That's extremely hard to balance. I prefer making them prohibitively expensive to remove instead. You still can get your perfect adventurer if you're willing to spend too much time into it. Otherwise you'll just throw her away anyway.If it gets bad enough in a run then X quirk or class becomes unremovable.
The weights decide what goal is picked from all possible goals. The idea is that when you hover over them you learn why you got that specific goal (because of a quirk, class, or whatever).Also, something I didn't understand, the goals say they have weights, but all I completed gave the same 1 progress, is that supposed to be like that?
Cool idea.The class progress by completing goals feels really cool. Having that for lewd classes would be cool, like take X damage progresses you as a masochist. And maybe you can lower your progress in the manor, but can't de-rank. So you can go from rank 1.5 to 1.0 but not to 0.0