Unity Dungeon: Keep Her [v0.15.2] [keepherdev]

3.80 star(s) 17 Votes

Thehollow

Newbie
Jan 17, 2019
18
7
Has anyone tried 0.8 yet? I'm loving the idea of this but it def needs a little more polishing before I offer to pay the $5 for the patreon. But I'm definitely considering it.
 
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keepherdev

Newbie
Sep 8, 2022
35
168
this game 100% needs some form of futa it would be amazing if it did
It is planned! :)

Any chance of a native Linux build?
Linux and Mac builds are also planned, but right now they're not a top priority. It will probably happen once the game is out of it's earlier development stages and more fleshed out.

So... how does the new interact system work? The Bind and Bend Over actions are gone now?
They now work through the character interaction screen for prisoners or servants, where you can touch, talk to or pose characters.
Currently, you can't interact with them during battles. For these, the plan is to eventually add unique interaction abilities for race/class combos with character on character animations, which could then be performed by your guards in battle (since Alpha 0.8, servants also act as guards, they now occupy the place filled by the previous "monsters for hire").

I like the game but still needs a save function.
Thank you! Save/Load has been reworked for Alpha 0.8 (current Patreon release).


Regarding balancing issues, I understand how frustrating these might be, which is also why I made the Cheat Menu (C) more explicit since the latest releases. I strongly advise people to use it if you feel cheated by the game. Values will be rebalanced with time and it's something I'll be able to focus on more as these early versions take shape and major mechanics are already implemented, allowing me to make changes on top of a solid foundation for what the main gameplay loop will be like.

Thank you all!
 

kpvsc29983

Newbie
May 11, 2019
16
31
So, just to be clear, there is no way to bind, interact, or capture new servants in version 0.7 of the game?
The only option right now is to unalive them in combat?
 

NekoRush

Active Member
Aug 25, 2017
598
209
A collect all button would be nice or could be unlocked the bigger your dungeon gets.
 

keepherdev

Newbie
Sep 8, 2022
35
168
So, just to be clear, there is no way to bind, interact, or capture new servants in version 0.7 of the game?
The only option right now is to unalive them in combat?
You can do all of those! But you need the required rooms and items (available jail cells and shackles).

Sure hope this will be optional?
As you may know from the game, right now every custom character "race" or motif is locked behind researches. Players only get to see and interact with whatever they're willing to spend research points on. This currently goes for Orcs, Demons, Elves... and eventually it will be the same for Futas, Males, Beastkin or any other character variations.

I find this to be a good way to have good content for everyone while not stepping on anyone's toes :)
 

ThatGuy82

Member
Jan 20, 2021
168
124
Well first impressions from the first 2 minutes of play:
1: It launches on Monitor 1, not the system's primary monitor (for me, it's Monitor 0)
2: It detects the resolution for the primary monitor fine, and sets that as the default resolution(even though the monitor it launched to is of a lower resolution).
3: It was using 100% of my RTX 2080 Super on the title screen. Capping the fps to 60 only reduced it to 90% usage, until I swapped to "Medium" quality, which is using 55% of my gpu at 60fps (still on the title screen).
4: You can press continue without a save, which throws you into what I assume is just after the tutorial.

Will probably make another post sometime next week after actually trying the gameplay some.
 
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CopperBull

Newbie
Aug 27, 2020
16
21
yea had to hit it with RTSS otherwise it'd use 100% GPU as well

Is alright so far, grind ain't too bad since you can speed up battles but find it weird that game movement is tied to game speed

edit: The garrison doesn't double with the workshop despite saying so in the room overview

Cute art direction that hopefully gets some polish as development (and optimization) progresses
 
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b00marrows

Active Member
Aug 15, 2017
998
1,121
when you get the captives to work for you, you can tell them to work on a square and they will auto collect for you.
Key word being "when"
Getting enough science to research capture is long enough, the gold to build enough science another milestone and the materials to build the item to capture another hurdle.
For me by that time i was fighting like level 150's who 2 shot the slimes..lol.
 

sweetit

Member
Aug 17, 2020
307
357
Key word being "when"
Getting enough science to research capture is long enough, the gold to build enough science another milestone and the materials to build the item to capture another hurdle.
For me by that time i was fighting like level 150's who 2 shot the slimes..lol.
yeah agreed, we need more creatures for defence or a way to improve the slimes to keep them relevant
- more learnable skills perhaps keepherdev
 

b00marrows

Active Member
Aug 15, 2017
998
1,121
yeah agreed, we need more creatures for defence or a way to improve the slimes to keep them relevant
- more learnable skills perhaps keepherdev
from a development and game play perspective there's multiple paths to go down.
Turn the mobs into either "living traps" meaning they do their "job" and regenerate after an invasion, maybe time off in their room to heal.
Allow them to level from combat and maybe a training room?
Maybe both?
 
Jan 23, 2018
124
70
Every time I change the resolution the game will immediately change it back. Is there anyway to stop this from happening? It's getting really annoying...
 

deathscyth69

Newbie
Sep 11, 2019
19
8
now since i know its planned will there be more monsters to place as defenses and and if i unlock futa enemies and they beat my monster will there potentially be them raping my monjster they beat?
 

ThatGuy82

Member
Jan 20, 2021
168
124
Very buggy tbh, and you'll likely be up against level 100+ enemies before you get your first shackle+prison (let's hope you don't fail to capture, cause those things are expensive af to replace).

-Loading a save has about a 50% chance to restart a part of the tutorial (you'll still have everything, but you can't use anything that's locked behind tutorial like the market/crafting). You must dig a new room in order to be able to skip the new tutorial.
-If you click to view a prison right before an invasion starts, you softlock the game as it follows the invader but keeps the regular ui, even if she gets in a battle. (Only way out of it aside from exiting is to hope she dies to spikes or exits dungeon before triggering a fight).
-Girls will be fine with removing their panties and having sex with you, but too shy to remove a bra no matter their affection levels.
-Hiring a worker and then interacting with them in the prison freezes/crashes the game.
-Hiring a worker and then pressing the worker button after clicking on a room freezes/crashes the game.
-Aforementioned extreme GPU usage. 100% gpu by default, and 90% when capped to 60 fps on a high-end machine is not ok.
-The hitbox for clicking on rooms is only for the top half of the room. Center and below won't be registered as a click.
-Scrolling speed for zoom would be nice to have the speed increased.
-Workshops visually double a lair's garrison count, but they still only give one.
-A mouse-over tooltip for a lot of things would be nice. Specifically traits and status effects. Though I'm not sure traits have a function just yet.
-The tutorial will force an invasion, but the girl is capable of instantly giving up before leaving the entrance, which won't count toward completing the tutorial.
-Enemy knows to try to use a rope, but the rope escape feature isn't implemented, so they just use it and waste a turn.
-Currently no way to increase lust during battle, except for the tiny bit that happens when they first get naked (so small that they will likely go back to 0 the next turn anyway).

All in all though? I think the game has potential. The core gameplay mechanics are there and are fun, so long as you avoid running into any serious bugs. The scaling of the enemies are a touch too fast, and the cost for the player to get shackles are *way* too high (takes 15 cloth. best way to get cloth is by the market, and even with 4 markets to reduce the cost, they are over 660 gold a piece). I imagine you're supposed to end up being able to hire girls and have them manage stuff around the dungeon, which would be nice...but only if you can get them earlier. For me, I wasn't able to get my first prisoner until I was basically done with all my research and making 6k gold a day.
 

daedilus

Active Member
Mar 11, 2017
692
1,397
Needs work... Played game 5 hours, strategically... At this point it is a game about beating women to death...

Sexy... Not.

Because you cannot reach any other alternative within 5 hours play time.

Sorry, I'm just not into Snuff porn...

BTW.. needs SNUFF tag.
 
3.80 star(s) 17 Votes