The latest installment was far more to the point than I expected, this was like fan service followed with a hot towel thrown over your whole body afterwards. Jane's character is an amalgam of two women I've known IRL, so that made it even more fun for me, at least.
Throughout the progress of this game, I've most enjoyed:
* The perspective of each character being carefully crafted to the situation at hand, they aren't simply barrelling through each scene without being personally affected by the situation, so a reasonable suspension of disbelief is retained and the player gets drawn in further. The business politics which led the MC on this ride in the first place, Jane's playing with the MC in a way that he recognized and could discuss - even his peeping - in a rational yet lust-driven manner, etc... these are being presented in ways that could be considered natural for the characters, with banter styles to match their attitudes. So, generally good voicing.
* Posing of the characters typically reflects what is on their minds, e.g., Jane's sitting position in the latest installment, the three young ladies moving about in the pool as their interactions with each other and the MC progressed, etc. One exception here is Dr. Amana, who is essentially a stone statue - I keep expecting to read something new from her expression and/or posture as the story gets into full swing, but that's not really been possible thus far.
As mentioned earlier, I also noticed a number of typos and sentence formations that could possibly stand with a scrubbing here and there. That didn't irritate me at all, but it does take the player a bit out of the game when that stands out too much in the same or successive piece(s) of dialogue, I feel.
On the color paths...initially, I inherently expected that the combination of blues+reds+blacks would change my options downstream in terms of my preferences being noted, not just an immediate branch being affected by a single choice each time. That's because I see the colors as grades, rather than paths... and grades are added up or averaged over time. That's probably an incorrect impression and it's more likely that any given branch could be opened or at least partially closed from a single point in time choice of red vs. black, let's say, and that the next branch's options probably won't be impacted by your rolling history of choices. Still, that's how color affects me. Guess I would almost prefer an icon or text description instead of color and it makes me wonder if any others have different impressions of what color choices mean in the game as I did.
Overall, it's ambitious and interesting, with good enough graphics. Worth following+supporting.