- Apr 12, 2018
- 10,856
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You do realise that your goal is to defeat the attackers and not to entertain them?I have a couple of ideas that fit into the game:
1. The monsters are very coolly implemented with their pumping and so on, but a human wizard? What does he do among the monsters, a lich or something would look cool instead. I would like to see such monsters in the game as: skeletons, demons, menotaurs or something with tentacles
2. Again, about monsters, usually there are floor bosses in the dungeon, for example, every 5 or 10 rooms there will be a dungeon boss who will be very strong, for example, the same minotaur. It will look even cooler with the next idea.
3. Floor specialization that imposes a certain buff on a certain type of monster and a debuff on raiders. For example, there are nuns or paladins in the game who are good at dealing with the undead, but now their specialization is not something important. Let's say the first column of rooms is considered the first floor of the dungeon, then we give a specialization (For example, catacombs with skeletons) to these five rooms, in these five rooms we put skeleton monsters and traps like coffins with skeletons, if the raiders activate them, skeletons wake up and damage raiders . At the end of each floor there will be a boss (the second idea), for example, if this is a floor with undead, then at the end of the raiders there will be a powerful lich.
I noticed that at first the raiders die on the first monster, which is a bit strange, because the first monster for them is like a tutorial.
I think that these ideas would be quite in the game after some time, but I decided to write them here. I'm a fan of dungeon management and all that.
This is not the Dungeon game from Steam afterall... these ideas seem to focus on building a Dungeon theme park to me.
I do like the idea of an extra strong boss though, but let him guard the treasure chamber so that adventurers can't get your stuff to easily.