3.20 star(s) 9 Votes
Jun 12, 2021
25
136
Maybe I got a weird save. I went back and killed the boss again, got a different cutscene afterwards and a gallery unlock and now I can go to world 2 :)

Really enjoying the game so far. I’m playing it more for the gameplay than the smut at the moment, and I never know if that’s a good thing or a bad thing to say for this type of game, but considering how many adult games have terrible mechanics, please take it as a compliment ;)
I will! Though God knows I'm not planning on slowing on the smut, with a little extra patreon dosh, it could become a HAVEN of dreamy psychedelic porn!

But thank you so much, I'm glad you like it!
 

Amakuo

Newbie
Jun 17, 2021
24
40
Now that I’m caught up, here’s some more specific feedback:
  • The wallet upgrade has the wrong description text. Says it’s a one-time upgrade that adds an attack to your combo. Also, it would be nice if it said how much it increases the coin limit. Although, to be honest, I’m not a fan of the coin limit to begin with since it’s already a very slow process to farm coins and the wallet is a substantial mandatory cash sink. But I guess that’s dependent on the game’s length and the desired pacing of upgrades, and this balance may be more suitable for the full game.

  • The second dream level has some really bad respawn points that put you in the air above a hole or a row of spikes. Makes it near-impossible to recover the first time, so you die again and have to scramble to fall in the right direction and recover.

  • I’m still confused by the double-jump orbs. Oftentimes they don’t do anything except stop you from falling for a half-second. They seem to work more reliably when hit while not holding a direction, and especially when hit from above, which isn’t always possible. I think you might need to tweak how they respond to inputs or clarify how they work.

  • It looks like you can play the bonus coin level multiple times using the same save on different builds? Or is it a daily reset?

  • I really enjoyed both boss encounters. They look super tough at first compared to everything else, but it didn’t take long to understand when and how to go in and spam attacks to actually beat them fairly easily.

  • The nightmare orbs are less satisfying, though. It seems that if you try to move to engage the enemies you get hit and stunned repeatedly, but if you just stay under the orb and spam A you never take damage because the scythe can get them at any angle, which feels super cheesy. A couple of them require you to jump a few times but since attacking stops your fall, you can still get through their HP quickly while taking little to no damage by just button-mashing in mid-air. I feel like it would be a better balance of fun and challenging if enemies spawned more slowly and the orb moved around a bit, attacked you periodically or had periods of invulnerability that stunned you if you attacked it then, so you would need to respond to its movement or attack/defense pattern but doing so wouldn’t automatically send you into an enemy’s hitbox. The last one with the platforms rotating around it is the only one that alleviates this issue somewhat but still feels easier than it’s intended to be.

  • I’m really happy with the fluidity of movement, animation and combat in the game, though, and the various uses of the scythe. It immediately felt cool and natural on a controller. Again, it’s rare to see an adult game where those aspects aren’t lackluster, but you seem to have nailed it early on :)
 
Jun 12, 2021
25
136
Now that I’m caught up, here’s some more specific feedback:
  • The wallet upgrade has the wrong description text. Says it’s a one-time upgrade that adds an attack to your combo. Also, it would be nice if it said how much it increases the coin limit. Although, to be honest, I’m not a fan of the coin limit to begin with since it’s already a very slow process to farm coins and the wallet is a substantial mandatory cash sink. But I guess that’s dependent on the game’s length and the desired pacing of upgrades, and this balance may be more suitable for the full game.

  • The second dream level has some really bad respawn points that put you in the air above a hole or a row of spikes. Makes it near-impossible to recover the first time, so you die again and have to scramble to fall in the right direction and recover.

  • I’m still confused by the double-jump orbs. Oftentimes they don’t do anything except stop you from falling for a half-second. They seem to work more reliably when hit while not holding a direction, and especially when hit from above, which isn’t always possible. I think you might need to tweak how they respond to inputs or clarify how they work.

  • It looks like you can play the bonus coin level multiple times using the same save on different builds? Or is it a daily reset?

  • I really enjoyed both boss encounters. They look super tough at first compared to everything else, but it didn’t take long to understand when and how to go in and spam attacks to actually beat them fairly easily.

  • The nightmare orbs are less satisfying, though. It seems that if you try to move to engage the enemies you get hit and stunned repeatedly, but if you just stay under the orb and spam A you never take damage because the scythe can get them at any angle, which feels super cheesy. A couple of them require you to jump a few times but since attacking stops your fall, you can still get through their HP quickly while taking little to no damage by just button-mashing in mid-air. I feel like it would be a better balance of fun and challenging if enemies spawned more slowly and the orb moved around a bit, attacked you periodically or had periods of invulnerability that stunned you if you attacked it then, so you would need to respond to its movement or attack/defense pattern but doing so wouldn’t automatically send you into an enemy’s hitbox. The last one with the platforms rotating around it is the only one that alleviates this issue somewhat but still feels easier than it’s intended to be.

  • I’m really happy with the fluidity of movement, animation and combat in the game, though, and the various uses of the scythe. It immediately felt cool and natural on a controller. Again, it’s rare to see an adult game where those aspects aren’t lackluster, but you seem to have nailed it early on :)
Hey, this is phenomenal feedback! I'll take a good look at those respawn points. Also, I've been considering the utility of the jump orbs, so I appreciate a second opinion on it. I'll be taking all this feedback into account, actually, and I'm stoked you like what you've played of it so far!
 
Jun 12, 2021
25
136
Just released a patch for Dreamcutter V0.03!

Here's what's changed on both the NG and Itch versions!
  • Gallery now displaying images properly
  • World 2 should be open to those who have completed the requirements leading up to it
  • No more getting sent back to sanctuary after certain cutscenes
  • Fixed music in "Lucia's Eyes"
  • Added return portals to beginnings of new levels
  • No more "fall off the left side of the stage forever" bug
Thanks to everyone who's responded, replied and checked out the game!!


 

Amakuo

Newbie
Jun 17, 2021
24
40
Just saw the update on Patreon (copied below). Congratulations on getting a publisher! I hope the game will still be on itch.io, as I prefer not to buy adult games on Steam and let everyone see what I’m playing :p

I hope you’ll keep us posted anyway, there’s something about this game that’s just, I don’t know, comfortable? and I’d like to follow along and maybe contribute with proofreading or translation :)

Dreamcutter's found a publisher, baby!!
As soon as the contracts are all signed and such, I'll be sure to drop that knowledge, but what's more is that I've worked with this publisher in the past and have had nothing but good experiences with them.

This means I will no longer be struggling to afford an artist and what's more Dreamcutter is confirmed to be getting a Steam version!!!

This also means

I'll be updating you guys on more as it comes out, but with the financial backing of a publisher and the way that's going to change development (more structured end product, more emphasis on big picture, less frequent and interesting dev updates) I just can't morally bring myself to charge patrons when they're not going to be getting the same product they were getting before.

If something changes along the way, I may unpause the Patreon, but for now I'm so much happier to simply be able to make a game without having to advertise it, without having to worry about whether individual updates are going to bring more attention to the project, and you guys' support has been what's helped me to get here.

I'll let you guys know the moment I have any more news, especially when I'm allowed to reveal the publisher and the new artist (both of whom are total badasses by the way, I'm a big fan), and thank you so much for everything you guys have been able to provide.

Dreamcutter is not only more of a reality than I had ever dreamed of it becoming, it's now on track to surpass my expectations even further.

Thank you guys.

-Ten Pennyfingers
 
Oct 21, 2018
19
8
I finished playing this game, it is awesome, but i have a burning problem.... what is the OST of "The Slipping Edge Of THe Mountain" ( 3rd level from the 2nd world ), because it is great, and i want to add it to my playlist, but i coudnt find it in the game files... ( might be me being bad )
 

mgbm

Newbie
Jan 10, 2018
53
87
They have a publishing deal now. Read Amakuo's post above where they quoted the last Patreon update.
I saw that, but that doesn't mean they had to necessarily shut down the entire thing. I do get they said they'll be able to afford an artist (and that's great, of course). I don't know, just to drop everything without a word is kinda harsh, you know? Don't forget they said this

"I'll let you guys know the moment I have any more news, especially when I'm allowed to reveal the publisher and the new artist (both of whom are total badasses by the way, I'm a big fan)"

Be hard to tell everyone the good news now, keep in mind there's a major difference between pausing your Patreon and nuking it. Screenshot_20220326_025424_org.mozilla.firefox.jpg
 
Last edited:

Amakuo

Newbie
Jun 17, 2021
24
40
Catching up with some older news since I just went and found the game’s account on Twitter.

DREAMCUTTER is still happening with help from and publishing by the infamously cool !
World 3's pretty much done. World 4 and 5 are on their way.

I’m a bit apprehensive about the new artist based on his existing work versus what was in the game previously. Looks like exaggerated butts and boobs are his standard, which isn’t my cup of tea unfortunately. From the sketches in the video, it doesn’t look like he will be sticking to the established body types.
 
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ꜱᴛᴀɢᴡᴏᴏᴅ

Bush Rustler
Donor
Aug 23, 2018
1,080
2,051
Two months and two days later
They got a publisher. We'll probably hear very little until it's finished I reckon. Usually, a publisher takes over the funding side with the goal of recouping their investment plus profit from sales after complete release. You'll notice that the dev's Patreon is gone. We'll probably never see this game again until it's finished and released.

They're still active on Twitter but that's just gonna be little snippets of news.
 
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Thatguy

I exist.
Uploader
Respected User
Aug 5, 2016
1,674
4,529
Marked abandonned. Sad art was good, story looked like it could of been good but eh.
 

Nerro

Well-Known Member
Sep 9, 2017
1,943
3,228
They got a publisher. We'll probably hear very little until it's finished I reckon. Usually, a publisher takes over the funding side with the goal of recouping their investment plus profit from sales after complete release. You'll notice that the dev's Patreon is gone. We'll probably never see this game again until it's finished and released.

They're still active on Twitter but that's just gonna be little snippets of news.
Oh thank goodness it wasn't abandoned lol I thought it was wierd it was still on steam if it was in the dumps.
 
3.20 star(s) 9 Votes