damn... it's been a while since I played this...who is she again?View attachment 1472515
2021-10-28
Poll results are in and Sarah is next in the pipeline.
Development News to come soon!
She beat Lupita by a single vote. But let's be real, that's probably because Jane and Cassie were locked out of the poll.Think she one of the new characters.
Out of curiosity how was to voting? just to wonder who is the next route likely to be in development.
I haven't been as fond of Jane myself I would love to take a Cassie Sarah 3some for a spin thoughShe beat Lupita by a single vote. But let's be real, that's probably because Jane and Cassie were locked out of the poll.
Ha! Four of six, called it. Coincidence? Pretty much.She beat Lupita by a single vote. But let's be real, that's probably because Jane and Cassie were locked out of the poll.
Well, I certainly fell behind here. A few new names in the list from when I last checked. Looking forward to seeing them in action. I could see Jane absolutely being up for a threeway with one or two of the new faces on the list while she's misbehaving.
Now that I've nearly cracked a 2-week production cycle...probably in about ten years.Well, I certainly fell behind here. A few new names in the list from when I last checked. Looking forward to seeing them in action. I could see Jane absolutely being up for a threeway with one or two of the new faces on the list while she's misbehaving.
But how old will we be when our beloved dev has time to get around to that?
I believe the therapist is a love interest...and if you are a decent human being you should be able to play trough the game without being cheated on even if you have that feature on....just don't worry too much about it and be nice?Version: 1.1.5, Begining of game asked for Infidelity content, what/who is it about and the therapist is she love interest?
No, as far as I know, the doctor is not going to be a LI in this game. Last I heard, he was saving her for a sequel ...or something like that.Version: 1.1.5, Begining of game asked for Infidelity content, what/who is it about and the therapist is she love interest?
As of now, unless I missed something, it's the wife if you choose too many of the bad choices. You'll see a little lead up to the actual act (her naked with man and IIRC, nipple sucking), and then nothing else.Version: 1.1.5, Begining of game asked for Infidelity content, what/who is it about and the therapist is she love interest?
I'm also all about Cassie...I'm all about Cassie
Yes, even with some bad choices, IIRC.With right choices MC get some content with her?
You mean "yes-neighborhood-kid", don't you?I'm also all about Cassie...
the yes-daughter
There's not really "good" or "bad" choices in a gameplay sense (morally you might beg to differ), that's also why there is no walkthrough. The content will be different but whatever your choices you will see "as much as you can".With right choices MC get some content with her?
So we're looking at an update in November then?View attachment 1475627
Time to do this again, so let’s get to it.
Progress
Production is going good and things are still moving forward. The new production cycle is working very well but has been stalled by code refactoring.On the downside, the new code caused a number of problems that seemed like they were going to require some ugly work arounds. But in the eleventh hour a single discovery was made that seemed to solve multiple issues at once!
You can read my rantings at the time of discoveryYou must be registered to see the linkson the discord where I was bitching and having a eureka moment simultaneously.
Now that the string interpolation issue with my nested objects is solved I can now give players access to an unprecedented number of variables in the game. Names, nicknames, relationships, etc. And not just with the MC between non-MC characters as well.
This of course meant I needed to do a quick two day redesign of the planner feature so that players can easily access all of these variables, but all the hard stuff is now done.I have a little clean up to do on the back end and the new code and script converter are up to date and ready to work.
Improvements
Some invisible improvements were also made on the back end to simplify things. The number of custom classes used to manage the different aspects of the game were cut from 14 down to 4.
I consolidated a lot of functions and the new data structure used to manage all these player changeable variables is actually much simpler than what I built before and doesn’t require as much overhead to maintain.
We can now add characters and variables on the fly with out any need to recode or rebase. It’s honestly as simply as me opening a text file, adding a line with the variable name and the value and saving. When renpy starts it does the rest.
And if I need to change something about a character, I can just modify the file without having to push out any kind of corrective code. There is also a layer of protection built in where if I change a variable in the game, but a player has already modified the variable themselves, then my change will be ignored and player customization is prioritized. This way no matter what changes I make to the game, your personal changes will always be kept.
To Do
So to give you greater visibility into the production process I’m including a link to the Trello board I recently started using to track the production tasks.
This will open up the production process and allow you to see what is on the slate, what is done, what needs to be done. Etc. Feel free to check it out here:You must be registered to see the links
Once the tasks on the ‘Current Update’ list is complete, I can push out the first update and immediately start on the ‘Next Update’. Once the current list is done, the next update list should hopefully take less than 2 weeks to compete! So let’s make November awesome!
That’s it for now.
We’ll talk soon and as always, thanks for hanging in there!
Salute,
Roman
From Discord* today:S
So we're looking at an update in November then?