3.30 star(s) 25 Votes

Invader Incubus

Member
Game Developer
Nov 20, 2023
129
653
There's a game breaking bug. It seems kitsune can't actually use her type mind move, which makes game stuck on enemy turn forever, which in turn forces you to close the game because you can't do anything else.
I've tested it a few times already and consistenly reproduced the bug.
Edit: another bug Galem's animation is missing, and if it triggers in camp, it's another softlock. Same with Kitsune.
FUCK.
Fixed The problem with ALL doggy 2 anims, in stable and camp
Fixed Player monster not fading in at the start of battle
Fixed Kitsuna MIND move
You now start with a bonus Kitsuna
 
Last edited:

YouShallNotLol

Well-Known Member
May 6, 2022
1,612
3,425
FUCK.
Fixed The problem with ALL doggy 2 anims, in stable and camp
Fixed Player monster not fading in at the start of battle
Fixed Kitsuna MIND move
You now start with a bonus Kitsuna
Is it intended that you can't feed Kitsii any fruits? It says 0/<null> in their details menu.
And in the stables, Kitsuna animation doesn't play and scout doesn't get pregnant. Same with Galem.

Edit: Also, I noticed that the final upgrade in Survival category gives you repel batteries once upon purchase, and doesn't give any exp, in any category.
 
Last edited:

Invader Incubus

Member
Game Developer
Nov 20, 2023
129
653
Is it intended that you can't feed Kitsii any fruits? It says 0/<null> in their details menu.
And in the stables, Kitsuna animation doesn't play and scout doesn't get pregnant. Same with Galem.

Edit: Also, I noticed that the final upgrade in Survival category gives you repel batteries once upon purchase, and doesn't give any exp, in any category.
Okay I THINK, I fixed all of these things. I don't know why Kitsii randomly had that issue either.
FIXED: Kitsii can eat three fruits, base.
FIXED: Doggy animation in stable, as well as Kitsuna animation in stable
ALTER: Start with a Kitsuna and Galem in stables.
 

YouShallNotLol

Well-Known Member
May 6, 2022
1,612
3,425
Okay I THINK, I fixed all of these things. I don't know why Kitsii randomly had that issue either.
FIXED: Kitsii can eat three fruits, base.
FIXED: Doggy animation in stable, as well as Kitsuna animation in stable
ALTER: Start with a Kitsuna and Galem in stables.
Now it works, both in the stables and in the camp. Dunno if anything else is broken, other monsters seem to work fine.
 
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Slutsuho

Newbie
Mar 25, 2020
32
24
I don't know how, but you somehow broke the sliders for the volume adjust and the fullscreen toggle in the settings menu. I think this is probably something to do with the new keybind configurator drawing over them, if I had to guess?
 
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Invader Incubus

Member
Game Developer
Nov 20, 2023
129
653
FIXED Options Controls being non interactable.
The problem was as you described, a root transparent container box (which was the base container for the new element (the rebind keys function)) was drawn over the whole panel, and a box was checked meaning the mouse couldn't click through it.
 

FORTNITEGAMER123

New Member
Oct 28, 2018
9
4
Really interested by this game but also struggling with it lol. How do I spend my supply points? I can't seem to use R or enter to select into one of the trees. Also are the towns accessible right now? I see them on the map but the desert path is blocked.
 

YouShallNotLol

Well-Known Member
May 6, 2022
1,612
3,425
Really interested by this game but also struggling with it lol. How do I spend my supply points? I can't seem to use R or enter to select into one of the trees. Also are the towns accessible right now? I see them on the map but the desert path is blocked.
You use your mouse to spend those points. Very unintuitive, as it's the only gameplay mechanic where the mouse is used.
There are only 4 locations in the game so far. Dark Forest, Plains, River and Desert.
 
Last edited:

Slutsuho

Newbie
Mar 25, 2020
32
24
The problem was as you described, a root transparent container box (which was the base container for the new element (the rebind keys function)) was drawn over the whole panel, and a box was checked meaning the mouse couldn't click through it.
Hella, glad to know my guess out of my ass was spot-on

Here's a feature I'd like to request going forward: The ability to save up to (just an arbitrary number for now) three monsters to the Stable for future runs and delete/replace them with others. I feel like this would give more purpose to breeding for 'mons with better stats and help give the game a bit more of a sense of progression from run to run.
 

Trilluminati

New Member
Mar 25, 2024
4
7
It seemed to me that lately there were too many humanoids and now with this next update with the ghost, Eleceel and Ballosaur the proportion is balanced (I am very glad that Eleceel won the vote), personally I like more the designs that are more monstrous than the ones that look like humans but in general I really like the designs of the eggomons of the next update.

Overall I'm excited for the next update with the new mechanics and the Dark Forest but well now I think there is an important question, will we be able to fuck the robot?... ok, no.
 

Invader Incubus

Member
Game Developer
Nov 20, 2023
129
653
waiting excitedly for the 16th!
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*Raspberry*
I have made a fun level, finally. Only took me a year. The shortcut you can open at the end of the maze (near the top right of the maze) isnt in yet, basically if you get through it once you can then go straight left to the Western Cliffs immediatly or back to the meadow without the hassle.
Combining monsters that chase you, with scattered grass that can cause random encounters forces the player to weave quickly around the grass, OR just barrel through the grass and risk more fights, which is a possibility you can negate by using a repel. *shrug*
 
Last edited:

Hailybackroads

New Member
Oct 15, 2023
4
0
Additional feedback, apologies for the text wall.

On the guide section on start: Pretty good! The map art is great, and having the list of type strengths on the top there is a decent reference. It would be nice if this screen or a reference like it was available in game (If it is and I missed it, sorry I can be pretty blind sometimes) It would be good to have a second page or additional info on what exactly gave what kind of XP, or atleast a better explanation. It says that by using items you will get item XP, but the only items I have been awarded XP for using have been fruits/stones not the serums/ethers/herbs/etc. The only times I have gotten reproductive XP is when an egg/mon with special traits (even just the first range of better genetics) pops out. Having the scouts get bred, or an egg with nothing special does not give xp for me.

It would be nice if the food/camping system could be streamlined somewhat. Feeding your mons does not take that long, but it is effectively a time waster action considering how slow the UI can be to operate. Unfortunately, at least on my end, trying to feed them in camp before resting does not do anything so I need to feed them manually through the inventory before camping.

Right now the campsite locations have mostly served as a restrictive leash testing map knowledge in my experience. On several maps there are just not enough campsites. It would be interesting if there were actual issues with running around too late, as currently your only real penalty so long as you have enough food is the time it takes you to sprint over there. Having more "safe zones" where you could set up a tent and camp out would ease play. You cant really go far right now anyways, since you can only get to the stables from the base right now.

On that note, only having the stables accessible from the base feels really bad gameplay wise. If you want to engage with that part of the game, you can only explore so far out. While it could be a neat thing to go exploring out to find fruit/stones/supplies and return back to your main base to use them you cant really get more than a map or two away from your main base unless you are doing speedrun sprints out and back to hit specific loot spots you already know are there. There is not really anything to see or do at your main base right now past the supply screen which is only usable at the start. You can send mons to your stable anyways from several map tiles away, so why not tell the robot machines or whatever over a radio to stick a scout in the pen with the horny fire horse? Seeing that the breeding is one of the main draws of the game, heavily restricting access to it feels a bit odd. If there are balance issues with swapping mons in and out of the stables those should probably just be ironed out instead of limiting the horny. Making people always have to commute 12 hours back to their rocket trailerhome to watch their coworker get pumped full of bug eggs is a cruel thing. Cameras and radios are a thing : (
We can sorta do everything but get the scouts bred from a distance, so why not the horny?


It might also be nice to increase the amount of shiny things that loot locations in far away or high danger areas have. Higher risk vs higher reward, i.e. the caves near the starting area might drop 2 or three stones from the chests. You cant save, so giving players a better chance to do all the cool things in a run with higher risk associated would be nice. Runs are still limited by food amount, but actually playing long enough for that to become a concern is difficult unless you are sitting there only passing time.

A way of saving current the current run would be amazing. I am aware of what a pain in the but that is, but if the exe handles the xp etc an external save file could be made. Its a single player game porn game, ultimatly save editing and cheating is not a concern. Having a txt or equivalent that the game read on start up would solve alot of the pacing issues and make the game much more approachable.

Map images are pretty, the shark keeps suprising me with how sexy they are, and the bug girls are also smokin. Been having alot of fun with your game, the massive walls of hopefully constructive criticism above aside. Thanks for all the work you ahve put in making this!

Hey do you konw any tables or cheats around for this I like messing with that kind of stuff from time to time.
 
3.30 star(s) 25 Votes