Hello me again, I already finished chapter 2! some observations
Recommendations:
I recommend starting the game with a new file, when using old files I noticed some errors like having a deck with more stars / levels than what it allows me, the variable quest marks 18 (I don't know if I should be able to see this variable but I can see it)
If the opponent runs out of cards in hand and deck and you still have cards, you win (hold as long as you can)
Combining creatures: in your main you can play 2 monsters (or more), these combine to form something stronger (most of the time) its level and its type is considered, example combining a spellcaster and a warrior can give you a dark paladin (2900 atk) 2 Dragons lv 4 or less will give you a 2800atk dragon, use a spellcaster and beast result in dark magician (2500atk). Try multiple combinations
Play otk: it will help you save cards until you have a combination of One Turn Kill, you will occupy a card that destroys the opposing monsters and some to revive or greatly increase the attack
Pay attention to the turn table (right side above) if an effect prevents you from attacking you will see in battle the lavel 'skip' appears and how many turns you must skip the battle, do not lower strong creatures if you cannot attack.
Food Event: When you go to collect food (in the action box, you will see something like a red pack) don't talk to tea on the plain (Joe is on the scene), the dialogue gets stuck and you can't continue or return, wait until you accumulate 10 food (I don't know what the number is, accumulate 10 and I don't get stuck)
Observations
I'm not sure what it could be but under these conditions in the same chain: I played the exploit to destroy an opponent + revive the opponent monster destrolled + summon a monster, the monster summoned attacked the revived monster and the opponent took the damage
Duel against the guard: in the dock of the island you can fight against the guard, but he has infinite cards, always marks that he has 15, watit intul you can make a otk, he have a powerfull cards
Developer Tips
Tip: it can be useful if yami tell you what the main objective of the quest, im forget that need buying the camera and wasted a while fighting
Tip: On the deck screen, it would help to see the type of the monsters, I put some that appeared to be dragons but are beasts
Tip: on the deck screen, being able to see the effect of the magic cards, only the illustration is not enough to understand what they do (the one that doubles the attack always reduced my attack, even related to megamorph I understood that it depended on my lp)
Tip: the photos and the star ships have no more use than to collect them, it would be interesting for some girls to exchange a starchip for a scene, you could exchange the photos with boys for cards or money
tip: being able to play against tea or mai, as a reward for repeating scenes
Tip: you could add other characters from the series, not just be with the first series