- Sep 21, 2019
- 80
- 23
Yeah game long time limits are not very fun IMO, has me stopping and overthinking every action at the early game until I just get stressed out and stop caring at all. Honestly, just having no way to deal with some stuff would be interesting. If it gets bad enough in a run then X quirk or class becomes unremovable.As in Darkest Dungeon, I don't think there's an easy way to fix this. You could do a bloodmoon like time limit, but I personally dislike that. Instead I'll probably hike up the prices, training becomes already exponentially more expensive, and I'll add a maintenance cost to the guild as well. That way you won't have the money to recycle randos in the dungeon and you need to increase your efficiency.
The class progress by completing goals feels really cool. Having that for lewd classes would be cool, like take X damage progresses you as a masochist. And maybe you can lower your progress in the manor, but can't de-rank. So you can go from rank 1.5 to 1.0 but not to 0.0
Also, something I didn't understand, the goals say they have weights, but all I completed gave the same 1 progress, is that supposed to be like that?