RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
live_stream_info.png
2021-10-04

Start Time: 10:30 EST (10:30 AM)

Estimated End Time: ~14:00EST (2:00 PM)

Content: Character Design and Chapter Prep

URL for Stream (And Recorded Streams):

All questions, comments and requests for Daz tips and tricks welcome!

Bring your questions or just come hang out!

Salute!
 

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,024
4,987
The option to chose the race of the MC is interesting yet complicates the game. Every new scene will require 3x graphics. There are maybe oversensitive folks who cannot immerse into MC of different race - personally I don't give a flying fuck.
Wouldn't say it breaks continuity, at least. After all, MC has no blood relations shown in-game. Only his.... neighbor's daughter. MC's face is also barely shown, other than in the profile avatar. Just a matter of changing one character's skin-tone for the vast majority of it, really. Though of course that does add work & likely some necessary lighting changes here and there. But it's not like you have to restructure any of the models.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
development_news.png

Alright, I know this is long overdue and even now I'm trying to scramble it out so I can get back to work.

There has been a lot happening this last month and I'm feeling very optimistic. A lot of things have changed, so let's just dive right in.

What's Changed?

Demand at the real job has been on the rise and they are throwing more salary at me than I can say no to. This of course further drives a divide into the idea of ever making the Doctor Amana game full time because it'll take years for Patronage to ever surpass what my job is paying me. But that doesn't mean I'm done making the game. Far from it. It's just required an adjusted mindset which I've spent last month developing and will spend this month testing.

The Headspace

My mentality up until this point has been all about how to make this game alone. Where can I automate, what can I optimize and how much can I just get done! So far it's worked and we've implemented a number of time saving processes in terms of coding and image processing. Unfortunately moving forward this isn't going to be enough. I'm already severely delayed on the next release and as each week sees less and less time devoted working on the game, the delays have become untenable. Right now I'm only averaging about eight to ten hours a week on the game and this just simply isn't going to do.

The original question was, "What can I automate and trim to make development faster?" It was a good start. But now I've reframed the issue and the new question is, "How can I produce a single completed chapter in 25 to 30 hours?"

If going forward I am able to put in one to two hours a day on the game with possibly three or four on the weekend, with a 20 to 30 hour turn around I would be producing a single chapter every two weeks.

[(1.5 hours x 5 days) + 3.5 hours] = average of 11 hours a week, 22 every two.

That needs to be the new goal!

The Task

With this new target in mind I started tearing apart my development process. I continued to produce but at this point I began timing how long specific tasks are taking. What is my overall average development speed and where can additional time be ruthlessly cut?

As I began mining the processes I began to identify places where additional efficiencies could be obtained. (I may do a separate series of posts going into some of the more clever places I was able to shore up time but I'm trying to keep this post on point.) Now, for what it's worth, I think I'm close and I'm ready to spin up the machine and see if we're close to the mark.

October?!

My goal for the month of October is to test this new process and see how fast new content can be spun out. To determine the viability of it, I need to start two chapters from scratch and see how long they take to produce. Since I already have several chapters queued up for reworking, I want to start with those. This will give me a good baseline to determine if any additional changes or cuts need to be made.

The goal is to produce faster, with no deterioration in quality (perhaps even some improvement).

The Truth

My real job may be sucking up all of my time these days, but that doesn't mean I'm any less interested in this game. Fact is, I've spent too much to time learning Reny, Daz, Blender, Substance and a whole slew of other skills to produce this story. I'm not going to let all that training go to waste.

Plus, I'm in love with these characters and I want to continue working with them.

After struggling to keep this game going for so long, giving up would be such a devastating blow that I don't want to bear. Besides, I'm not sure I could. If I told you today that I was canning the game and it was abandoned, it would simply haunt me. Because these characters are always in the back of my mind. They're stuck in my head demanding a place on the screen. So yeah, I couldn't stop now even if I wanted to.

But rather than say, 'I'll work when I can and it'll be done when it's done.' I want to build a plan of production that works within my other commitments and allows me to kick out better and faster than ever.

It's a struggle finding that balance. But now that I'm looking at this production problem from a different angle, I've put together some things that I think will help.

Let's take October to find out!

I'll use the new process, make a couple of chapters and then you can decide if it's on par with what you've come to expect of the game so far.

Here's to hoping I can do you proud.

Salute!
 

list101

Member
Mar 18, 2019
443
603
Wouldn't say it breaks continuity, at least. After all, MC has no blood relations shown in-game. Only his.... neighbor's daughter. MC's face is also barely shown, other than in the profile avatar. Just a matter of changing one character's skin-tone for the vast majority of it, really. Though of course that does add work & likely some necessary lighting changes here and there. But it's not like you have to restructure any of the models.
My point was how funny it is to immerse with MC with unnaturally huge dick yet draw the line on the dick color.
 

Kionashi

Active Member
Jul 11, 2021
526
1,117
View attachment 1438380

Alright, I know this is long overdue and even now I'm trying to scramble it out so I can get back to work.

There has been a lot happening this last month and I'm feeling very optimistic. A lot of things have changed, so let's just dive right in.

What's Changed?

Demand at the real job has been on the rise and they are throwing more salary at me than I can say no to. This of course further drives a divide into the idea of ever making the Doctor Amana game full time because it'll take years for Patronage to ever surpass what my job is paying me. But that doesn't mean I'm done making the game. Far from it. It's just required an adjusted mindset which I've spent last month developing and will spend this month testing.

The Headspace

My mentality up until this point has been all about how to make this game alone. Where can I automate, what can I optimize and how much can I just get done! So far it's worked and we've implemented a number of time saving processes in terms of coding and image processing. Unfortunately moving forward this isn't going to be enough. I'm already severely delayed on the next release and as each week sees less and less time devoted working on the game, the delays have become untenable. Right now I'm only averaging about eight to ten hours a week on the game and this just simply isn't going to do.

The original question was, "What can I automate and trim to make development faster?" It was a good start. But now I've reframed the issue and the new question is, "How can I produce a single completed chapter in 25 to 30 hours?"

If going forward I am able to put in one to two hours a day on the game with possibly three or four on the weekend, with a 20 to 30 hour turn around I would be producing a single chapter every two weeks.

[(1.5 hours x 5 days) + 3.5 hours] = average of 11 hours a week, 22 every two.

That needs to be the new goal!

The Task

With this new target in mind I started tearing apart my development process. I continued to produce but at this point I began timing how long specific tasks are taking. What is my overall average development speed and where can additional time be ruthlessly cut?

As I began mining the processes I began to identify places where additional efficiencies could be obtained. (I may do a separate series of posts going into some of the more clever places I was able to shore up time but I'm trying to keep this post on point.) Now, for what it's worth, I think I'm close and I'm ready to spin up the machine and see if we're close to the mark.

October?!

My goal for the month of October is to test this new process and see how fast new content can be spun out. To determine the viability of it, I need to start two chapters from scratch and see how long they take to produce. Since I already have several chapters queued up for reworking, I want to start with those. This will give me a good baseline to determine if any additional changes or cuts need to be made.

The goal is to produce faster, with no deterioration in quality (perhaps even some improvement).

The Truth

My real job may be sucking up all of my time these days, but that doesn't mean I'm any less interested in this game. Fact is, I've spent too much to time learning Reny, Daz, Blender, Substance and a whole slew of other skills to produce this story. I'm not going to let all that training go to waste.

Plus, I'm in love with these characters and I want to continue working with them.

After struggling to keep this game going for so long, giving up would be such a devastating blow that I don't want to bear. Besides, I'm not sure I could. If I told you today that I was canning the game and it was abandoned, it would simply haunt me. Because these characters are always in the back of my mind. They're stuck in my head demanding a place on the screen. So yeah, I couldn't stop now even if I wanted to.

But rather than say, 'I'll work when I can and it'll be done when it's done.' I want to build a plan of production that works within my other commitments and allows me to kick out better and faster than ever.

It's a struggle finding that balance. But now that I'm looking at this production problem from a different angle, I've put together some things that I think will help.

Let's take October to find out!

I'll use the new process, make a couple of chapters and then you can decide if it's on par with what you've come to expect of the game so far.

Here's to hoping I can do you proud.

Salute!
Is always good to see devs so motivated, even though they have to deal with real world obligations Im glad and honored you get to spend part of your days providing us with such memorable story and characters
 
  • Like
Reactions: TheDevian

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,757
32,305
Actually this is one of the rare games where the dick looks normal - sorry haven played the game for a while - my point about the color is still valid.
I don't disagree with you, but some days my sarcasshole goes off before I can stop it. XD
Mother always said, that if it is not worth saying sarcastically, then it is not worth saying at all...
 
  • Like
Reactions: list101

list101

Member
Mar 18, 2019
443
603
I don't disagree with you, but some days my sarcasshole goes off before I can stop it. XD
Mother always said, that if it is not worth saying sarcastically, then it is not worth saying at all...
no hard feelings (no pun intended) - somehow the point I was making turn into dick measuring... of course I gave a wrong example yet the huge dick games are the norm and I bet the folks on this thread have no problem playing such MC.
 
  • Haha
Reactions: TheDevian

Cartageno

Devoted Member
Dec 1, 2019
8,605
14,611
no hard feelings (no pun intended) - somehow the point I was making turn into dick measuring... of course I gave a wrong example yet the huge dick games are the norm and I bet the folks on this thread have no problem playing such MC.
What "huge dick games"? I always get told this game or that features it. Then I look at them - and most don't even have two feet of donglengthiness. That's Pygmy sized. ;)
 
  • Haha
Reactions: TheDevian

uwunya69

New Member
Aug 6, 2021
10
6
Well that was.. interesting, to say the least. Anyone know where I can find the songs used in this version? A few seconds of searching didn't yield any info so I gave up.
 
  • Like
Reactions: RomanHume

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,024
4,987
What "huge dick games"? I always get told this game or that features it. Then I look at them - and most don't even have two feet of donglengthiness. That's Pygmy sized. ;)
Ah. Donglengthiness. Quite an impressive renaissance vocabulary, I see. A word first introduced and significantly popularized in Shakespeare's "Measure For Measure." Only brought back in the time of Longfellow, before finally resurfacing now in a porn-game chat forum. I see you too are a man of great culture.

(Sadly there was no monocle and tophat emoji).
 

Kionashi

Active Member
Jul 11, 2021
526
1,117
Well that was.. interesting, to say the least. Anyone know where I can find the songs used in this version? A few seconds of searching didn't yield any info so I gave up.
there is a cool app in Android called Shazam , you can turn it on while the music is playing and it will try to search the song for you...
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Well that was.. interesting, to say the least. Anyone know where I can find the songs used in this version? A few seconds of searching didn't yield any info so I gave up.
Best solution is to just go into the game files and pull the MP3's. All the tracks are from a royalty free site I buy music from, so I don't know if you'll find any of those songs on any popular platforms like Spotify.
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,699
10,947
Best solution is to just go into the game files and pull the MP3's. All the tracks are from a royalty free site I buy music from, so I don't know if you'll find any of those songs on any popular platforms like Spotify.
Definitely a challenge to find songs that haven't already been used by three or more developers already. It jarred me out of immersion when I encountered one of the songs I associated with Summertime Love on another game from another developer.
 

Cartageno

Devoted Member
Dec 1, 2019
8,605
14,611
there is a cool app in Android called Shazam , you can turn it on while the music is playing and it will try to search the song for you...
I actually tried this (Shazam) with some games - after all, it helped my dad identify some 1940s songs he somehow had on cassette (look up what that is kids) - but minor royalty free stuff more often than not gets either a "did not recognize" or some random suggestion of a Polish 1920s Jazz hit - or similarily off the mark.

One song I could identify from this game was by Luftmensch.
 

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,024
4,987
Definitely a challenge to find songs that haven't already been used by three or more developers already. It jarred me out of immersion when I encountered one of the songs I associated with Summertime Love on another game from another developer.
Vast majority of these games - being on a shoestring & pocket lint budget - are getting the same free songs, models, ect., from pirate forums for Das3d and Renpy such as this one. It's pretty incestuous... also like a vast majority of these games.
 
  • Like
Reactions: Dragon59
4.40 star(s) 78 Votes