crugh2112

Well-Known Member
Oct 9, 2017
1,067
1,315
Best solution is to just go into the game files and pull the MP3's. All the tracks are from a royalty free site I buy music from, so I don't know if you'll find any of those songs on any popular platforms like Spotify.
I find it fun when a tune used in one of these adult games ends up on broadcast TV as a music bed in a public service announcement. "Why am I getting aroused while they berate me about animals dying in a local shelter?" "WHY?" "Dammit, ME!"
 

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,024
4,987
I find it fun when a tune used in one of these adult games ends up on broadcast TV as a music bed in a public service announcement. "Why am I getting aroused while they berate me about animals dying in a local shelter?" "WHY?" "Dammit, ME!"
But is there a control experiment though? Like, did you ever test it to see if you get the same reaction on mute?
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Character Poll.jpg
2021-10-07 Poll Information

I'll keep this short and sweet.

As previously stated, I've spent the last several weeks retooling the production process to adhere to a 2 hour a day max work flow.

Starting on Tuesday I began working with this new model and so far things have been clicking along great.
To test the process, I've been reworking old material. We've been scheduled to do this for some time in order to bring v1.1.5 into the v2.0.0 framework. I opted to start with old material because the scripts are written and all they required was code notation and artwork. So using this old material in this way would be a good base line for what producing new chapters will look like going forward.

That said, I have spent the week so far working on Nanami Chapter 01. With only about 2 hours a day I've succeeded in completing more than half of the material required for release. That said, if we continue to track this way, that chapter will be ready by mid next week and will have only taken 7 days to complete. That's the goal and so far our trim looks good.
Before calling this new process official and making it the default format going forward, I want to run it against a couple of other new chapters as well. This will give us a good idea whether or not a two week turn around per release is viable and maintainable.

Since I have so much material already written for various characters, and since I want to make supporter polling on new content part of the process, I figure running a poll for the next text case would be a solid way to test this next round.
For character's we've seen, this vote will be to rework their chapter 1 material. For characters we haven't, this will be their chapter 1 introduction. Either way, it's new/semi-new content all around and it will help us determine what other process improvements may be required to hit that two week turn around.

Supporters can vote for more than one character (I won't make you choose favorites), and the character with the most votes by next Tuesday will be up for the next two week cycle.

Once the current chapter is ready, I'll release a playtest and once we have two characters in the bucket we'll make an official release and hopefully be seeing at least two new characters a month going forward.

So let me know who we want to work on. All the female characters are available and I have story ready for each of them! Have a ball! or two, or three...whatever.

Cheers!

Vote:

 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
6,123
16,432
View attachment 1441377
2021-10-07 Poll Information

I'll keep this short and sweet.

As previously stated, I've spent the last several weeks retooling the production process to adhere to a 2 hour a day max work flow.

Starting on Tuesday I began working with this new model and so far things have been clicking along great.
To test the process, I've been reworking old material. We've been scheduled to do this for some time in order to bring v1.1.5 into the v2.0.0 framework. I opted to start with old material because the scripts are written and all they required was code notation and artwork. So using this old material in this way would be a good base line for what producing new chapters will look like going forward.

That said, I have spent the week so far working on Nanami Chapter 01. With only about 2 hours a day I've succeeded in completing more than half of the material required for release. That said, if we continue to track this way, that chapter will be ready by mid next week and will have only taken 7 days to complete. That's the goal and so far our trim looks good.
Before calling this new process official and making it the default format going forward, I want to run it against a couple of other new chapters as well. This will give us a good idea whether or not a two week turn around per release is viable and maintainable.

Since I have so much material already written for various characters, and since I want to make supporter polling on new content part of the process, I figure running a poll for the next text case would be a solid way to test this next round.
For character's we've seen, this vote will be to rework their chapter 1 material. For characters we haven't, this will be their chapter 1 introduction. Either way, it's new/semi-new content all around and it will help us determine what other process improvements may be required to hit that two week turn around.

Supporters can vote for more than one character (I won't make you choose favorites), and the character with the most votes by next Tuesday will be up for the next two week cycle.

Once the current chapter is ready, I'll release a playtest and once we have two characters in the bucket we'll make an official release and hopefully be seeing at least two new characters a month going forward.

So let me know who we want to work on. All the female characters are available and I have story ready for each of them! Have a ball! or two, or three...whatever.

Cheers!

Vote:

Cassie, Mandy, Jane = best girls
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Once we get the 1 to 2 hour art cycle implemented, I want to see if we can cut off 20 to 30 minutes of that for animation.

I know this isn't much but I put this together in less than 1/2 hour today. So if I can multiply that by 5 or 7 days, I should be able to swing some respectable animation in there as well. Just simple stuff, but stuff well done.

View attachment Animation Output18.mp4
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
For shits and giggles I spent some time trying to engineer an animation pipeline that will allow me to produce 10 to 20 seconds of animation at a cost of 20 to 30 minutes of work per day, and 1 to 2 minutes per frame.

This is the raw output from this weekend's experiment without any editing. It's crude, and simple, but a good start and provides a nice outline on how to incorporate this into the process.

View attachment Animation 01 thur 05094_3.mp4
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
6,123
16,432
For shits and giggles I spent some time trying to engineer an animation pipeline that will allow me to produce 10 to 20 seconds of animation at a cost of 20 to 30 minutes of work per day, and 1 to 2 minutes per frame.

This is the raw output from this weekend's experiment without any editing. It's crude, and simple, but a good start and provides a nice outline on how to incorporate this into the process.

View attachment 1447049
20/10 wanna smash.
 

jaw1986baby

Chasing Redhead sm0ls
Donor
Jun 2, 2017
2,346
7,156
For shits and giggles I spent some time trying to engineer an animation pipeline that will allow me to produce 10 to 20 seconds of animation at a cost of 20 to 30 minutes of work per day, and 1 to 2 minutes per frame.

This is the raw output from this weekend's experiment without any editing. It's crude, and simple, but a good start and provides a nice outline on how to incorporate this into the process.
OMFG
YES
YES
YES
YES
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,699
10,947
For shits and giggles I spent some time trying to engineer an animation pipeline that will allow me to produce 10 to 20 seconds of animation at a cost of 20 to 30 minutes of work per day, and 1 to 2 minutes per frame.

This is the raw output from this weekend's experiment without any editing. It's crude, and simple, but a good start and provides a nice outline on how to incorporate this into the process.

View attachment 1447049
"Hello, how are you... Uh, hello? What are you staring at? Oh, these little things. Well, then I guess I can stare there.
 

uwunya69

New Member
Aug 6, 2021
10
6
Best solution is to just go into the game files and pull the MP3's. All the tracks are from a royalty free site I buy music from, so I don't know if you'll find any of those songs on any popular platforms like Spotify.
Aha! Found it. "caligulas_01" is what I was looking for, great song. Had me stopping in the middle of playthrough just to listen, lol.
 

uwunya69

New Member
Aug 6, 2021
10
6
there is a cool app in Android called Shazam , you can turn it on while the music is playing and it will try to search the song for you...
That did occur to me, it's just that at the time my phone wasn't working and I hadn't gotten the replacement yet.
 
4.40 star(s) 78 Votes