RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,361
For shits and giggles I spent some time trying to engineer an animation pipeline that will allow me to produce 10 to 20 seconds of animation at a cost of 20 to 30 minutes of work per day, and 1 to 2 minutes per frame.

This is the raw output from this weekend's experiment without any editing. It's crude, and simple, but a good start and provides a nice outline on how to incorporate this into the process.

View attachment Animation 01 thur 05094_3.mp4
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,600
21,205
For shits and giggles I spent some time trying to engineer an animation pipeline that will allow me to produce 10 to 20 seconds of animation at a cost of 20 to 30 minutes of work per day, and 1 to 2 minutes per frame.

This is the raw output from this weekend's experiment without any editing. It's crude, and simple, but a good start and provides a nice outline on how to incorporate this into the process.

View attachment 1447049
20/10 wanna smash.
 

jaw1986baby

Chasing Redhead sm0ls
Donor
Jun 2, 2017
2,473
7,442
For shits and giggles I spent some time trying to engineer an animation pipeline that will allow me to produce 10 to 20 seconds of animation at a cost of 20 to 30 minutes of work per day, and 1 to 2 minutes per frame.

This is the raw output from this weekend's experiment without any editing. It's crude, and simple, but a good start and provides a nice outline on how to incorporate this into the process.
OMFG
YES
YES
YES
YES
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,975
For shits and giggles I spent some time trying to engineer an animation pipeline that will allow me to produce 10 to 20 seconds of animation at a cost of 20 to 30 minutes of work per day, and 1 to 2 minutes per frame.

This is the raw output from this weekend's experiment without any editing. It's crude, and simple, but a good start and provides a nice outline on how to incorporate this into the process.

View attachment 1447049
"Hello, how are you... Uh, hello? What are you staring at? Oh, these little things. Well, then I guess I can stare there.
 

uwunya69

New Member
Aug 6, 2021
10
6
Best solution is to just go into the game files and pull the MP3's. All the tracks are from a royalty free site I buy music from, so I don't know if you'll find any of those songs on any popular platforms like Spotify.
Aha! Found it. "caligulas_01" is what I was looking for, great song. Had me stopping in the middle of playthrough just to listen, lol.
 

uwunya69

New Member
Aug 6, 2021
10
6
there is a cool app in Android called Shazam , you can turn it on while the music is playing and it will try to search the song for you...
That did occur to me, it's just that at the time my phone wasn't working and I hadn't gotten the replacement yet.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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So this took about thirty minutes to build and approximately 2 hours to render. Another 15 minute to put it together in Premiere and I'd say the results are up to par. At this point I think I have the process nailed down good enough to say that 20 to 30 second animations should be a regular part of the game going forward.

In the meantime, Amanda's struggling with her body image. Ain't she fucking cute!

View attachment Amanda Test.mp4
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
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So this took about thirty minutes to build and approximately 2 hours to render. Another 15 minute to put it together in Premiere and I'd say the results are up to par. At this point I think I have the process nailed down good enough to say that 20 to 30 second animations should be a regular part of the game going forward.

In the meantime, Amanda's struggling with her body image. Ain't she fucking cute!

View attachment 1448634
It is very cute.

But I would not be an evil supervillain without the ungrateful, ugly question of the day...

How much a couple of renders that serve the same purpose would take to make? Just to have an estimate of the alternative.

Cause really, last Cassie chapter had no animation and was by far your best content visually speaking (writing was freaking awesome too but not what we are discussing). Obviously, this was a test and all, but qualitatively speaking I think Cassie visuals were better too.

I cannot imagine anyone really care there were no animations.
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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Well... put in those terms.... no comment!
I'm not trying to be an ass about it or anything.

Truth is I have wanted animation from day 1, years ago. But Daz was proving to be such a pain the ass working with it that I had pretty much given up.

But then like everything else I started attacking it from a different angle and now I think I have a structure that will work.

Are they necessary for the story, absolutely not. But if I can put together pretty, sexy animations at a cost of a mere 15 to 25 minutes a day, hell that's just icing in my book.

Reason I haven't done it up until now is because it simply took too long and wrestling with Daz sucked. But now I have solicited it's cooperation in short bursts and at only ~1.5 minutes per frame to render, it's worth it to me personally.
 

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,309
5,505
I agree a lot of things got nailed very well in the Cassie chapter... [Ba-dum-tiss]. It was definitely the best full chapter yet. But if Roman's also "nailed" a system to create quality animations quickly, I don't see the drawback. As long as it doesn't detract from the overall quality or add a major drag to development time, all I see is an extra layer of immersion, which is nothing but a plus, IMO.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,361
I agree a lot of things got nailed very well in the Cassie chapter... [Ba-dum-tiss]. It was definitely the best full chapter yet. But if Roman's also "nailed" a system to create quality animations quickly, I don't see the drawback. As long as it doesn't detract from the overall quality or add a major drag to development time, all I see is an extra layer of immersion, which is nothing but a plus, IMO.
So far things are going good. Using Nanami Chapter 01 as a test case, I have been able to rebuild her first chapter using the new system in just under 7 days utilizing less than 2 hours a day. That was the goal and so far I'm on track. That went well enough I took the weekend to revisit some ideas of streamlining animation that I said fuck it and set aside 30 minutes to see how much of the animation I could get done. What I've posted as the test case is about 1/3 of the total animation I have planned for Amanda's chapter. So right now everything seems possible within the production limits that I've set.

I'll of course want to complete a few more chapters before calling it a success, but all these changes might be the key to getting 2 to 3 chapters out per month. Which would be fucking phenomenal!
 
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Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,975
I'm not trying to be an ass about it or anything.

Truth is I have wanted animation from day 1, years ago. But Daz was proving to be such a pain the ass working with it that I had pretty much given up.

But then like everything else I started attacking it from a different angle and now I think I have a structure that will work.

Are they necessary for the story, absolutely not. But if I can put together pretty, sexy animations at a cost of a mere 15 to 25 minutes a day, hell that's just icing in my book.

Reason I haven't done it up until now is because it simply took too long and wrestling with Daz sucked. But now I have solicited it's cooperation in short bursts and at only ~1.5 minutes per frame to render, it's worth it to me personally.
I understand! Like you, I'd like to add animation one day, but first, I need get my basic DAZ skills developed. Good on you for moving forward!
 
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