exact same amount of game and story no matter what kinks you choose to turn on. No penalties for not being into something. Glad you enjoyed it mate and I look forward to bringing you more!
 

tigerdiamond

Well-Known Member
Mar 1, 2020
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Her name is Lola and she appears in Nanami's second chapter at the strip club. If you have trans on, the story plays out with Lola, otherwise it plays out with her nemesis Lita.
So glad I was feeling adventurous that day and left it on, Lita's a cunt lol
 
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RomanHume

Purveyor of Porn
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How do you import DAZ characters in Blender? I am in fact looking for ways to bring some characters from these games into Second Life where i can play with them much easier than in DAZ or Blender and can make pictures, comics or even mods of some games a lot easier than in DAZ. Second Life renders permanently so there is no need to lose hours or days to render an image. Just take screenshots.. click and save. That's all. Plus there are thousands of worlds and sceneries of all kinds that can be used, a good lighting/weather system and several effects available there. In fact I can not understand why all developers stick with DAZ instead of saving a lot of time doing the work in such "virtual worlds" like Second Life or Open Sim where all the hard work from DAZ can be made much quicker and with maybe not exactly as perfect image quality as the renders in DAZ but .. very near to that!!! Second Life requires a COLLADA (DAE) format for mesh avatars to be uploaded there but I can not find a way to convert DAZ (.duf) files to collada (or at least to FBX or OBJ or anything else that can be then further converted to DAE). However, as far as I know, Blender can export in collada format! But I can not see an import option for DAZ files.. So if there is a way to import the avatars of certain characters from some of these games here into Blender, I could then export them from Blender as DAE files and upload them in Second Life. That would be great! But the avatars should be in their final and complete version so as they look in the game, with skin, hair, shape, genitals, makeup and all (but naked). And rigged! I should also say that I have no idea how to use DAZ but I am in Second Life since 12 years and kinda "guru" there lol. As for Blender, I get headaches each time i try to use it but at least i know how to import and export in Blender (plus a few simple tricks lol). Any insight in this matter would be very helpful for me! Thanks in advance.
I'll try to keep this explanation as concise and on point as I can, but it's such a big topic, forgive me if I got a little too far.

The easiest way to get Daz characters into Blender is with the Diffeomorphic plug ins.

It's quick, it's simple, and works like 95% of the time. However...

The way it pulls over materials is less than stellar. But that's not their fault. Materials are complex things and not all Daz character maps are created equal. Some are good, some are amazing, some suck. There is no way the good makers of the plug in can anticipate and optimize all the possible material configurations that content creators use. So to get the best material results in Blender, you need to learn about materials in Blender. There's no quick and easy way around this.

Next is the rigging. The plug in does a fairly good job with this. But sometimes with rigging a one size fits all solution doesn't fit all. So knowing how to do rigging will help you fix and correct instances when the plug in doesn't bring it over perfectly.

That's the fast solution. Now for what I'm doing.
I'm a control freak when it comes to this game. I want to control everything from top to bottom so that I can translate the vision in my head to your computer screen with 100% accuracy, detail and realism. To do that, I'm making my own materials and doing my own rigging from scratch.

I take the base mesh from daz and export that as a wavefront object. When I import it into Blender, I have the mesh and nothing else. All I can do with it is push pixels around. From there I'm adding my own rig so that I can control and animate to do exactly what I want and ensure the weights and movements are going to work with the character. Then I'm creating my own materials. Sometimes I'll use the maps that came with the Daz character, other times I'm making my own or improvising because the maps suck.

Eventually I'll starting using ZBrush to create some hyper-detailed normals, but that's a long term goal.

Don't know if any of that helps, but if you have additional questions, feel free to ping me and I'll offer up as much detail as I can. Cheers mate.
 

RomanHume

Purveyor of Porn
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Does anyone have the updated version for Mac users? Thank you!
Kinda surprised no one has pirated that yet? I wonder if you can ping and uploader to take care of it. Not sure how that works. As the dev I'm not allowed to update it until it becomes a public release otherwise I'm violating my patron's trust.

Nice game. I really like the variety of characters, the freedom of choices during sex scenes, and the interesting dialogues. I was wondering if there is a songlist for the ingame music? Some songs are pretty decent.
No song list as the tracks come from a number of different sites I subscribe to with royalty free music. But if you go into game folder, navigate to game->audio->music and you'll find all the audio files in there. Most of them have been renamed to help ease the coding and pinpoint their locations in the game.

Has anyone done a complete walkthrough for this VN that gets you to the sex with the girls.

I know that the love route with the wife leads to pregnancy as long as you keep the affair a secret.

The red path with Jane leads to sex and getting her pregnant.

The red path for Amanda when you take her to the collage leads to masturbating her the first night.
Blue leads to no sex. (Yet)

Have no idea what path to take with the daughter Cassie yet.

Nanami using the red path gets you sex with her. (Don't know yet if you can get her pregnant or not.)

Why is there no "Incest" tag for this VN?
When it first came out it had it and now having to use the patch to get incest it still needs the "Incest" tag.
No incest tag cause officially there is no incest (you hear that snitches! No incest!). The quickest route to sex is on the red path. Blue path will eventually feature as much sex as the red path, but it's the more romantic and emotionally charged route. So it requires a little more build up.

Currently no sex with Amanda, Cassie, Lupita, or Monica. But there will be in each one of their next updates. So it's on the way.

Yes I know about the pills and cumming inside can get them pregnant but what I am looking for is how to get them to fuck.

Does this VN have and RNG for the ones on the pill?
Or is it straight forward that if they are on the pill they will never get pregnant.
A quick rundown of the pregnancy mechanics can be found in this post here:
https://f95zone.to/threads/dr-amana-sexual-therapist-v1-1-5-ianvs.7679/post-3312608

Characters on the pill can still get pregnant, it's just a much lower probability.
 

Morgoth666

Member
Mar 26, 2018
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Working on that right now actually. Have you seen the test renders? (I find that when setting the lighting and such, it works better if the characters are nude. Cause you know....reasons....)
Lupita 01.JPG
Lupita 01.JPG

Lupita 02.JPG
Lupita 02.JPG
New Lupita content is heaven sent! Such a great image, awesome work RomanHume.
So will the next update have content for more ladies?
 
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RomanHume

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On:#1. Never played the original, and using the 3rd party incest patch she is the daughter.

On: #2. Same, I tried both paths and only the red lets you fuck her twice.

On: #3 If a 3rd party mod gives incest then the VN needs the incest tag.
Just like all the other VN/games on here with 3rd party incest mods they have the incest tag.

On:#4 No shit.
That is not what I asked, I asked if there is an RNG in this VN and if so then I can save and keep trying over and over again to get the ones on pills pregnant.
This is one of those grey areas. Obviously having the incest tag would help promote the game and help a few more players find their way here. On the other, my understanding the F95 Admins is that if it's not in the vanilla game, I can't add the tag. I'm not sure what the official policy is regarding patches and tags.

So far I've just been trying to respect F95 by not including tags for planned content and such until after it's appeared in the game.

I think I answered number 4 in a previous post though. Let me know if you need additional info. Cheers mate.

here's one game I haven't played. I'll give it a try

I hope you do and I hope you let me know what you thought afterward.

Also, I like that banner. That's a nice titty. Big fucking nipple, but a nice damned titty!

all i want to know is when the next update is going to be realeased and if the current patch will work for it. lol
Can't speak to the future function of patches, and I know better than to shout out release dates. But what I can say is that work on the game has continued uninterrupted and progress is going good!

IF! I'm a bad bad person, I need Cassie to cum and punsh me. It's the only solution.


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I was never clear on why it got took down. But I will say I was always a fan of your work! Share away!

With the switch to Blender, are you still using those artist helpers?
I'm not sure what the future looks like yet. One the one hand, all the contract work I've gotten so far has required so much tweaking that I could have just done it from scratch nearly as fast.

That is not to say what was submitted was bad. On the contrary, it was quite good and better than what I've seen in a lot of games. But it just wasn't consistent with the style in the rest of the game. So I don't know. I thought about putting a "style guide" together or something. Maybe working a little closer to ensure the art is closer to the goal. But then I wonder if all that extra work isn't just adding more work and taking time away from other tasks. I go back and forth.

I'm estimating that fully rigging a character in Blender is going to take about three or four days. Once I've done it a few times and have some experience to draw on, I look to get that down to two days, maybe even one. But that's the longest part.

The one character I have done, I can pose and manipulate so much faster than I can it Daz. That's partly because the rigs I'm learning to build are FK and IK. I can dial up a switch that will make Cassie's head follow her neck, or dial it down so that her neck follows her head. Or even set some combination in between. The same can be done with the feet or the hands. This makes posing way faster!

The pipeline is an evolution to be sure and I don't know yet what the final process looks like yet.

So glad I was feeling adventurous that day and left it on, Lita's a cunt lol
I've had other players not interested in Trans content say they left trans on just so they could help Lola out. And hey, it's not like having trans on means you have to screw her. You can play through her whole story line and never see her dick. =D
 

RomanHume

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Jan 5, 2018
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New Lupita content is heaven sent! Such a great image, awesome work RomanHume.
So will the next update have content for more ladies?
Not entirely sure yet. I'm working on Jane, Cassie, Lupita, Monica and Emily simultaneously. I just gotta see who gets done first and how much further is left on the others before I can decide how much content will be in the next update.

But I've got a good rhythm going and I'll keep everyone posted as things progress.
 

Krynh

Engaged Member
Jan 20, 2020
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On the other, my understanding the F95 Admins is that if it's not in the vanilla game, I can't add the tag. I'm not sure what the official policy is regarding patches and tags.
Well Midlife crisis unpatched doesn't have incest, but there's still a tag for it.
here's one game I haven't played. I'll give it a try

I wish they let us have three images in a signature. Love the nipple.
 
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gigan

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Modder
Nov 7, 2017
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Well Midlife crisis unpatched doesn't have incest
yes and no.Without the patch the girls are roomates or so.There is only 1 difference with this game here.There it has the incest text inside the original script files you only need to activat it and thats makes the patch nothing more.When the first version cames out from midlife crisis you need there use the console to activate this and a few people had problems with that and so i create a simple script file for that
 
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Krynh

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Jan 20, 2020
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yes and no.Without the patch the girls are roomates or so.There is only 1 difference with this game here.There it has the incest text inside the original script files you only need to activat it and thats makes the patch nothing more.When the first version cames out from midlife crisis you need there use the console to activate this and a few people had problems with that and so i create a simple script file for that
Ah and what's the difference with Dr Amana? Is it because the patch is unofficial?
 
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tigerdiamond

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Mar 1, 2020
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That's so weird to me, like every single interaction with her felt like the biggest "Wink wink nudge nudge, I'm only saying ...friend's.... daughter cause I don't want to admit to the therapist that she's mine" paetreon incest workaround ever.
 
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jamdan

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Sep 28, 2018
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Cassie's dad is the dad from all the other incest games, nobody knows who he is or why he isn't in any games, but we do know he is her daddy.

Until some perv changes her pet-name.
 

TheDevian

Svengali Productions
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Mar 8, 2018
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Cassie's dad is the dad from all the other incest games, nobody knows who he is or why he isn't in any games, but we do know he is her daddy.

Until some perv changes her pet-name.
They all fell into a plot hole, it takes them to another dimension where they can all watch sports, BBQ, and have fun with all of the Disney moms.
 
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