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list101

Member
Mar 18, 2019
445
623
Great game - great story writing. The Cassie update is cool yet I didn't see any animation - am I missing something?
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
However, I did finally solve the issue of the broken space bar.

Those who've watched the streams know that since the last Daz update, I've lost some functionality. Prior to the update if you hit the space bar while a bone is selected it will pin it. After the update, this only worked in the Aux Viewport and stopped working at all in the main viewport. It was a pain in the ass but we worked around it.

Well, it turns out that the solution to this is was to go into the key bindings and set the Power Pose pin tool hotkey to something other than Space bar.

That's right, if you leave the key binding to space bar, it won't work. But if you set it to something like, say 'shift' or 'n', then suddenly the space bar works again.

One more time. If you set the key binding to Space, the space bar will NOT WORK. But if you set it to something OTHER THAN SPACE, then the SPACE BAR WILL WORK.......!!!!!!!!!!!

whatd he say.gif
 

Hordragg

Lesser-Known Mesmer
Donor
Compressor
Apr 2, 2019
3,006
10,765
I could totally go for a Mars, right now…

Get it? Because 'space' bar… No?! Some good old , then? No?!

thenthereisnopleasingyou.gif
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,399
33,749
However, I did finally solve the issue of the broken space bar.

Those who've watched the streams know that since the last Daz update, I've lost some functionality. Prior to the update if you hit the space bar while a bone is selected it will pin it. After the update, this only worked in the Aux Viewport and stopped working at all in the main viewport. It was a pain in the ass but we worked around it.

Well, it turns out that the solution to this is was to go into the key bindings and set the Power Pose pin tool hotkey to something other than Space bar.

That's right, if you leave the key binding to space bar, it won't work. But if you set it to something like, say 'shift' or 'n', then suddenly the space bar works again.

One more time. If you set the key binding to Space, the space bar will NOT WORK. But if you set it to something OTHER THAN SPACE, then the SPACE BAR WILL WORK.......!!!!!!!!!!!

View attachment 1431170
Wow, learn something new every day! Though, that said, pinning in Daz works so poorly, that I almost never use it anyway.

For example, if I want to animate someone, and have their feet not move, then rather than pinning their feet, and pulling my hair out as they move anyway as I move the hips, I will set up some cameras, that are lined up with the feet, and use that as a guide to move the feet back after moving the body. It's a pain in the ass, but then what isn't in Daz? For me, it takes a lot less time and hair loss than trying to use pins.
 
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Smarmint

Well-Known Member
Mar 23, 2019
1,220
4,850
That's right, if you leave the key binding to space bar, it won't work. But if you set it to something like, say 'shift' or 'n', then suddenly the space bar works again.

One more time. If you set the key binding to Space, the space bar will NOT WORK. But if you set it to something OTHER THAN SPACE, then the SPACE BAR WILL WORK.......!!!!!!!!!!!
Well, that is some solid software engineering right there.

I am tempted to try to find some logic in this behavior, but it is probably futile. Maybe space is secretly bound to something else, and the program detects that and invalidates the binding when you bind pin to space, but clears the fault when you bind pin to anything else?
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
live_stream_info.png
2021-10-04

Start Time: 10:30 EST (10:30 AM)

Estimated End Time: ~14:00EST (2:00 PM)

Content: Character Design and Chapter Prep

URL for Stream (And Recorded Streams):

All questions, comments and requests for Daz tips and tricks welcome!

Bring your questions or just come hang out!

Salute!
 

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,280
5,445
The option to chose the race of the MC is interesting yet complicates the game. Every new scene will require 3x graphics. There are maybe oversensitive folks who cannot immerse into MC of different race - personally I don't give a flying fuck.
Wouldn't say it breaks continuity, at least. After all, MC has no blood relations shown in-game. Only his.... neighbor's daughter. MC's face is also barely shown, other than in the profile avatar. Just a matter of changing one character's skin-tone for the vast majority of it, really. Though of course that does add work & likely some necessary lighting changes here and there. But it's not like you have to restructure any of the models.
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
development_news.png

Alright, I know this is long overdue and even now I'm trying to scramble it out so I can get back to work.

There has been a lot happening this last month and I'm feeling very optimistic. A lot of things have changed, so let's just dive right in.

What's Changed?

Demand at the real job has been on the rise and they are throwing more salary at me than I can say no to. This of course further drives a divide into the idea of ever making the Doctor Amana game full time because it'll take years for Patronage to ever surpass what my job is paying me. But that doesn't mean I'm done making the game. Far from it. It's just required an adjusted mindset which I've spent last month developing and will spend this month testing.

The Headspace

My mentality up until this point has been all about how to make this game alone. Where can I automate, what can I optimize and how much can I just get done! So far it's worked and we've implemented a number of time saving processes in terms of coding and image processing. Unfortunately moving forward this isn't going to be enough. I'm already severely delayed on the next release and as each week sees less and less time devoted working on the game, the delays have become untenable. Right now I'm only averaging about eight to ten hours a week on the game and this just simply isn't going to do.

The original question was, "What can I automate and trim to make development faster?" It was a good start. But now I've reframed the issue and the new question is, "How can I produce a single completed chapter in 25 to 30 hours?"

If going forward I am able to put in one to two hours a day on the game with possibly three or four on the weekend, with a 20 to 30 hour turn around I would be producing a single chapter every two weeks.

[(1.5 hours x 5 days) + 3.5 hours] = average of 11 hours a week, 22 every two.

That needs to be the new goal!

The Task

With this new target in mind I started tearing apart my development process. I continued to produce but at this point I began timing how long specific tasks are taking. What is my overall average development speed and where can additional time be ruthlessly cut?

As I began mining the processes I began to identify places where additional efficiencies could be obtained. (I may do a separate series of posts going into some of the more clever places I was able to shore up time but I'm trying to keep this post on point.) Now, for what it's worth, I think I'm close and I'm ready to spin up the machine and see if we're close to the mark.

October?!

My goal for the month of October is to test this new process and see how fast new content can be spun out. To determine the viability of it, I need to start two chapters from scratch and see how long they take to produce. Since I already have several chapters queued up for reworking, I want to start with those. This will give me a good baseline to determine if any additional changes or cuts need to be made.

The goal is to produce faster, with no deterioration in quality (perhaps even some improvement).

The Truth

My real job may be sucking up all of my time these days, but that doesn't mean I'm any less interested in this game. Fact is, I've spent too much to time learning Reny, Daz, Blender, Substance and a whole slew of other skills to produce this story. I'm not going to let all that training go to waste.

Plus, I'm in love with these characters and I want to continue working with them.

After struggling to keep this game going for so long, giving up would be such a devastating blow that I don't want to bear. Besides, I'm not sure I could. If I told you today that I was canning the game and it was abandoned, it would simply haunt me. Because these characters are always in the back of my mind. They're stuck in my head demanding a place on the screen. So yeah, I couldn't stop now even if I wanted to.

But rather than say, 'I'll work when I can and it'll be done when it's done.' I want to build a plan of production that works within my other commitments and allows me to kick out better and faster than ever.

It's a struggle finding that balance. But now that I'm looking at this production problem from a different angle, I've put together some things that I think will help.

Let's take October to find out!

I'll use the new process, make a couple of chapters and then you can decide if it's on par with what you've come to expect of the game so far.

Here's to hoping I can do you proud.

Salute!
 

list101

Member
Mar 18, 2019
445
623
Wouldn't say it breaks continuity, at least. After all, MC has no blood relations shown in-game. Only his.... neighbor's daughter. MC's face is also barely shown, other than in the profile avatar. Just a matter of changing one character's skin-tone for the vast majority of it, really. Though of course that does add work & likely some necessary lighting changes here and there. But it's not like you have to restructure any of the models.
My point was how funny it is to immerse with MC with unnaturally huge dick yet draw the line on the dick color.
 
4.40 star(s) 78 Votes