Unity Dungeon: Keep Her [v0.15.2] [keepherdev]

3.80 star(s) 17 Votes

daedilus

Active Member
Mar 11, 2017
692
1,397
How the hell do you capture girls? All i can ever do is beat them to death with skele... Can't find any option to capture them to the jail cell.
 

Rosenqueen

New Member
May 27, 2020
8
1
How the hell do you capture girls? All i can ever do is beat them to death with skele... Can't find any option to capture them to the jail cell.
You gotta buy cuffs (from the market) and use them on the girls when they're low in battle (or else it'll fail).
 

Hentaimaster88

New Member
May 11, 2021
3
3
There are some bugs here and there but the game indeed improve a lot before my last play through however the workshop does not increase the lair monster capacity in my current play through. So far the game is going at the right path and the combat has a lot of room to improve on.

I have been playing the game for 3 hours and I have so much gold that I don't have any idea what to spend it on <- which is a good thing for developing games such as this we could add an option in the market where you pay the shop keep to give maps to adventurers so they go straight to the lair to move in a predictable path or give fake maps so the adventurers will go in a random manner or choose how you want the adventurers to proceed ( I do not recommend this as this could ruin the difficulty of the game however it is a good concept lol), with excess gold you can have a slave market, monster market ( where you buy strong monsters or monsters with special unique skills or with random skills think of this as a gacha which makes spending gold more fun), Upgrade building options but limit the upgrade for each buildings to 3, consumables for monsters or weapons and armor the monsters equip ( if this is not a good concept to implement maybe adding an upgrade to selected monsters would be a good idea), with gold we can try monster evolution allowing monsters to keep the previous skills and replace the useless ones with a more powerful skill. automatic slave training building with the requirement of 1 monster within the building. addition of more trap buildings with different effects such as apply fear, poison, lust, stamina loss and remove clothing.

these are the concepts or what ifs I have thought while playing the game.
Dear developer It is very easy to earn gold in this game however it is slow to earn research points which is good as this gives me the reason to keep playing lol AHHAHAHA. How ever someday there will come a time where players will have too much gold and research points to spend with please find a way for players to exhaust them for benefits or just for fun lol.

I think it would help out the lazy players to add an auto collect perk from mines, farms and research buildings.
 
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chocolate_skull

New Member
Jul 30, 2018
6
0
Game's fun for a quick play-through now, but the grind to access what should be core game play in a porn game is kind of insane.
Outside of that I had no bugs or issues, for 0.7 it's remarkably polished but needs some serious work on pacing NSFW content - stripping these models in combat is not as exciting as perhaps the devs might think
 

b00marrows

Active Member
Aug 15, 2017
998
1,121
1683454616918.png

Is that a threat??

Jokes aside, whats the plan Keepherdev?
Your jumping through version numbers quite fast already reaching 0.9 already. Is its really only a couple builds to being finished?
 

laugh

Member
Oct 23, 2017
128
240
Jokes aside, whats the plan Keepherdev?
Your jumping through version numbers quite fast already reaching 0.9 already. Is its really only a couple builds to being finished?
Version numbers mean nothing when every developer ever decides they want to do it their own way instead of having a set system for version numbers.
Considering this is alpha 0.9, I wouldn't be surprised if we end up with alpha going past 1.0 and then going into a beta version to finally hit a full version.

Having a roadmap of some kind is one of the only real ways to see what the developers plan to get done before ending with the full version.
 

keepherdev

Newbie
Sep 8, 2022
35
168
Thank you!
I currently work with monthly(ish) releases and plan to do so for the foreseeable future, so version numbers are just that and not anything too significant! Next up is Alpha 0.10, for instance.


It's filled with ideas and a general time range of when I want to add them, but I must say it can be confusing since I hadn't had the chance to write up details about each item. I update the "Staged" column as I work on new versions and it can be used to keep track on what's coming that month.

I think we're pretty close to a "Beta" state, and the "Full" 1.0 game will likely be a long way down the road, along with a Steam release.
 
Dec 30, 2018
46
64
a friend got me the latest alpha
but since dev seems like a cool guy imma wait a couple more days before sharing it properly
if anyone already grabbed the link well eh okay nvm
 
Last edited:

Steone

New Member
Dec 22, 2017
7
9
Downloaded it a long time ago. Well, has the game been optimized? When the game first appeared, I had 10 fps with minimal.
 

Steone

New Member
Dec 22, 2017
7
9
Apparently the author never fixed the optimization. On medium quality 3-4 fps. At low quality is reduced just the resolution apparently, the quality of 144p, even the text becomes unreadable. Why when you lower the graphics settings also deteriorates the text?
He has 4090 in the requirements?
 
3.80 star(s) 17 Votes