Well glad it cleared few things. .And yep, I know, The One forces me to not reveal much.Much clearer, thank you, and FYI I always read every single line of text, sometimes even twice or thrice, but you don't make it easy for us to understand it all![]()
When you're trying to create mystery by leaving holes in the reader's knowledge it can be hard to gauge exactly how much you've actually communicated. Passages that you think are very revealing may actually be ambiguous or even serve to increase confusion. If you create too much confusion your readers will inevitably get frustrated and disengage. They may even assume bad faith: "He's just blathering, this isn't going anywhere."Well glad it cleared few things. .And yep, I know, The One forces me to not reveal much.
I don't wanna depend on that, and its not that I couldn't. Its just that... for this? Now? It isn't worth it. I sunk a lot of $ into this. And I am not willing to invest in it further.When you're trying to create mystery by leaving holes in the reader's knowledge it can be hard to gauge exactly how much you've actually communicated. Passages that you think are very revealing may actually be ambiguous or even serve to increase confusion. If you create too much confusion your readers will inevitably get frustrated and disengage. They may even assume bad faith: "He's just blathering, this isn't going anywhere."
On the other hand, sometimes you can reveal more than you intended to. I remember stories about GRR Martin raging out because he thought he had concealed his intentions but his fan sites saw right through him.
If you can't afford an editor or other types of collaboration it can help to type stuff into an AI and ask it things like "what do you think you know about X?" Or just enter some character notes and see how it reacts. I've been using this approach for a while and AIs can be great to spitball off of. As long as you use it that way there is no chance of being accused of using an AI to "cheat," it's just a creative tool and a substitute for a real reader.
Oh, and make sure to explicitly tell the AI that it's your writing assistant and that this is a new story or it will try to fill in the blanks from its search results which can result in unhelpful or even bizarre responses.
You have real readers of course, but you can't collaborate with them freely: if you reveal too much you can't unring that bell. The AI will take your secrets to the grave when you erase the thread.
Good luck with your game.
Here’s the truth:Lost me with this DLC. I just can't follow anything going on and from 16 tags portrayed on what this game is about except for 3dcg and fantasy that apply to the DLC. It's as if you're done with the original storyline and now it's just random fillers. You've completely steered off what this game was about and made something that is just too vague. There's no completion to storylines or adequate amount of impact of any of those stories. This wheel of fate as you call it just doesn't do anything for the MC or any of its characters. I rather have sandbox and Silas than this unimportant lore dumb, time skipping and vague type of direction.
AI is free my friend. I've been using perplexity. You don't even have to make an account unless you want to save your sessions. It's too good to be true but it is anyway. It's worth investigating at the bare minimum. But you do you.I don't wanna depend on that, and its not that I couldn't. Its just that... for this? Now? It isn't worth it. I sunk a lot of $ into this. And I am not willing to invest in it further.
Besides, I already got some proof readers and people helping out. That will have to suffice. As for the whole aspect of revealing and not revealing, I understand.
I have started to tweak and tinker with it, see if I can find middle ground, some sort of balance between something but not too much. But thank you for taking your time to give your opinion and insight.
That means someone already had a chance to do over 15 playthroughs to know everything. That's not the point, go with what you FEEL is right. Based on your self judgment for Wheel of Fate.Is there a walkthrough - and has anything changed with the beautiful Elf he was with that left
All errors should be squashed with 1.3.3.i cant play the game because of constant errors cant even open the settings menu
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/screens.rpy", line 712, in execute
File "game/screens.rpy", line 712, in execute
File "game/screens.rpy", line 720, in execute
File "game/screens.rpy", line 736, in execute
File "renpy/common/00barvalues.rpy", line 165, in get_adjustment
value -= self.offset
TypeError: unsupported operand type(s) for -=: 'NoneType' and 'int'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 834, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\python.py", line 1187, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2748, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 1 more time]
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2748, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 491, in per_interact
self.update()
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 700, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 712, in execute
File "game/screens.rpy", line 712, in execute
File "game/screens.rpy", line 720, in execute
File "game/screens.rpy", line 736, in execute
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ui.py", line 1406, in _hotbar
return renpy.display.behavior.Bar(
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\behavior.py", line 2253, in __init__
adjustment = value.get_adjustment()
File "renpy/common/00barvalues.rpy", line 165, in get_adjustment
value -= self.offset
TypeError: unsupported operand type(s) for -=: 'NoneType' and 'int'
Windows-10-10.0.19045 AMD64
Ren'Py 8.3.7.25031702
Elleria 1.3.1
Tue Apr 22 20:53:31 2025
I'm sorry, but an uncaught exception occurred.
While running game code:
TypeError: '<=' not supported between instances of 'NoneType' and 'float'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "00Prologue.rpyc", line 9, in script
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 2586, in execute
Say.execute(self)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 623, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\exports\sayexports.py", line 132, in say
who(what, *args, **kwargs)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 1471, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 1117, in do_display
display_say(who,
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 814, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2882, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 1384, in draw_screen
surftree = renpy.display.render.render_screen(
File "render.pyx", line 486, in renpy.display.render.render_screen
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 755, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 1496, in render
back = render(style.background, bw, bh, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\transform.py", line 1056, in render
return RenderTransform(self).render(width, height, st, at)
File "accelerator.pyx", line 1048, in renpy.display.accelerator.RenderTransform.render
TypeError: '<=' not supported between instances of 'NoneType' and 'float'
Windows-10-10.0.19045 AMD64
Ren'Py 8.3.7.25031702
Elleria 1.3.1
Tue Apr 22 20:54:18 2025
My Paladin in arms brother. You're running 1.3.2 version, not 1.3.3 version. This has been resolved, all links are updated along with patch notes on first page of this thread.this is when ia start the game
Code:I'm sorry, but an uncaught exception occurred. While running game code: TypeError: '<=' not supported between instances of 'NoneType' and 'float' -- Full Traceback ------------------------------------------------------------ Full traceback: File "00Prologue.rpyc", line 9, in script File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 2586, in execute Say.execute(self) File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ast.py", line 623, in execute renpy.exports.say(who, what, *args, **kwargs) File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\exports\sayexports.py", line 132, in say who(what, *args, **kwargs) File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 1471, in __call__ self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args) File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 1117, in do_display display_say(who, File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\character.py", line 814, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\ui.py", line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2218, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 2882, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\core.py", line 1384, in draw_screen surftree = renpy.display.render.render_screen( File "render.pyx", line 486, in renpy.display.render.render_screen File "render.pyx", line 260, in renpy.display.render.render File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 260, in renpy.display.render.render File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 260, in renpy.display.render.render File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 260, in renpy.display.render.render File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\screen.py", line 755, in render child = renpy.display.render.render(self.child, w, h, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 260, in renpy.display.render.render File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 900, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 260, in renpy.display.render.render File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\layout.py", line 1496, in render back = render(style.background, bw, bh, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 260, in renpy.display.render.render File "C:\Users\win 10\Desktop\Elleria [v1.3.2 - Wheel of Fate]\renpy\display\transform.py", line 1056, in render return RenderTransform(self).render(width, height, st, at) File "accelerator.pyx", line 1048, in renpy.display.accelerator.RenderTransform.render TypeError: '<=' not supported between instances of 'NoneType' and 'float' Windows-10-10.0.19045 AMD64 Ren'Py 8.3.7.25031702 Elleria 1.3.1 Tue Apr 22 20:54:18 2025
TECHNICALLY it would be smart if they do. Due to whole renderer changes and ability to chose renderer engine, plus whole fix with python init and fucks up regarding options and values!Elleria [v1.3.3 - Wheel of Fate] [M.C Games]
NOTE: Not sure if you need to update if you had no issues before?
Win/Linux:
XXX -You must be registered to see the links- XXX - XXX
Mac:
XXX -You must be registered to see the links- XXX - XXX
so lety me understand this...is this a season 2 of the elleria game and it will continue where ended season 1 or what??? cuz if it's some side story or rework or whatever i will be very pissed about this ..i hate not being able to continue a good game (even if with some dull choices bt you like let the elf girel be gone)...can you answer this for me, thanks p.s will this must be installed into elleria season1 foldewr and will my save will works??I don't wanna depend on that, and its not that I couldn't. Its just that... for this? Now? It isn't worth it. I sunk a lot of $ into this. And I am not willing to invest in it further.
Besides, I already got some proof readers and people helping out. That will have to suffice. As for the whole aspect of revealing and not revealing, I understand.
I have started to tweak and tinker with it, see if I can find middle ground, some sort of balance between something but not too much. But thank you for taking your time to give your opinion and insight.
Here’s the truth:
I did NOT abandon the original storyline. I expanded it.
I am building Book 2 right now through Wheel of Fate, and every choice here shapes the world. And in the long term, it shapes the main character.
Just because someone doesn't feel the weight of what's happening doesn't mean it’s not meaningful—yes, that can be the case, but it can also mean they weren’t invested in the bigger picture, or perhaps expected something very different from what the game evolved into. Either way, I'll respect both.
I will not and can’t please everyone. That’s a harsh truth I’ve learned in the time I’ve spent here. Some people want “Silas banter and lewds.” Others want “burning sanctuaries and divine reckoning.”
I chose to elevate the world.
That means some folks won’t vibe with it.
And that’s okay.
Wheel of Fate was not created as a simple filler.
The initial plan was “War Table,” which was purely narrative.
But despite the backlash and negative feedback, I decided to scrap that idea and expand it—to make it bigger. From lore to gameplay to consequences.
And it certainly ties into events and the story after Chapter 5. Most of what is done here will carry over into Book 2.
As I mentioned in a post somewhere before:
Given everything that’s happened, I probably should’ve burned this entire project to the ground and flipped it the middle finger.
But I didn’t.
Despite every circumstance I have that would justify it... I didn’t.
Why?
Not because of you. Not because of anyone here or there. Because I’m personally invested in it. Because everything I now do on it—I do for myself. Every additional penny, despite the losses I’ve taken, I spend on it for me. Because I am emotionally attached to it.
While I will respect your opinion, feedback, and critiques, there’s one important thing to understand:
I’m doing this for myself. Because I want to create, continue, and finish this story.
I stopped doing it for others the moment it left me with $10,000 in red on my bank account.
And now?
Leak it or don’t. Play it or don’t. Tag along with me, or take a plane to an entirely different land. It is entirely up to you.
Last but not least:
Please—and PLEASE—don’t misunderstand my words as some personal attack, or go “hurr durr, this dev is mad.”
I’m not attacking you.
I’m not angry.
I’m just trying to make you—and anyone else with the same opinion—understand the why and how behind all of this.
I’m being transparent, which is more than you can say for half the devs out there.
No, this is not Book 2. YET.so lety me understand this...is this a season 2 of the elleria game and it will continue where ended season 1 or what??? cuz if it's some side story or rework or whatever i will be very pissed about this ..i hate not being able to continue a good game (even if with some dull choices bt you like let the elf girel be gone)...can you answer this for me, thanks p.s will this must be installed into elleria season1 foldewr and will my save will works??
Thanks for replying. What I fail to see is how you'll make renders for 50 million possible outcomes or variations of events? Since that's something you wrote in the changelog. When you say that you won't adhear to feedback that would only please me or a few others of a certain opinion I wonder what I specifically asked? Because all I'd love to see is more of what is already there in book 1 which is really not that crazy.I don't wanna depend on that, and its not that I couldn't. Its just that... for this? Now? It isn't worth it. I sunk a lot of $ into this. And I am not willing to invest in it further.
Besides, I already got some proof readers and people helping out. That will have to suffice. As for the whole aspect of revealing and not revealing, I understand.
I have started to tweak and tinker with it, see if I can find middle ground, some sort of balance between something but not too much. But thank you for taking your time to give your opinion and insight.
Here’s the truth:
I did NOT abandon the original storyline. I expanded it.
I am building Book 2 right now through Wheel of Fate, and every choice here shapes the world. And in the long term, it shapes the main character.
Just because someone doesn't feel the weight of what's happening doesn't mean it’s not meaningful—yes, that can be the case, but it can also mean they weren’t invested in the bigger picture, or perhaps expected something very different from what the game evolved into. Either way, I'll respect both.
I will not and can’t please everyone. That’s a harsh truth I’ve learned in the time I’ve spent here. Some people want “Silas banter and lewds.” Others want “burning sanctuaries and divine reckoning.”
I chose to elevate the world.
That means some folks won’t vibe with it.
And that’s okay.
Wheel of Fate was not created as a simple filler.
The initial plan was “War Table,” which was purely narrative.
But despite the backlash and negative feedback, I decided to scrap that idea and expand it—to make it bigger. From lore to gameplay to consequences.
And it certainly ties into events and the story after Chapter 5. Most of what is done here will carry over into Book 2.
As I mentioned in a post somewhere before:
Given everything that’s happened, I probably should’ve burned this entire project to the ground and flipped it the middle finger.
But I didn’t.
Despite every circumstance I have that would justify it... I didn’t.
Why?
Not because of you. Not because of anyone here or there. Because I’m personally invested in it. Because everything I now do on it—I do for myself. Every additional penny, despite the losses I’ve taken, I spend on it for me. Because I am emotionally attached to it.
While I will respect your opinion, feedback, and critiques, there’s one important thing to understand:
I’m doing this for myself. Because I want to create, continue, and finish this story.
I stopped doing it for others the moment it left me with $10,000 in red on my bank account.
And now?
Leak it or don’t. Play it or don’t. Tag along with me, or take a plane to an entirely different land. It is entirely up to you.
Last but not least:
Please—and PLEASE—don’t misunderstand my words as some personal attack, or go “hurr durr, this dev is mad.”
I’m not attacking you.
I’m not angry.
I’m just trying to make you—and anyone else with the same opinion—understand the why and how behind all of this.
I’m being transparent, which is more than you can say for half the devs out there.
Not a problem, and let me help you out with understanding this particular part. It seems to be unclear or confusing you perhaps.Thanks for replying. What I fail to see is how you'll make renders for 50 million possible outcomes or variations of events? Since that's something you wrote in the changelog. When you say that you won't adhear to feedback that would only please me or a few others of a certain opinion I wonder what I specifically asked? Because all I'd love to see is more of what is already there in book 1 which is really not that crazy.
Did want to write more but I caught myself speculating on what could be and a lot of speaking after the facts so I'll refrain from that but I'll say that War Table would've been more on point with what you created before and would be better for the story.
Hmm...I don't think using Desert Stalker is a decent example as a second protagonist example title. Shani is a devoted female and a love interest of the main character (player)...and the players choices for her events were for her survival only.Oh I dunno, perhaps the dev just wanted to actually show Silas' story fully (with him actually roaming the places he goes to, describing fully what he sees and feels), instead of merely showing highlights/summary like you described in your "reporting mission" method?
Have you actually even thought about that? lol
where are you even getting this so-called "logic" from?
Silas is not a puppet of MC, he's MC's apprentice.
And while Silas believes MC and follows MC's orders, it is actually possible to shape him to take actions that MC may not necessarily take if good choice options are given (such as Zaton & Shani in Desert Stalker who are the primary & secondary protagonist in that game. You can shape Shani to have a bit of opposite morals to Zaton if the player chooses to).
So such a thing is not impossible.
Perhaps Silas may take an action in the future that MC would not take in same situation.
And what even are you referring to with the whole "watching Silas do what he was told to do by the actual protagonist." All MC gave to him in terms of instructions were "Go and spy on Falongor" and merely saying "If you get caught, I can't acknowledge you." (or something along those lines).
MC basically gave no instructions as to how Silas would go about his methods.
Disagree, cause I'll say this using example from Desert Stalker once again.
Yes, that game has choices (tons of choices actually), but regardless of how player chooses in terms of actions of secondary Protagonist Shani during her content, even if her actions contradict/go against what players have chosen against her father/mentor Zaton or not, it doesn't influence Zaton's arc as the primary main character, at least in major way.
So in the end, it's gonna depend on how the dev implements choices in the future Silas content.
Honestly, seeing how some folks are upset about this makes it seem like they think Silas is undermining Eliot (Primary MC of Elleria 1) or something, when that's not even the case![]()