some notes after trying out 1.7 update:
used the 1.6 save, and had trouble with Charlee new scene, it wouldn't start for some reason, did some random other events (that I have done a number of times in the past in that save) and suddenly the door became clickable in Junes room, before that I'd try spending time on all weekdays in that room with door remaining unclickable when it should have been according to the changelog or ingame walkthrough for Charlee
Charlee's messaging system bugged out and went in a loop after she sent the cup photo, only one option ("really?") for the reply that would restart that particular conversation loop over and over again, what got past it, weirdly, was using rollback and rollforward, and suddenly next part of that conversation started without me clicking on a new reply dialog option - most definitely a bug in the script somewhere
a bug, or lackluster design - but the images in the message conversations are not clickable after the first time you see them, didn't see them in the gallery also
another note with the messaging system - the pauses between the sent messages, have like a "typing..." icon to indicate that you need to wait for something and not spamclick to try to forward the script, gray out the input window to show that you need to wait for something, else it just feels too featureless, unintuitive to use, and delays seem time based, and can't be forwarded by clicking, would be nice to be able to skip forward by clicking if you wanted to, because the modern shorthand language used combined that the English isn't the language the game was written in in the first place, makes it difficult to understand whether to expect for another line of reply or you're expected to click the input window to push things forward - and, having to click the input window to bring up the reply options seems redundant, if you're expected to reply to push the convo forward - just skip the clicking, and pop up the reply options as soon as the other person has finished their part
a general thing - some of the scenes are freaking LONG, and when you do get a stat up to unlock a certain fork in that scene, you have to go through slowly through all that to just try and spot where the new option is, a skip/pass seen content button would be a welcome addition
and in general those scenes are becoming convoluted as fuck, and having the walkthrough screengrab next to the game is almost a must, not a good design for a game when you constantly need to switch to other sources to find that "hidden" gem of a new content, some say this is the "detective" genre - but IMO that is just excuse for their bad design of the game in general and UI
and the main screen desperately needs icons on locations to see where the other characters are, like one of the mods does for this game, there is no excuse not to have in in the game as a baseline feature