- Sep 30, 2017
- 2,362
- 4,933
OK, I think I talked about this topic enough.Yes the non repeatable part in vn is true.
Thought, most sandbox games are just grindy, stat grinding, love/lust/corruption point grinding etc. lots of repeatable scenes which change a bit with higher stats...which also means a lot of renders, yet barely any actual progress/content in the game and while grind leads to more playtime and let the game look bigger than it actually is, it is not enjoyable.
This is a major point why so many dislike sandbox games in the first place.
Even sandbox often come with different paths, or just 1-2 LI's get new content, u don't like the LI which gets content well no luck, u don't play the corruption route of these LI's no luck etc. there is no difference from a vn which updates only a certain path.
Most sandbox games here go like this:
-To progress with Girl 1 u need progress to event 12 of girl 2.
-To see event 12 of Girl 2 u need to have seen event 4 of girl 3, also u need item xy.
-To see event 4 of Girl 3 u need to to have seen event 5 of girl 4, on time xx, at day xx, u also need to have item xyz and the planets need to be in the correct alignment...additionally this event has only a 30% chance to trigger, so if u'r not lucky try it again, x-days later...
That pretty much makes the sandbox completly pointless, not to mention a grindy time sink and many games are not playable without a very detailed WT.
There are actually very few successful full-sandbox games, which are still in activ development.
-Big Brother is abandoned so are the most of it's clones...and it is a perfect example of a grindfest...which wasn't enjoyable in the last, u needed cheats to make it a barely enjoyable game.
-Milfy City is abandoned too
-Being a Dik & De Luca Family are VN's which have free roam parts, which is very different from a full sandbox game. Most like these games despite these parts, not because of them.
-Peasant's Quest & A struggle with Sin are RPGM games (i also would add Farmer Dreams and Renryuu: Ascension), very good one's imo.
But they are very different to play, compared to sandbox games like Big Brother...alas they are closer to 'real' games.
U have fighting, exploring, crafting, quests etc.
Not to mention that these games are probably the most time/work intensive ones (for the devs) and most good RPGM games here, are already in development for several years and are likely still in dovelopment for years to come.
Yeah thats already a point where 95%+ of the sandbox games here fail...
For story driven games or games which have a relative linear story, sandbox is simply not needed, it has no advantages over a simple vn. A simple vn is less work for the dev, less bugs do to the sandbox mechanisms and no grind and time sink for the player.
RPGM games aside, the only good sandbox games i can think of, are 'midnight paradise' and 'project atmosphere', that being said, even these games would be better without the sandbox imo, as the sandbox in these games doesn't add anything beneficial.
Bottom line is both formats can produce good games and both can produce terrible games.
From a dev that knows how to program, sandbox makes more sense as your investment in the game is more into coding and logic then into rendering. (Of course you still need to render a lot, but you get more bang for your buck per render, if you catch my drift.) The big pitfall of Sandbox is striking a balance between grind and good enough hints in your game so that the players does not get stuck.
If you are a novice dev, and more of an artist, maybe a VN makes more sense, but to move the story forward, you need to do a ton of renders.
I can list a ton more very good sandbox games, those ones were just at the top of my head.
Having said that, of course there are some awesome VN's as well.
(But they do seem to have a larger abandon rate....I suspect the the time investment for those is substantially more then a Sandbox)
In any case, I think I said what I wanted to say. This will be my last post on this topic on this thread