Wanted to chime in: renders are hawt! Very well done. Drooling.
<- Now I'm off to edit some of my models ha ha ha.
<- Now I'm off to edit some of my models ha ha ha.
How many of those 3330 VN's completed? How many dragged on for more than 3 years?there is over 3300 VN's on this site and a little less than 600 sandboxes. Some people like to enjoy a bit of grind over terrible writing that drags on forever.
Yes the non repeatable part in vn is true.Gonna have to disagree. From a Dev perspective Sandbox type games are a no-brainer.
In a straight VN, playtime is extremely short with all sex scenes not repeatable.
So for a dev, a VN = Lot's of work with very little playtime.
If you do multiple paths in your VN, it's even worse. You could bring out an update and the path the player is on could get no content.
There are actually very few successful full-sandbox games, which are still in activ development.A lot of the most successful games on here are Sandbox games (In fact now that I think about it almost all of the most successful games are either Full on Sandbox or partially Sandbox)
Big Brother
Man of the House
Milfy City
Being a Dik (Partial)
De Luca Family (Partial)
Personal Trainer
Summertime Saga
Cure my addiction
Wicked Rouge
Peasant's Quest
A struggle with Sin
To name a few.
Yeah thats already a point where 95%+ of the sandbox games here fail...The key is to limit the grinding and very good hint system. The player should never feel stuck at some point in the game.
Doesn't matter, what i was saying is there is almost 6 times as many Vn's than sandboxes not every game has to be a Vn. I didn't mean drag on in terms of updates i meant more Character to character scenes that are gold awfully written, cliché or just pure cringe.How many of those 3330 VN's completed? How many dragged on for more than 3 years?
This is always one of those debates that make me smile a bit.How many of those 3330 VN's completed? How many dragged on for more than 3 years?
Would be nice if locations that doesn't have content could be teasers for upcoming content but would have a clear "WIP" on them so you know there isn't any content there atm. Have players chase their own tale look for content that is not in the game yet, will just turn them away. This game does it right by have a ingame walkthrough that tell you exactly what content you have (So far).This is always one of those debates that make me smile a bit.
Thing is both VN and sandbox like games can be either great or bad, depending on how they are done. Now a sandbox style game makes more sense if you want to have many many storylines and characters over time and want to give your players more freedom to either follow certain storylines or pass them over. A VN is way more suited to a more rigid storyline, with fewer characters and deeply concentrating on those few characters (Though you can also do this in a sandbox format. It is harder for a dev to get that balance and flow right in a sandbox).
The main things that can go wrong with a sandbox easily though is fact that dev has to be careful not to open up to many places at start so game feels empty and like the sandbox has no sand. Indecent desires with its sandbox where it is already pretty hard and lots of work to find the scenes with the walkthrough behind the paywall is the worst kind of example of this.
Also on that point make sure that every player location a player can visit at least already has a meaning in game and if the toilet will get a meaning 5 updates further in, nothing wrong with having developed it already, but not add it already for scenes of an empty toilet bowl Nobody plays a game I suspect to just open empty rooms 90% of the time.
Second thing is the grind and balance of work/reward a player feels while playing the game. Now I may be wrong, but not many people will enjoy having to do the dishes 20 times with same scene and same discussion between chars to get any further. This can be alleviated already if still like to keep that aspect in by small changes in talks as relation grows between characters or have their clothes change a little as the relation grows so the player gets at least some little bone thrown his/her way and some interest in that scene 10th time he replays it.
Well this game has gorgeous renders so looking forward to future development, just hope that influence dev wants to have patrons on game will not mean he forgets that he is the project manager of this game and making sure the game balance and driving forward of the various stories remains his responsibility and people will complain to him if part of game/characters start to feel overly stalled due to concentration on one or two characters as we have seen before.
You like "The Twist" don't you?Most sandbox games here go like this:
-To progress with Girl 1 u need progress to event 12 of girl 2.
-To see event 12 of Girl 2 u need to have seen event 4 of girl 3, also u need item xy.
-To see event 4 of Girl 3 u need to to have seen event 5 of girl 4, on time xx, at day xx, u also need to have item xyz and the planets need to be in the correct alignment...additionally this event has only a 30% chance to trigger, so if u'r not lucky try it again, x-days later...
That pretty much makes the sandbox completly pointless, not to mention a grindy time sink and many games are not playable without a very detailed WT.
Seems like an issue with the textbox, perhaps try to re-download the game.How do I fix this? I can't read the white text on a white background. All other text colors are extremely bright
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Absolutely, ideally for every girl.Goood release, u planed to add more sleep fun? , i follow the tread, tanks