Way over due for some replies, so here we goes...
But yea, I do try to keep Roger's internal thought process consistent with the two available paths. For me it makes writing his responses easier because in my head there are two Rogers, and knowing which one is currently dominant guides the thought and dialogue.
Ultimately I've decided to put the whole multiple MC's possibility on hold. You say the game is moving at a glacial pace, that's definitely part true. The writing is moving at light speed, but the art is moving infuriatingly slow.You know, I have a suspicion you always had something like in the back of your mind. The game is called Dr. Amana, Sexual Therapist and not Roger's Therapy Adventures.
Jokes aside, I actually think the episodic format (real episodic format that follows a self contained arc) is much more suited to the patreon model than the serialized chunks of updates that is more common. It's just that most devs don't actually study writing or plan much of anything. Of course, there are plenty of devs that create amazing stories in the serialized format, but episodic probably does need a bit more studying to get things right.
The issue I see at this point is if the transition into an episodic format will feel too sudden. Ideally, the shift (if there would be a shift) should have come after 1 introductory chapter for each character. Right now, some chars have more screen time than others. Switching all of a sudden might seem arbitrary.
We should keep in mind the narrative structure is that of a series of therapy sessions. I've never been to therapy, but I would guess that these sessions would indeed work more like an episode. The therapist probably asks you to elaborate on an incident or whatever you are dealing with. So perhaps the story telling so far that focuses on just 1 character per session is more limiting and unrealistic. It's just that a shift in narrative style mid way could come off as too "meta." It would be nice to try to tie it into the narrative somehow. Maybe Amana says something like, "Alright, now that we know a bit about the people close to you, tell me about the _____ incident."
As for the MCs interacting with other MCs, I personally don't understand this "not showing MC's face" fad. Perhaps it's because I don't self insert, but even if I were to do so, I don't see why the MC's face would prevent that. It's not like most people have the same build, same experiences, same personality, or same circumstances as Roger or any MC. If you are able to immerse yourself into this well defined MC, does seeing his face really make a difference?
Lastly, I still feel like it would be advisable to at least finish Roger's story before moving on. Mainly because people are already invested in his storyline. I'm not even considering the crossovers, "NTR" dilemmas, or anything else. The people playing this most likely are interested in Roger's story at this point. After this MC is done, everyone would likely be cool with exploring multiple MCs simultaneously.
There is a real concern of developmental bloat. If the entire completed game as you envision it drops at once, that's absolutely cool. As it stands, this game does have a glacial pace of updates (at least for now) and having multiple MCs might make it a 100 year endeavor.
PS. I want to mention your attempts to keep the MC consistent based on blue/red and past choices. It might seem like a bunch of work for no reason, but it's really appreciated. I mean, a lot of devs make different renders for multiple routes and branches, but they don't even take the time to make sure the dialogues are in sync with the character archetype that the player is pursuing (something that the devs themselves enabled with the moral split in choices). Case in point, the schizophrenic MC in Radiant.
But yea, I do try to keep Roger's internal thought process consistent with the two available paths. For me it makes writing his responses easier because in my head there are two Rogers, and knowing which one is currently dominant guides the thought and dialogue.
Happy to help offer up some clarity even if it feels more like stumbling through genius. =DI love it! This speaks so clearly to some of my own thought processes. Your expressed thoughts have given me more clarity and inspiration. I wish you all the best in this new format.
One thing about a female protagonist--perhaps it is a woman seeing Dr. Amana. Whether she's getting involved men or women would not matter--she's still seeking help.
Oh there is no fear of that. I like to solict player input for a lot of things. Not because it determines the path, but because sometimes I gain perspective that might help my own thought process evolve. Other times an inspiring idea pops up and reveals a whole new set of possibilities. But in the end, I always make my own choice and hope for the best.Do what you think is best, but don't pussyfoot around committing to your ideas.
You're the dev, you have the duty to decide what to do with your game.
And not to be too blunt, but it also opens up the possibility for more cross character sex. When writing individual plot lines it's difficult to build a situation in which certain characters engage in a three way. In the previous format it would require playing scenes in a specific sequence and making certain choices to make the whole thing believable and justifiable. In an episodic format where we have a whole season to build rationale and reason into it, more possibilities emerge.Quite honestly, this sounds fucking brilliant. That's some high-concept masturbation material right there. [Monocle gif].
Sounds like you've got a well-organized plan and a substantial vision on making something very innovative and impressive. There's a reason I follow this one, despite some people's 'bobs n vagine' bitching about lack of content updates. I think you're on to something here, where even the best lewd game creators (which are few and far between as-is, tbh) lack the understanding of what it takes to write a professional-level narrative.
Sounds like you've got the workflow locked-in to get it done too, even if it may take a while with the necessary day-job stealing your time. IMO, trust your instincts rather than listening to us.
I would love to hear more about this!Great game but a little more care can be given to the characters