Really like this game. One of my favorites right now. Great art, good writing and I overall just like the theme. But most of it has already been said, so I won't be repeating that here.
The only negative I can come up with, is that many of the choices seem non-choices. Some choices do seem to have some impact, but a lot of it just doesn't seem to matter much -- besides maybe one or two different lines.
And I get that the whole submission theme is about taking away agency at some level. But I really wish the choices in this game would give some more meaningful agency, so we could steer the game a bit more. Besides the last scene, it currently doesn't really seem to matter much what choices you make.
Though I guess this could still change in future releases. The last scene does give some hope in this regard and is imo a good example of how choice based player agency is implemented properly
Mostly everything before that however, seems to play out outside of the player's agency. I personally found that somewhat frustrating -- especially with my play style, where I save and load a lot. All the saving and loading just didn't matter much.
My advice here would be, that for every implemented choice, you should seriously consider what the added value is for the player, the story and/or the characters. If it's just a choices that changes some minor text later on, just leave the choices out. I find the perfect example of these non-choices, all the choices at the end of episode 1 -- in that shaving scene. Over half the choices there could imo be left out. Though I guess maybe the game saves the value of some of those choices? I seriously question the long term relevance though. Especially since you keep getting the choice to change your mind on a variaty of matters that come up in that scene.