At the moment I just have finish up the Nanami Chapter 01 and I'm ready to push out the first test case.
It's a rework of the first chapter. And before anyone starts bitching, I need some chapters to pilot this new production process. Since those chapters were waiting for rework to get integrated into the latest version of the game, it made sense to test the 2-week cycle on them since I didn't have to spend time generating story. All I had to do was re-write the final draft and then treat it like new material to see if I could really get it done in less than two weeks.
I want to do this for a few of the other starting chapters as a test run and if all goes well then we should start having 1 to 2 new updates a month depending on chapter size and complexity. All of that with only a 1 to 2 hour daily investment in production.
This means I can continue working my real job and now lose out on making the game.
It's a rework of the first chapter. And before anyone starts bitching, I need some chapters to pilot this new production process. Since those chapters were waiting for rework to get integrated into the latest version of the game, it made sense to test the 2-week cycle on them since I didn't have to spend time generating story. All I had to do was re-write the final draft and then treat it like new material to see if I could really get it done in less than two weeks.
I want to do this for a few of the other starting chapters as a test run and if all goes well then we should start having 1 to 2 new updates a month depending on chapter size and complexity. All of that with only a 1 to 2 hour daily investment in production.
This means I can continue working my real job and now lose out on making the game.