perfect and "simple" combat.
Combat is trash. You click one button until you spend SP, then you click 2nd button once or twice, then you end your turn. No thinking, no strategy, no random stuff you have to react, no skills, no variable number of enemies that change encounters.
And the worst offender: you have to fail on purpose multiple times to get H event. Even basic "monsters grabs you" with "chance of escape" and "100% chance to escape but costly" choices is hundred time better than this. GoR with no depth, no corruption, no consequences, no impact on gameplay.
Even Acerola's NTR (not rpgs) games have to in-depth combat than this (you have skills, multiple enemies and QTE to dodge H attacks).
I'd say enemy variety is good but it's still 2-4 enemies per area which is standard. Event variety seems to be good - if you lose on purpose, otherwise you will see barely anything.
I honestly don't understand the praise this game receives. I don't comment on art because everybody has their own preferences but everything else is mid at best.
This game is essentially flawless.
I don't get it.
And it's yet another comment saying the same shit "game is perfect, I bought to support the dev, <insert some praises>".