Helsinki is meant to be a joke battle. Just safely ignore it. Though I suspect it is possible to win it flawlessly, if you have recruited a few ancient heroes (or at least Achilles), and gained a few items. The quickest way to conquer Europe is by taking Johannesburg. All unconquered EU cities will then come under your control.This game has no consistency. How can 1 fight be practically impossible and another be a walk in the park when they are unlocked at the same time. Like in EU at Helsinki you have to go against a unit with 22 Attack which always moves first and starts of with brave and instantly kills a unit before moving again due to ridiculous speed. Whereas in Transalvania there are just 3 random spear units. It makes no sense.
Just because you are incompetent, is no valid reason to accuse me of cheating. No cheat engine used, and not on New Game + . I have documented all the 700+ events in the game, and thus I know (with a few exceptions) what is required for events to fire. Which obviously helps greatly to reduce turn wastage, and to get the fourth action point almost as quickly as possible (it seems that theoretically one can conquer China by the end of turn 29; my 30 turn run is not even optimal).There are only two ways I believe you're that far along despite only being on turn 28. Option 1. You've used the cheat engine to make the game play faster (not terribly likely but still at least possible). Option 2. You're on a New Game Plus and have been focusing solely on advancing the story, completely ignoring all character events.
That's like there just for a challenge.This game has no consistency. How can 1 fight be practically impossible and another be a walk in the park when they are unlocked at the same time. Like in EU at Helsinki you have to go against a unit with 22 Attack which always moves first and starts of with brave and instantly kills a unit before moving again due to ridiculous speed. Whereas in Transalvania there are just 3 random spear units. It makes no sense.
Columbus is one of your best friends, slap a fire wheel on her for plus 3 speed and that 400% gun blast of hers killed pretty much all of the enemies I had to deal with, another one to mention is nobunaga, slap a sampo on her and she is amazing, one of her abilities hits all three enemies in a row for the same damage boost but with the sampo it costs no time to use. Also achillies with the dagda mace to constantly stack wait on the enemy great.This game has no consistency. How can 1 fight be practically impossible and another be a walk in the park when they are unlocked at the same time. Like in EU at Helsinki you have to go against a unit with 22 Attack which always moves first and starts of with brave and instantly kills a unit before moving again due to ridiculous speed. Whereas in Transalvania there are just 3 random spear units. It makes no sense.
Put the game on Windowed Mode, go to the Help Menu then Open Saves Directory.Anyone knows where the game keeps save files?
Right, Colombus is super strong, once you have Barret Blast, she can pull out some very big damage. Actually in the end, I replace her by Napoleon.Columbus is one of your best friends, slap a fire wheel on her for plus 3 speed and that 400% gun blast of hers killed pretty much all of the enemies I had to deal with, another one to mention is nobunaga, slap a sampo on her and she is amazing, one of her abilities hits all three enemies in a row for the same damage boost but with the sampo it costs no time to use. Also achillies with the dagda mace to constantly stack wait on the enemy great.
Actually it can be done on the first play through, its hard though. If you study the enemy you will find there are some cities you don't have to take to defeat the enemy and take the country on the first play through. The alliance can be taken, south sea's can be taken Australia the first American campaign you can skip one city I mean if you look around you can save turns here and there. So it may seem impossible but it is possible. Think about it this way 28 days is 56 turns on your first play through adding up the turns for battles is somewhere around 51 (some of these are for short cuts some are not actual battles) and 2 for the events he said he did and there you go not impossible. But as I said very hard on the first play through you would have to really be good not to lose enough troops so that what you earn each time can cover your loses.There are only two ways I believe you're that far along despite only being on turn 28. Option 1. You've used the cheat engine to make the game play faster (not terribly likely but still at least possible). Option 2. You're on a New Game Plus and have been focusing solely on advancing the story, completely ignoring all character events.
I mean I'm only on my first play through and by turn 28 I was only finishing up South America. I haven't done all events, because I'm trying to focus on the characters I use first (I plan to do all possible events before the final battle but for now my main units are who I'm focusing on event wise.
Yes there is a patch on the first page believe it is ver 3 of the patch that attempts to fix a few but as I understand it there are some missing sound files in the game. and some probably were never voiced.Hey quick question. is it normal that some scenes are not voiced and some are?
I played the jap ver since 2018, and i recall it works the same as the Eiyuu senki. You get money equal to amount of enemies you faced in battle. The wiki page says that.Can't say I have ever seen a gold bonus with Lucky Mallet either not sure though could be some rules for it I did not follow its not like the philosophers stone where it just has to be equipped to get the 20% more from cities. If anyone knows how the lucky mallet works I would like to know as well.
It is all about troop management. If you fail that, you will fail. So yes, you will have to retry a bit on occasion. Also in the first few turns, buy troops cheaply (since price increases every 250 troops you have) to save a lot of money, while strengthening your units. You can do that for about 12-14 turns, after which you need to start saving up for the Britannia chain of events (50 000 will take some time to acquire) These are my first twelve turns. From the start of turn 13 I get three action points (due to dealing with North America. Whenever an (A) is posted it is won with A-rank victory. If it involves battle, and no result is posted it is S rank victory. The trick with 'Encroaching Beasts' for instance is to send only Tadataka out, and send her out in the back row so that the beast can't hurt her. S-rank victory achieved, in 5 turns. With Edo, position your troops in such a way that the gunmen can't hit you on their first turn, and if you are lucky with the RNG, you can wipe them all out without suffering any damage. etc.I have to take it all back after trying I can see I have made major miscalculation I forgot about so many things. even in the most effeicient way it can be done I am just through america(just billy not even all of america) at the end of day 10 and my troops are just about demolished it really comes down to money I am going to keep trying to see how far you can actually get by day 28 but I can already see it will be way short of what was claimed for a first play through with out using a cheat. So I have to agree with BradW I just can't see it even if I use all the short cuts I know.
Encroaching Beasts | The fifty-story pagoda |
Declare War on Edo | Conquer Edo |
Declare War on Kyoto | Conquer Kyoto |
Conquer Yamato | Inner Thoughts |
Now Towards the world | Conquer Salt Lake City |
Conquer Kansas City | Conquer Edmonton |
Conquer Vancouver (A) | Conquer Anchorage |
Conquer Anchorage II | Conquer Yellowknife |
Conquer St. Louis | Conquer Pensacola |
Conquer Dallas (A) | Conquer Fort Sumner |
Conquer Chiwuawua | Conquer Chicago |
Conquer New York (A) | The Bird-vanquisher star |
It gives gold, but you get the increase on the battle outcome screen. So it is very easy to miss its effects. Also think the unit must survive (and obviously be involved in the battle). The description is wrong. You'll just get a few 1000, rather than the millions the description is suggesting (for that Shambhala battle). If memory serves (I could be wrong on that, last time I used Lucky Mallet in the Japanese version was 2 years ago), the bonus is something like 500 gold or 1000 gold for each unit the unit with the Lucky Mallet kills. It is much more efficient to spam Marco Polo's money gathering skills in most battles, make a boatload of money that way. Especially in the 50-story pagoda, since you can spam Marco Polo's attack in 3 consecutive battles. On Very Hard of course your troops are capped to 9999, but I think I finished my Hard Playthrough with about 43k troops in her unit.The lucky mallet doesnt give me any gold. Is that a bug? Anyone got that problem? I beat the 6th shambhala floor for gold but got no bonus at all. And only after that i notice the item havent given me any bonus. Im in very hard mode, 1st play. And acsimet never show up for me either. Im in the late game, about to entering the hole already.
That worked so far I was not able to get S ranks on that many though so my Troop bonus was not as good as it could have been but I can see now how this could work. I would assume you would take the south American rout next to maximise earnings then Vinland next south sea's then austrailia or is it Britain can't recall off hand in what order that pops going to be hard still but it does seem possible. I have to ask were you able to clear the game in 100 moves during the first play through? I did in a plus game and it was still tight as far as moves was concerned , did not do any quests and I got it in 96 moves but I totally missed getting out of Zipbang in 4 turns and likely missed other turn saving moves as well, so I probably could have done better considering it was a plus game. Sorry I doubted you guess I am eating crow againIt is all about troop management. If you fail that, you will fail. So yes, you will have to retry a bit on occasion. Also in the first few turns, buy troops cheaply (since price increases every 250 troops you have) to save a lot of money, while strengthening your units. You can do that for about 12-14 turns, after which you need to start saving up for the Britannia chain of events (50 000 will take some time to acquire) These are my first twelve turns. From the start of turn 13 I get three action points (due to dealing with North America. Whenever an (A) is posted it is won with A-rank victory. If it involves battle, and no result is posted it is S rank victory. The trick with 'Encroaching Beasts' for instance is to send only Tadataka out, and send her out in the back row so that the beast can't hurt her. S-rank victory achieved, in 5 turns. With Edo, position your troops in such a way that the gunmen can't hit you on their first turn, and if you are lucky with the RNG, you can wipe them all out without suffering any damage. etc.
Encroaching Beasts The fifty-story pagoda Declare War on Edo Conquer Edo Declare War on Kyoto Conquer Kyoto Conquer Yamato Inner Thoughts Now Towards the world Conquer Salt Lake City Conquer Kansas City Conquer Edmonton Conquer Vancouver (A) Conquer Anchorage Conquer Anchorage II Conquer Yellowknife Conquer St. Louis Conquer Pensacola Conquer Dallas (A) Conquer Fort Sumner Conquer Chiwuawua Conquer Chicago Conquer New York (A) The Bird-vanquisher star
It gives gold, but you get the increase on the battle outcome screen. So it is very easy to miss its effects. Also think the unit must survive (and obviously be involved in the battle). The description is wrong. You'll just get a few 1000, rather than the millions the description is suggesting (for that Shambhala battle). If memory serves (I could be wrong on that, last time I used Lucky Mallet in the Japanese version was 2 years ago), the bonus is something like 500 gold or 1000 gold for each unit the unit with the Lucky Mallet kills. It is much more efficient to spam Marco Polo's money gathering skills in most battles, make a boatload of money that way. Especially in the 50-story pagoda, since you can spam Marco Polo's attack in 3 consecutive battles. On Very Hard of course your troops are capped to 9999, but I think I finished my Hard Playthrough with about 43k troops in her unit.
ETA: Some Lucky mallet / alternative money getting strategies.
No, I actually go for Vinland first (and the last battle is really hard with this strategy - luckily it will be the only fight in that turn to make it easier), and in my current playthrough after that the Aztecs, South Sea. Doing South Sea first is probably slightly better from an optimisation point of view - after conquering Port Royal (don't use Geronimo, she is needed to do the Aztec quest), I basically waste an action on someone's character event (sadly not Himiko or Billy - those would have been more useful). Probably best to take Guam, and then recruit the Aztecs next turn but that would leave you with a fiendishly difficult battle against Cook and Magellan though. I bailed out on that one. Manpower is simply too limited.That worked so far I was not able to get S ranks on that many though so my Troop bonus was not as good as it could have been but I can see now how this could work. I would assume you would take the south American rout next to maximise earnings then Vinland next south sea's then austrailia or is it Britain can't recall off hand in what order that pops going to be hard still but it does seem possible. I have to ask were you able to clear the game in 100 moves during the first play through? I did in a plus game and it was still tight as far as moves was concerned , did not do any quests and I got it in 96 moves but I totally missed getting out of Zipbang in 4 turns and likely missed other turn saving moves as well, so I probably could have done better considering it was a plus game. Sorry I doubted you guess I am eating crow again