- Aug 20, 2018
- 691
- 2,528
I'm sorry, but an uncaught exception occurred.
While running game code:
TypeError: 'bool' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "J:\AdGames\EcchiSensei-Week_1-light_compressed\renpy\ast.py", line 896, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "J:\AdGames\EcchiSensei-Week_1-light_compressed\renpy\python.py", line 1930, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "J:\AdGames\EcchiSensei-Week_1-light_compressed\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "J:\AdGames\EcchiSensei-Week_1-light_compressed\renpy\display\core.py", line 2687, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "J:\AdGames\EcchiSensei-Week_1-light_compressed\renpy\display\core.py", line 3024, in interact_core
new_widget=layers_root)
TypeError: 'bool' object is not callable
Windows-7-6.1.7601-SP1
Ren'Py 7.2.0.424
Ecchi Sensei Week_1dm
Sun Aug 25 22:43:11 2019
Well then the dev was a dumbass for giving in to the complainers. You already have a japanese setting so why make it feel japanese. The lack of honorifics more than anything else is killing this game for me (along with telling all your students to call you by your first name).dev goes with many jap words in d1-d5, people complain, ewww weeb, shoo shoo
dev remove most of those words and replace otou-san with dad and etc in week 1, ewwww half commitment shit.
Unfortunately all I can tell you is that you're not the only one. I saw a post a few pages back with the same issue. I know some people have gotten past it though... my guess is it only comes up if certain choices are made.Hello, I have a problem I don't know from where it come. It's happening on day 2 after the scene on the roof with Fuyu.
Could somebody help me I have the traceback here.
Your first mistake is thinking this game actually has a Japanese setting. It really doesn't.Well then the dev was a dumbass for giving in to the complainers. You already have a japanese setting so why make it feel japanese. The lack of honorifics more than anything else is killing this game for me (along with telling all your students to call you by your first name).
same here...Hello, I have a problem I don't know from where it come. It's happening on day 2 after the scene on the roof with Fuyu.
Could somebody help me I have the traceback here.
I knew but I think most of the people will think he was german ;-)I think the biggest "wait... what?" moment for me in the game was Christa not knowing that Hitler was Austrian.
Sure, but I suspect most Germans (like Christa) know that he wasn't.I knew but I think most of the people will think he was german ;-)
Fair mistake considering every game day begins with "Somewhere in Japan..."Your first mistake is thinking this game actually has a Japanese setting. It really doesn't.
same problem, i hope someone upload it on nopyDownload for the uncompressed version on UploadHeaven is frequently stopping, so I can't download it. Same on AnonFile for the parts ... Could someone upload it on Nopy?
Playing the heavily compressed version and I'm seeing the same thing. I was just assuming they have a bunch of blank lines you have to click through. I don't think it is a performance thing as much as a coding thing. They constantly have sections after a scene change where you have to click in order to get the next line. They probably have the extra click built into the subroutine but they are also having one needed before the sub is called. The clicks can get doubled or tripled easily in that case.What I am experiencing is I will have a scene transition from an image to blank screen and the game will appear to hang. After clicking the mouse a few times, the next screen will appear. I have noted this a number of times already in the first chapter. Is it possible that there is something going on in the back code that is causing the game to be so terribly slow? Suggestions?
I'm inclined to agree with rexharbinger. That's what I always assumed was going on anyway. If you feel like testing the theory, you could click through the transition somewhat slowly, counting how many clicks it takes. Then roll back (or restart if you feel ambitious) and do the same number of clicks quickly. I expect that last click will get you through the transition right away.And now, for something completely different.