3.50 star(s) 44 Votes

Parzivalpl_1

Newbie
Dec 17, 2023
47
38
uffffff what a letdown, liked the premise and preview shots, downloaded the game, started it obviously too high sound, clicked options to decrease volume and that starts the game ? which i cant even play. straight to bin.
 

Mystic

[Deleted]
Moderator
Donor
Game Developer
Nov 24, 2019
2,193
4,837
await the patch that drops in a few minutes :)
Right. Patch is now live and available on Steam. I officially name it Patchageddon: Renderer Wars & More! v1.3.3


Even the options menu wasn’t safe from The Blight... but we're fighting back!

Renderer Selector & The Blight Cleansing Patch

Gather around Paladins!

Today’s patching spree is all about stability, bug-smashing, and putting an end to the renderer corruption The Blight has been spreading across your systems!

New: Graphics Mode Selector

On first launch (or after resetting Preferences), the game now asks which arcane rendering method you'd like to trust.

Your choices:

  • Auto – Let the Sanctum divine the best choice.
  • ANGLE – Blessed path for modern GPUs.
  • OpenGL 2 (GL2) – For older relics that still endure.
  • OpenGL (GL) – Ancient fallback—only if all else fails.

If you've encountered black screens, crashes, or strange artifacting, this selector might be your salvation.

Textbox Opacity Purification
Some players reported crashes when adjusting textbox opacity.
Turns out The Blight had its claws in the UI.
We’ve exorcised the issue. The setting now initializes properly and no longer causes chaos.

General Cleansing & Safety Rites

Removed lingering renderer code corrupted by the Old Code.


Ensured that all renderer choices are preserved safely. No more overwriting your sacred save files.

This patch should:

  • Eliminate crashes caused by incompatible or cursed graphics renderers.
  • Resolve opacity-related exceptions haunting the Preferences screen.
  • Make startup smoother for all chosen warriors of Elleria.


IMPORTANT:
If you played a previous version, delete your persistent data and reinstall the game to fully purge any lingering corruption.

The Blight remembers. But now, so do we.


"The Blight spreads no more… for now."



If I missed anything, feel free to tell me. As for updating the game here, well, if any of you has these issues and has Elleria actually bought on Steam, I'd appreciate if you gave it a try and informed me is it all working well now.

Because due to my cursed internet connection, it will take me at least 1:30h minimum to upload the version here given its size.
 

Tomy75

Active Member
Sep 27, 2018
711
856
Plus DLC turns it into choices storm fest. Since everyone was complaining about choices. :KEK:
Problem is that we are 6 months later, we don't understand where we are, what happened during the past 6 months, What his ultimate goal is or what is he fighting for as it's never been clearly explained to us, it's always been cryptic. So how de we make those choices if we know nothing about past, present and future?
 

Mystic

[Deleted]
Moderator
Donor
Game Developer
Nov 24, 2019
2,193
4,837
Problem is that we are 6 months later, we don't understand where we are, what happened during the past 6 months, What his ultimate goal is or what is he fighting for as it's never been clearly explained to us, it's always been cryptic. So how de we make those choices if we know nothing about past, present and future?
That is why I'm not offering you strategy only, and that is why I'm blending standard VN with it. This is why you have scenes, conversations.

You will get the information, bit by bit as you proceed with DLC. Also, I am doing my best to provide you with lore behind WHERE you are and WHY you are.

For example, Act I of Wheel of Fate. When you're offered choices to tell you about regions you're seeing... each tells you lore behind it.

The Thar'Kazir Wastes—once lifeless, now the Sanctum of the One.
Eliot(or your custom name) claimed this desolation and turned it into holy ground. The faithful gather here, drawn by the new doctrine."
But enemies encircle it. And the sands hide more than bones...


You also know about "past" because in scene after specific strategy is done, you have a conversation with Aria who questions him about the whole "Wheel" and where has he been, what happened, why did he vanish after Falangor. And he speaks on this.

Either way, don't worry about it. It will be covered, just pay attention to dialogues even during strategy mode. I will not leave you without information.


As for his ultimate goal, that would be a spoiler but I believe the Wheel of Fate DLC hints you heavily at that... as you're basically continuing the crusade you started at end of Book 1, Chapter 5. As for his ultimate goal... that would mean you're asking me what is the One's ultimate goal, as Eliot is just his chosen / emissary / blade.

And that is the trick, that even Eliot doesn't know. But hence the whole DLC that starts to dig deeper into this, The One wants the world restored, in harmony, his faith restored.

But you don't need to do that, DLC choices clearly show you that The One has to abide by the principle of "Free will must not be intervened." hence why you have so many branches and choices.

I hope this gives you some clarify on things, I could explain it all but I don't want to spoil things.
 
  • Like
Reactions: Tomy75

Tomy75

Active Member
Sep 27, 2018
711
856
Much clearer, thank you, and FYI I always read every single line of text, sometimes even twice or thrice, but you don't make it easy for us to understand it all ;)
 

Mystic

[Deleted]
Moderator
Donor
Game Developer
Nov 24, 2019
2,193
4,837
Much clearer, thank you, and FYI I always read every single line of text, sometimes even twice or thrice, but you don't make it easy for us to understand it all ;)
Well glad it cleared few things. .And yep, I know, The One forces me to not reveal much.
 
  • Haha
Reactions: Ozygator

frogbert

Member
Oct 15, 2018
460
993
Well glad it cleared few things. .And yep, I know, The One forces me to not reveal much.
When you're trying to create mystery by leaving holes in the reader's knowledge it can be hard to gauge exactly how much you've actually communicated. Passages that you think are very revealing may actually be ambiguous or even serve to increase confusion. If you create too much confusion your readers will inevitably get frustrated and disengage. They may even assume bad faith: "He's just blathering, this isn't going anywhere."

On the other hand, sometimes you can reveal more than you intended to. I remember stories about GRR Martin raging out because he thought he had concealed his intentions but his fan sites saw right through him.

If you can't afford an editor or other types of collaboration it can help to type stuff into an AI and ask it things like "what do you think you know about X?" Or just enter some character notes and see how it reacts. I've been using this approach for a while and AIs can be great to spitball off of. As long as you use it that way there is no chance of being accused of using an AI to "cheat," it's just a creative tool and a substitute for a real reader.
Oh, and make sure to explicitly tell the AI that it's your writing assistant and that this is a new story or it will try to fill in the blanks from its search results which can result in unhelpful or even bizarre responses.
You have real readers of course, but you can't collaborate with them freely: if you reveal too much you can't unring that bell. The AI will take your secrets to the grave when you erase the thread.

Good luck with your game.
 
  • Like
Reactions: Saint Blackmoor

Nxooda

Newbie
Dec 6, 2023
39
40
Lost me with this DLC. I just can't follow anything going on and from 16 tags portrayed on what this game is about except for 3dcg and fantasy that apply to the DLC. It's as if you're done with the original storyline and now it's just random fillers. You've completely steered off what this game was about and made something that is just too vague. There's no completion to storylines or adequate amount of impact of any of those stories. This wheel of fate as you call it just doesn't do anything for the MC or any of its characters. I rather have sandbox and Silas than this unimportant lore dumb, time skipping and vague type of direction.
 

Mystic

[Deleted]
Moderator
Donor
Game Developer
Nov 24, 2019
2,193
4,837
When you're trying to create mystery by leaving holes in the reader's knowledge it can be hard to gauge exactly how much you've actually communicated. Passages that you think are very revealing may actually be ambiguous or even serve to increase confusion. If you create too much confusion your readers will inevitably get frustrated and disengage. They may even assume bad faith: "He's just blathering, this isn't going anywhere."

On the other hand, sometimes you can reveal more than you intended to. I remember stories about GRR Martin raging out because he thought he had concealed his intentions but his fan sites saw right through him.

If you can't afford an editor or other types of collaboration it can help to type stuff into an AI and ask it things like "what do you think you know about X?" Or just enter some character notes and see how it reacts. I've been using this approach for a while and AIs can be great to spitball off of. As long as you use it that way there is no chance of being accused of using an AI to "cheat," it's just a creative tool and a substitute for a real reader.
Oh, and make sure to explicitly tell the AI that it's your writing assistant and that this is a new story or it will try to fill in the blanks from its search results which can result in unhelpful or even bizarre responses.
You have real readers of course, but you can't collaborate with them freely: if you reveal too much you can't unring that bell. The AI will take your secrets to the grave when you erase the thread.

Good luck with your game.
I don't wanna depend on that, and its not that I couldn't. Its just that... for this? Now? It isn't worth it. I sunk a lot of $ into this. And I am not willing to invest in it further.

Besides, I already got some proof readers and people helping out. That will have to suffice. As for the whole aspect of revealing and not revealing, I understand.

I have started to tweak and tinker with it, see if I can find middle ground, some sort of balance between something but not too much. But thank you for taking your time to give your opinion and insight.

Lost me with this DLC. I just can't follow anything going on and from 16 tags portrayed on what this game is about except for 3dcg and fantasy that apply to the DLC. It's as if you're done with the original storyline and now it's just random fillers. You've completely steered off what this game was about and made something that is just too vague. There's no completion to storylines or adequate amount of impact of any of those stories. This wheel of fate as you call it just doesn't do anything for the MC or any of its characters. I rather have sandbox and Silas than this unimportant lore dumb, time skipping and vague type of direction.
Here’s the truth:

I did NOT abandon the original storyline. I expanded it.

I am building Book 2 right now through Wheel of Fate, and every choice here shapes the world. And in the long term, it shapes the main character.

Just because someone doesn't feel the weight of what's happening doesn't mean it’s not meaningful—yes, that can be the case, but it can also mean they weren’t invested in the bigger picture, or perhaps expected something very different from what the game evolved into. Either way, I'll respect both.

I will not and can’t please everyone. That’s a harsh truth I’ve learned in the time I’ve spent here. Some people want “Silas banter and lewds.” Others want “burning sanctuaries and divine reckoning.”
I chose to elevate the world.
That means some folks won’t vibe with it.
And that’s okay.

Wheel of Fate was not created as a simple filler.
The initial plan was “War Table,” which was purely narrative.
But despite the backlash and negative feedback, I decided to scrap that idea and expand it—to make it bigger. From lore to gameplay to consequences.

And it certainly ties into events and the story after Chapter 5. Most of what is done here will carry over into Book 2.

As I mentioned in a post somewhere before:
Given everything that’s happened, I probably should’ve burned this entire project to the ground and flipped it the middle finger.
But I didn’t.
Despite every circumstance I have that would justify it... I didn’t.

Why?

Not because of you. Not because of anyone here or there. Because I’m personally invested in it. Because everything I now do on it—I do for myself. Every additional penny, despite the losses I’ve taken, I spend on it for me. Because I am emotionally attached to it.

While I will respect your opinion, feedback, and critiques, there’s one important thing to understand:

I’m doing this for myself. Because I want to create, continue, and finish this story.

I stopped doing it for others the moment it left me with $10,000 in red on my bank account.

And now?

Leak it or don’t. Play it or don’t. Tag along with me, or take a plane to an entirely different land. It is entirely up to you.


Last but not least:
Please—and PLEASE—don’t misunderstand my words as some personal attack, or go “hurr durr, this dev is mad.”


I’m not attacking you.
I’m not angry.
I’m just trying to make you—and anyone else with the same opinion—understand the why and how behind all of this.


I’m being transparent, which is more than you can say for half the devs out there.
 
  • Like
Reactions: Akabakka

frogbert

Member
Oct 15, 2018
460
993
I don't wanna depend on that, and its not that I couldn't. Its just that... for this? Now? It isn't worth it. I sunk a lot of $ into this. And I am not willing to invest in it further.

Besides, I already got some proof readers and people helping out. That will have to suffice. As for the whole aspect of revealing and not revealing, I understand.

I have started to tweak and tinker with it, see if I can find middle ground, some sort of balance between something but not too much. But thank you for taking your time to give your opinion and insight.
AI is free my friend. I've been using perplexity. You don't even have to make an account unless you want to save your sessions. It's too good to be true but it is anyway. It's worth investigating at the bare minimum. But you do you.

Good luck.
 
  • Crown
Reactions: Mystic

Mystic

[Deleted]
Moderator
Donor
Game Developer
Nov 24, 2019
2,193
4,837
Is there a walkthrough - and has anything changed with the beautiful Elf he was with that left
That means someone already had a chance to do over 15 playthroughs to know everything. That's not the point, go with what you FEEL is right. Based on your self judgment for Wheel of Fate.

There is no walkthrough that will help here. It all depends on how you want it.

No. BUT... one of my proofreaders, has extreme obsession with Lyria. So, while she isn't present in Wheel of Fate, there WILL be a letter from here though! Its been a while, and she wants to stay in touch!

BUT... there is another Elf in DLC. No spoilers though!
 

timpo77

Newbie
Jan 22, 2019
15
13
this is when i click on settings


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/screens.rpy", line 712, in execute
  File "game/screens.rpy", line 712, in execute
  File "game/screens.rpy", line 720, in execute
  File "game/screens.rpy", line 736, in execute
  File "renpy/common/00barvalues.rpy", line 165, in get_adjustment
    value -= self.offset
TypeError: unsupported operand type(s) for -=: 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 834, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\python.py", line 1187, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2218, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2748, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 1 more time]
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2748, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 700, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 712, in execute
  File "game/screens.rpy", line 712, in execute
  File "game/screens.rpy", line 720, in execute
  File "game/screens.rpy", line 736, in execute
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ui.py", line 1406, in _hotbar
    return renpy.display.behavior.Bar(
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\behavior.py", line 2253, in __init__
    adjustment = value.get_adjustment()
  File "renpy/common/00barvalues.rpy", line 165, in get_adjustment
    value -= self.offset
TypeError: unsupported operand type(s) for -=: 'NoneType' and 'int'

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.7.25031702
Elleria 1.3.1
Tue Apr 22 20:53:31 2025
 

timpo77

Newbie
Jan 22, 2019
15
13
this is when ia start the game

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
TypeError: '<=' not supported between instances of 'NoneType' and 'float'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "00Prologue.rpyc", line 9, in script
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 2586, in execute
    Say.execute(self)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 623, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\exports\sayexports.py", line 132, in say
    who(what, *args, **kwargs)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 1471, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 1117, in do_display
    display_say(who,
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 814, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2218, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2882, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 1384, in draw_screen
    surftree = renpy.display.render.render_screen(
  File "render.pyx", line 486, in renpy.display.render.render_screen
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 755, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 1496, in render
    back = render(style.background, bw, bh, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\transform.py", line 1056, in render
    return RenderTransform(self).render(width, height, st, at)
  File "accelerator.pyx", line 1048, in renpy.display.accelerator.RenderTransform.render
TypeError: '<=' not supported between instances of 'NoneType' and 'float'

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.7.25031702
Elleria 1.3.1
Tue Apr 22 20:54:18 2025
 

Mystic

[Deleted]
Moderator
Donor
Game Developer
Nov 24, 2019
2,193
4,837
this is when ia start the game

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
TypeError: '<=' not supported between instances of 'NoneType' and 'float'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "00Prologue.rpyc", line 9, in script
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 2586, in execute
    Say.execute(self)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 623, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\exports\sayexports.py", line 132, in say
    who(what, *args, **kwargs)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 1471, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 1117, in do_display
    display_say(who,
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 814, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2218, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2882, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 1384, in draw_screen
    surftree = renpy.display.render.render_screen(
  File "render.pyx", line 486, in renpy.display.render.render_screen
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 755, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 1496, in render
    back = render(style.background, bw, bh, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\transform.py", line 1056, in render
    return RenderTransform(self).render(width, height, st, at)
  File "accelerator.pyx", line 1048, in renpy.display.accelerator.RenderTransform.render
TypeError: '<=' not supported between instances of 'NoneType' and 'float'

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.7.25031702
Elleria 1.3.1
Tue Apr 22 20:54:18 2025
My Paladin in arms brother. You're running 1.3.2 version, not 1.3.3 version. This has been resolved, all links are updated along with patch notes on first page of this thread.

I have purged this blight already! You just need to sharpen that version!
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
27,008
238,163
Elleria [v1.3.3 - Wheel of Fate] [M.C Games]

Win/Linux:
- - -

Mac:
- - -
 
Last edited:

Mystic

[Deleted]
Moderator
Donor
Game Developer
Nov 24, 2019
2,193
4,837
Elleria [v1.3.3 - Wheel of Fate] [M.C Games]

NOTE: Not sure if you need to update if you had no issues before?

Win/Linux:
XXX - - XXX - XXX

Mac:
XXX - - XXX - XXX
TECHNICALLY it would be smart if they do. Due to whole renderer changes and ability to chose renderer engine, plus whole fix with python init and fucks up regarding options and values!
 
3.50 star(s) 44 Votes