3.20 star(s) 22 Votes

CippaTrippa

New Member
Aug 19, 2022
1
1
Hi, there are some bugs/"things to be fixed" i hope it helps
1) the ability to give a mon a cure without knowing its current life thus forcing you to calculate it every time before giving it one
2) it is too easy not to find any evolution stones of your mon types or those you capture
3) I encountered a bug at the end of the run, I lost by playing the blonde scout and when starting over with the other one and returning to the same place the fight ended automatically with even the other scout who without being able to do anything was impregnated automatically

Anyway i'm loving your work and will be curious to see future developments

Sorry for my english
 
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Mister Wake

Member
Jan 6, 2019
246
335
Screenshot_16.png

hoooooo
Everything was working fine and wonderful until I was game over'd by a particularly strong few attacks from a ninja futa! Then I switched to the other girl and ... it ran horribly in terms of FPS. I then entered a building, this happened! :O
Then I entered a fight and instantly game over'd.

Maybe no character switch when die? Just game over for now
 

Invader Incubus

Newbie
Game Developer
Nov 20, 2023
92
452
Hi, there are some bugs/"things to be fixed" i hope it helps
1) the ability to give a mon a cure without knowing its current life thus forcing you to calculate it every time before giving it one
2) it is too easy not to find any evolution stones of your mon types or those you capture
3) I encountered a bug at the end of the run, I lost by playing the blonde scout and when starting over with the other one and returning to the same place the fight ended automatically with even the other scout who without being able to do anything was impregnated automatically

Anyway i'm loving your work and will be curious to see future developments

Sorry for my english
Thank you! I did not realize the IMPREGNATED variable needed to be reset each time a battle is cleaned up or launched now. Since it wasn't, the game started checking to see if the scout was impregnated as soon as the battle began since she WAS, it felt like an insta-loss. Always miss something.

View attachment 3135019

hoooooo
Everything was working fine and wonderful until I was game over'd by a particularly strong few attacks from a ninja futa! Then I switched to the other girl and ... it ran horribly in terms of FPS. I then entered a building, this happened! :O
Then I entered a fight and instantly game over'd.

Maybe no character switch when die? Just game over for now
I was hoping I had fixed this. It should be fixed now. Used a brute force option. What's interesting about this project in Godot is that everything is happening in one scene, or rather every piece of data and UI is all happening in one scene. The little player character as well as the level, are switched out, while the screen is faded to black. Then the screen fades out from black, revealing the new scene. It's a pretty common trick used by games with loading screens.

New hotfixed version is up. The game chugging briefly when a scout is switched too is going to remain unsolved for a while. I am more concerned with the stuttering sound when a scout is impregnated in battle and the GODDAMN MOAN sound effect still not halting.
 

jammyfrog

New Member
Mar 4, 2020
3
1
The volume settings are broken in this version. I remember them working in the last one.

e: correction only the music slider is broken

e #2: rebooting the game corrected the bug. i can't reproduce it now.
 
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Stranger21

Newbie
Jul 20, 2018
35
85
Is there a place where we can submit bug reports? If not, I'll be popping back here every time to share my experiences...
There seems to be a bunch of bugs that just happen but can't be reproduced, restarting the game does fix them, but it's only a matter of time until they happen again, I suppose...

I already saw the instant game over on a new scout bug being addressed, same for the FPS reduction..
I had a bug where I tamed an Oddbulb, evolved it into a Weebweed, and then it evolved another Oddbulb I had to a Weebweed, and then the Oddbulb took the slot over Serfhent. So I started dismissing the 'Mons... Turns out there was also a Bipbun over the same slot :unsure:

It's like the game kept assigning 'mons to the same spot despite it being occupied, you know?
 

Krumpligazda

Newbie
May 13, 2023
23
40
Cannot start the game, it tells me my driver isn't opengl 3. This feels like a problem on the game rather then my machine because its not OpenGL 3 old... Not really sure what to even do to fix this and play the game

View attachment 3106624
EDIT: just realised I'm replying to a really old post, forum shows posts funny after I make a new post I guess lol

It's not telling you that it won't work because of OpenGL 3, it's saying it's not working because VULKAN won't work.

Is your GPU older? I think GTX 700+ are the oldest that have Vulkan support, but it might even require newer than that GPUs.

It's actually telling you to force OpenGL 3 because Vulkan isn't working.
 

Johnstell

Newbie
Apr 6, 2019
29
46
I found this game and I really liked it.
While playing I encountered a few errors:

-This bug sometimes happens.
Any mon girl evolves with her stone, her evolution does not change.
By moving it to a different position, it evolves and duplicates itself with an unevolved version.
pick009.png
-When one of the scouts is pregnant, the mons and inventory of the old scout are transferred to the new scout.

-There are some long grass tiles where you can't pass as if you were touching something invisible.
pick008.png

Some questions:
-Is it possible to somehow put the game in full screen?.
-I know there are apples and breads but they don't appear anywhere.
Will they come when the camping and calories system are implemented?

Some suggestions:
-I know that when starting a new game we start with x amount of potions and stones of evolutions.
You could include a x% chance that upon defeating an evolved mon it will drop a stone of its type.
 
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Gman239

Newbie
Feb 8, 2018
55
30
I am seeing a lot of ambition and very little in terms of game, hard to call this even an alpha. Game dev do yourself a favor, pick one thing the game must be and focus on that. This goal might require multiple subsystems but only complete the mission critical elements. Fail to do this and feature creep will turn your dream project into just another Abandoned game. ALSO don't be afraid to pivot, if the community really likes an aspect of the game then altering your point of focus may pull things closer to fun. As a wise man once said "If it's not fun? Why bother".

Also the up and down arrows for the overworld movement controls are moving me up one-ish pixel and then doing nothing meaning to move upward/down you have to hammer that button.
 
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yilkin

dl.rpdl.net
Donor
Feb 23, 2023
8,880
4,873
Eggomon-0.0.2
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Invader Incubus

Newbie
Game Developer
Nov 20, 2023
92
452
I am seeing a lot of ambition and very little in terms of game, hard to call this even an alpha. Game dev do yourself a favor, pick one thing the game must be and focus on that. This goal might require multiple subsystems but only complete the mission critical elements. Fail to do this and feature creep will turn your dream project into just another Abandoned game. ALSO don't be afraid to pivot, if the community really likes an aspect of the game then altering your point of focus may pull things closer to fun. As a wise man once said "If it's not fun? Why bother".

Also the up and down arrows for the overworld movement controls are moving me up one-ish pixel and then doing nothing meaning to move upward/down you have to hammer that button.
Honestly felt this was a little insulting. I am working horizontally to finish V1's of the features I have promised since proposing the game. I will concern myself with feature creep, but I don't think we are there yet. I also feel like that, for an alpha, there is a pretty decent effort put forth into having content already.
Finally, what would you consider more "content", more obvious objectives? More monsters? More levels? I definitely think the game sorely needs that new level now, but that sort of stuff isn't too difficult to do and I find super enjoyable. I am going to worry about feature creep after I have achieved rough parity with a standard Monster-capture game, and implemented a few of my own features. Then it will be whole hog on content for a while.

Eggomon-0.0.2
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I'm sorry, who are you? What is this? This is a distribution of my game I am not involved in, which is fine for me monetarily. But I can only be sure my version is the one without any viruses (that you can find). Not like I can stop you, I hope you are just enthusiastic for supporting my game, but the latest version of the game remains free in a public folder.

Hey guys, I am TOTALLY overhauling the monster switch system in code and it WILL be less buggy. That, as well as a new monster, will be coming out by the end of the week. I should have mentioned that I will be adding monsters I feel we just NEED (somewhat often, this early). I hope this doesn't cheapen the feeling of voting on Patreon, which to be fair, is pretty big since you are voting on Scout aesthetics.
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
8,880
4,873
I'm sorry, who are you? What is this? This is a distribution of my game I am not involved in, which is fine for me monetarily. But I can only be sure my version is the one without any viruses (that you can find). Not like I can stop you, I hope you are just enthusiastic for supporting my game, but the latest version of the game remains free in a public folder.
Hey there,
I'm part of a group that takes games from F95 and turns them into torrents as an alternative download option from the file hosts in the OP. Torrents allow for files to be shared between users (no ads, speed/bandwidth caps, etc.) and allow for stopping and resuming of downloads. We've been around for over 2 years, and currently have around 15k active torrents for F95 games.

The files we use are from the OP (the mega, mediafire, etc. that are here). We take them, unzip, scan for viruses, re-zip, and then upload it.
On our side, we also include links to the game thread and to a dev's personal page (in this case, your patreon) if anyone who downloaded the torrent wants to know more about the game.
Our goal is to give alternatives to the OP file hosts to users who might need it. Admittedly in this case, your game is on the smaller size and users will probably be okay without a torrent; but we offer it nonetheless, on the off chance that it might be of use to someone.
 

Gman239

Newbie
Feb 8, 2018
55
30
Honestly felt this was a little insulting. I am working horizontally to finish V1's of the features I have promised since proposing the game. I will concern myself with feature creep, but I don't think we are there yet. I also feel like that, for an alpha, there is a pretty decent effort put forth into having content already.
Finally, what would you consider more "content", more obvious objectives? More monsters? More levels? I definitely think the game sorely needs that new level now, but that sort of stuff isn't too difficult to do and I find super enjoyable. I am going to worry about feature creep after I have achieved rough parity with a standard Monster-capture game, and implemented a few of my own features. Then it will be whole hog on content for a while.
I meant no insults and my post does not state what I think "content" is because that is a very subjective thing determined by personal values. Please take what I said at point value, I have been a part of multiple failed game projects (no porn games) and was merely trying to warn you of something I have seen a lot of in recent years.

If I did not believe you're project had a chance I would have not commented at all, the fact I am trying to warn you is proof I want to support the project in the only way I can as I am both poor in time and money at the moment. I was planning to try to give more constructive criticism in the future but if you do not want it then I can stay silent instead.
 

Invader Incubus

Newbie
Game Developer
Nov 20, 2023
92
452
I meant no insults and my post does not state what I think "content" is because that is a very subjective thing determined by personal values. Please take what I said at point value, I have been a part of multiple failed game projects (no porn games) and was merely trying to warn you of something I have seen a lot of in recent years.

If I did not believe you're project had a chance I would have not commented at all, the fact I am trying to warn you is proof I want to support the project in the only way I can as I am both poor in time and money at the moment. I was planning to try to give more constructive criticism in the future but if you do not want it then I can stay silent instead.
Thanks that really sets my mind at ease. Maybe I was just in a foul mood and my mind was applying an imagined tone to your words. I've also worked on multiple game projects before, some of which were successful. I have a solid Friday / weekend update planned. So have a teaser as my thanks for BEELIEVING in me.
zBeeteez.png
 

SanityVoid

New Member
Sep 26, 2023
8
8
I don't think this bug has been reported yet, but at some point the menu for the inventory stopped functioning (I don't know what caused it, possibly happened after first two scouts are lost the broken variable for scout reset may have caused it.)-(and yes I was pressing the correct key for it.)
Also a small suggestion for a quality of life addition add a bagkey icon to the UI (any key that acts similar may need to be added.)

A small transparent backpack with the key in question is generally a good example of what I am asking for. Things like that the player may occasionally need to use but can forget between uses.
 

Invader Incubus

Newbie
Game Developer
Nov 20, 2023
92
452
UPDATE December One Week:
Two new monsters have been added. They are in the game and have X animations. I hope people don’t feel this sort of thing devalues their vote each month. Because the game is still a young alpha, it needs content asap. So until the roster is fleshed out more, you can expect me to randomly drop monsters in.

MidDecPromo.png

Here is what I was thinking when I looked at the current roster: 1, they are pretty drab, many of the monsters are NORMAL type and grey, and there isn’t much color when looking at them all assembled. 2: We have supermodel bodies and THICC bodies (my favorite) but not really any slender girls, or muscle girls. 3 I need a wolf type because of next month's forest map expansion, and there is only a single BUG type monster in the game.

SO! Warwolf ended up being a bright red color, which I am still not certain of (she might be better grey (shinies someday I guess)), and she has loads of skin tones on her pixels to try and express her musculature. She would definitely be able to pin you down, if she pounced, but her lack of natural camouflage means you would see her coming. Never mention the pink floof in her ears. I’ll probably give her a fire move someday because she is red and I have the brain of a child, this will happen when combat gets a repass and monsters get more than 2 moves sometime much later.

As for the Bee, Bee’s are in forests, and I needed another BUG type YESTERDAY. She adds a splash of shocking bright yellow to the roster, pairs neatly with the black, and why not teal accents and eyes to emphasize the inhuman nature? I also couldn’t resist covering her head with a faceless mask, which will always be my jam (insect-girls are ALSO my jam). She’s extremely slender which makes it pretty BEElievable that she can fly. I think lots of the WIND type birds will also be slender.

I completely overhauled the monster switching function in code. It should have new bugs now- I MEAN-UH. I tested it and cleaned the code thoroughly, so it should be working perfectly. Seriously this is the kind of multi day coding challenge that consumers will never see or fully appreciate. The code went from 2000+ messy lines to a very neat 700 and functions perfectly now. If anything goes wrong with monster switching now, then it’s entirely your fault and I want you to apologize when you report the bug.

SUBSCRIBESTAR approved my page. There are working links in the game to Subscribestar and Patreon in the game now. Subscribestar and Patreon will have identical polls running, each month, and obviously votes in the identical polls will be added together to determine outcomes. I may also eventually add a weighted 10$ subscription to Subscribestar that will allow people to have 2x or 3x the voting power. Que Mr.Krabs “Money Money Money”. Let me know how disgusted you are by this suggestion, I think I will wait until I have a much larger fanbase before (pissing them off) trying this.

As per one anons suggestion I spruced up the inventory screen, so that you can see MORE than just the currently targeted monster's name. Now you will ALSO see the monsters sprite and their 4 relevant status bars HP / EP (Calories and Obedience). This means you won’t be guessing when healing a monster with items. You can see all the wasted overhealing you do in REAL TIME.

The UNLOCKS pages are functional now (navigate with UI up/down close with F same as everything). Achievements / Unlocks persist through runs, so their bonuses and progress carries between sessions. You can see what achievements you have earned and the bonuses they convey on these pages. Locked achievements hint at how to achieve them, and once unlocked (achieved, whatever) tell you what bonus you will now have when playing the game. Many of these bonuses are relevant for NG+ (after you have lost all your scouts and your run is finished). Achievements that have: SCANNING when not unlocked aren’t in the game yet. There looks like a lot of duplicate achievements because those duplicates will have the same unlock method (track the same variable), but have WAY higher unlock requirements so they can only be completed after multiple runs. For now the first three achievements are super easy to unlock.

The achievements are as follows:
Evolution Pro:
Evolve 3 monsters, and you start new runs with 2 random revolution stones instead of 1.
Medicine Woman:
Use 15 potions or Ethers, now you start a run with +20 potions and +10 ether
Looter:
Open 5 loot chests (or stumps). Now most times you open a loot chest / stump you will ALSO find 1 Ether (This is super strong and might trivialize ethers so like everything it might be changed). Unlike the other 2 unlocks this becomes effective immediately, showcasing that some bonuses will take effect as soon as the Unlock is earned.
These unlocks are easy to get, so players should immediately understand wtf is going on with the progress in this game.
Are you a fan (Patron)? What are some fun unlocks you might enjoy? In the future, I’ll throw them in the suggestion bin I am now opening.

Full steam ahead on getting the next level out. I need 4 new tall trees, and 3 unique map assets. There will be another mini update before the end of the month too. People want to see the status of the monster they are targeting, on the inventory screen, and a list of unlocks. Oh and the stables V1.

I don't think this bug has been reported yet, but at some point the menu for the inventory stopped functioning (I don't know what caused it, possibly happened after first two scouts are lost the broken variable for scout reset may have caused it.)-(and yes I was pressing the correct key for it.)
Also a small suggestion for a quality of life addition add a bagkey icon to the UI (any key that acts similar may need to be added.)

A small transparent backpack with the key in question is generally a good example of what I am asking for. Things like that the player may occasionally need to use but can forget between uses.
Bug logged looking into this, thank you.
I agree. I think the (I) Key should quick open the inventory and then you can quick target monsters in your party with [1][2][3][4][5][6] without having to drop out of the inventory screen. This would speed up healing the party by a lot. Obviously the menus navigate "traditionally" as if the game was a handheld, and I should continue to refine the controls to be more PC oriented.
 
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3.20 star(s) 22 Votes